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glsl
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Age
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*
glsl: Don't do copy propagation on buffer variables
Iago Toral Quiroga
2015-07-14
1
-1
/
+1
*
glsl: Don't do constant variable on buffer variables
Iago Toral Quiroga
2015-07-14
1
-0
/
+7
*
glsl: Don't do constant propagation on buffer variables
Iago Toral Quiroga
2015-07-14
1
-0
/
+8
*
glsl: Do not kill dead assignments to buffer variables or SSBO declarations.
Iago Toral Quiroga
2015-07-14
1
-3
/
+6
*
glsl: Don't do tree grafting on buffer variables
Iago Toral Quiroga
2015-07-14
1
-4
/
+5
*
glsl: fix error messages in invalid declarations of shader storage blocks
Samuel Iglesias Gonsalvez
2015-07-14
1
-7
/
+8
*
glsl: buffer variables cannot be defined outside interface blocks
Samuel Iglesias Gonsalvez
2015-07-14
1
-0
/
+12
*
glsl: shader buffer variables cannot have initializers
Samuel Iglesias Gonsalvez
2015-07-14
1
-0
/
+9
*
glsl: enable binding layout qualifier usage for shader storage buffer objects
Samuel Iglesias Gonsalvez
2015-07-14
2
-6
/
+26
*
glsl: Identify active uniform blocks that are buffer blocks as such.
Iago Toral Quiroga
2015-07-14
3
-0
/
+6
*
glsl: link buffer variables and shader storage buffer interface blocks
Kristian Høgsberg
2015-07-14
4
-9
/
+21
*
glsl: Implement parser support for 'buffer' qualifier
Kristian Høgsberg
2015-07-14
6
-9
/
+42
*
nir: add nir_var_shader_storage
Iago Toral Quiroga
2015-07-14
6
-8
/
+20
*
mesa: rename is_in_uniform_block to is_in_buffer_block
Iago Toral Quiroga
2015-07-14
8
-14
/
+15
*
glsl: Add ir_var_shader_storage
Kristian Høgsberg
2015-07-14
11
-13
/
+34
*
mesa: define ARB_shader_storage_buffer_object extension
Samuel Iglesias Gonsalvez
2015-07-14
3
-31
/
+42
*
glsl: free interface_types
Timothy Arceri
2015-07-14
1
-0
/
+5
*
glsl: replace some more old hash_table uses
Timothy Arceri
2015-07-14
2
-41
/
+41
*
glsl: use set rather than old hash table for ir_validate
Timothy Arceri
2015-07-11
1
-12
/
+12
*
nir: Fix comment above nir_convert_from_ssa() prototype.
Kenneth Graunke
2015-07-08
1
-3
/
+3
*
mesa: use implementation specified MAX_VERTEX_ATTRIBS rather than hardcoded v...
Timothy Arceri
2015-07-08
1
-6
/
+2
*
glsl: Make sure not to dereference NULL
Neil Roberts
2015-07-06
1
-1
/
+1
*
glsl: Add missing check for whether an expression is an add operation
Neil Roberts
2015-07-06
1
-1
/
+1
*
glsl: update types for unsized arrays of members
Timothy Arceri
2015-07-04
1
-2
/
+16
*
glsl: update assert to support arrays of arrays
Timothy Arceri
2015-07-04
1
-1
/
+2
*
glsl: allow precision qualifiers for AoA
Timothy Arceri
2015-07-04
1
-3
/
+1
*
glsl: add a missing call to _mesa_locale_init
Erik Faye-Lund
2015-07-03
2
-3
/
+3
*
nir/lower_phis_to_scalar: undef is trivially scalarizable
Rob Clark
2015-07-03
1
-0
/
+1
*
nir: Don't allow copying SSA destinations
Jason Ekstrand
2015-07-02
1
-11
/
+11
*
glsl: create program resource list after LinkShader
Tapani Pälli
2015-07-01
1
-4
/
+0
*
glsl: expose build_program_resource_list function
Tapani Pälli
2015-07-01
2
-1
/
+5
*
glsl: build stageref mask using IR, not symbol table
Tapani Pälli
2015-07-01
1
-3
/
+11
*
glsl: use consistent version string format
Timothy Arceri
2015-07-01
1
-7
/
+7
*
nir: remove parent_instr from nir_register
Connor Abbott
2015-06-30
3
-17
/
+0
*
nir: remove nir_src_get_parent_instr()
Connor Abbott
2015-06-30
1
-10
/
+0
*
nir/from_ssa: add a flag to not convert everything from SSA
Connor Abbott
2015-06-30
2
-8
/
+24
*
nir: cleanup open-coded instruction casts
Rob Clark
2015-06-30
3
-3
/
+3
*
glsl: validate sampler array indexing for 'constant-index-expression'
Tapani Pälli
2015-06-30
1
-0
/
+77
*
mesa/glsl: new compiler option EmitNoIndirectSampler
Tapani Pälli
2015-06-30
1
-0
/
+12
*
glsl: Allow dynamic sampler array indexing with GLSL ES < 3.00
Tapani Pälli
2015-06-30
1
-18
/
+18
*
util: port _mesa_strto[df] to C
Erik Faye-Lund
2015-06-29
2
-0
/
+6
*
glsl: No need to lock in _mesa_glsl_release_types
Erik Faye-Lund
2015-06-29
1
-4
/
+4
*
Revert "glsl: clone inputs and outputs during linking"
Kenneth Graunke
2015-06-28
1
-3
/
+1
*
mesa: Enable subdir-objects globally.
Matt Turner
2015-06-26
1
-2
/
+0
*
nir: Recognize max(min(a, 1.0), 0.0) as fsat(a).
Kenneth Graunke
2015-06-25
1
-0
/
+1
*
glsl: clone inputs and outputs during linking
Tapani Pälli
2015-06-24
1
-1
/
+3
*
nir: Use a switch statement for detecting move-like operations.
Kenneth Graunke
2015-06-24
1
-6
/
+14
*
glsl: remove cross validation of interpolation qualifier with GLSL 4.40
Tapani Pälli
2015-06-24
1
-1
/
+11
*
glsl: binding point is a texture unit, which is a combined space
Ilia Mirkin
2015-06-23
1
-1
/
+1
*
glsl: Specify the shader stage in linker errors due to too many in/outputs.
Jose Fonseca
2015-06-23
1
-4
/
+8
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