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glsl
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Author
Age
Files
Lines
*
glsl: Remove comma at end of enumerator list.
Vinson Lee
2013-07-17
1
-1
/
+1
*
glsl: Fix absurd whitespace conventions in the parser.
Kenneth Graunke
2013-07-16
1
-1696
/
+1691
*
glsl: Fail the build if the grammar contains shift/reduce errors.
Kenneth Graunke
2013-07-16
1
-0
/
+2
*
glsl: Silence the last shift/reduce conflict warning in the grammar.
Kenneth Graunke
2013-07-16
1
-1
/
+3
*
glsl: Initialize ast_jump_statement::opt_return_value.
Vinson Lee
2013-07-16
1
-0
/
+1
*
glsl: Reject C-style initializers with unknown types.
Matt Turner
2013-07-15
1
-0
/
+5
*
glsl: Rework builtin_variables.cpp to reduce code duplication.
Paul Berry
2013-07-15
1
-761
/
+368
*
glsl: Fix lower_named_interface_blocks to account for dereferences of consts.
Paul Berry
2013-07-15
1
-0
/
+2
*
glsl: Don't allow vertex shader input arrays until GLSL 1.50.
Paul Berry
2013-07-15
1
-1
/
+1
*
glsl: Initialize ast_aggregate_initializer::constructor_type.
Vinson Lee
2013-07-12
1
-1
/
+2
*
glsl: Make gl_TexCoord compatibility-only
Paul Berry
2013-07-12
1
-26
/
+30
*
glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.
Paul Berry
2013-07-12
1
-1
/
+1
*
glsl: Avoid variable length arrays.
José Fonseca
2013-07-12
1
-7
/
+14
*
glsl: Add support for C-style initializers.
Matt Turner
2013-07-11
4
-1
/
+257
*
glsl: Add infrastructure for aggregate initializers.
Matt Turner
2013-07-11
4
-1
/
+72
*
glsl: Add an is_declaration field to ast_struct_specifier.
Matt Turner
2013-07-11
2
-1
/
+4
*
glsl: Track structs' ast_type_specifiers in symbol table.
Matt Turner
2013-07-11
2
-4
/
+27
*
glsl: Add process_vec_mat_constructor() function.
Matt Turner
2013-07-11
1
-0
/
+114
*
glsl: Separate code into process_record_constructor().
Matt Turner
2013-07-11
1
-48
/
+60
*
glsl: Add copy-constructor for ast_struct_specifier.
Matt Turner
2013-07-11
1
-0
/
+12
*
glsl: Add a constructor for ast_type_specifier.
Matt Turner
2013-07-11
1
-0
/
+16
*
glsl: Clean up and clarify comment explaining initializer rules.
Matt Turner
2013-07-11
1
-7
/
+13
*
glsl: Change type of is_array to bool.
Matt Turner
2013-07-11
2
-5
/
+5
*
glsl: Add a comment to note what an exec_list is a list of.
Matt Turner
2013-07-11
1
-0
/
+1
*
glsl: Fix inverted conditional in error message.
Matt Turner
2013-07-11
1
-1
/
+1
*
glsl: Add missing return error_value(ctx) in error path.
Matt Turner
2013-07-11
1
-0
/
+1
*
glsl: Remove unnecessary #include from ast_type.cpp.
Matt Turner
2013-07-11
1
-3
/
+0
*
glsl/build: build builtin_compiler with VISIBILITY_CFLAGS
Chia-I Wu
2013-07-12
1
-1
/
+2
*
glsl: Add comment explaining "row_major" parsing.
Matt Turner
2013-07-11
1
-0
/
+6
*
glsl: Mark "row_major" as not a reserved word in GLSL ES 3.0.
Matt Turner
2013-07-11
1
-2
/
+2
*
glsl: Remove outdated FINISHME comment.
Matt Turner
2013-07-11
1
-3
/
+0
*
glsl: Silence unused variable warning in the release build
Emil Velikov
2013-07-08
1
-0
/
+2
*
glsl/ast: Silence uninitialized variable warnings in the release build
Emil Velikov
2013-07-08
1
-0
/
+2
*
glsl: Allow non-constant expression initializers of const-qualified vars.
Matt Turner
2013-07-08
1
-11
/
+19
*
glsl: Ensure snprintf is defined on MSVC builds.
José Fonseca
2013-07-03
1
-0
/
+1
*
mesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimitCheck and dependencies
Marek Olšák
2013-07-02
1
-24
/
+8
*
glsl/linker: eliminate unused and set-but-unused built-in varyings
Marek Olšák
2013-07-02
5
-2
/
+496
*
glsl/linker: check against varying limit after unused varyings are eliminated
Marek Olšák
2013-07-02
3
-11
/
+33
*
glsl/linker: link shaders in the opposite order (from fragment to vertex)
Marek Olšák
2013-07-02
1
-50
/
+58
*
mesa: renumber shader indices according to their placement in pipeline
Marek Olšák
2013-07-02
1
-8
/
+8
*
glsl/builtins: Fix ARB_texture_cube_map_array built-in availability.
Kenneth Graunke
2013-07-02
2
-1
/
+8
*
glsl: Initialize member variable is_ubo_var in constructor.
Vinson Lee
2013-06-27
1
-1
/
+1
*
glsl: Use the C99 variadic macro syntax.
José Fonseca
2013-06-27
2
-4
/
+4
*
glsl: Move all var decls to the front of the IR list in reverse order
Ian Romanick
2013-06-26
1
-0
/
+18
*
glsl: Streamline the built-in type handling code.
Kenneth Graunke
2013-06-26
6
-694
/
+424
*
glsl: Don't use random pointers as an array of glsl_type objects.
Kenneth Graunke
2013-06-26
1
-1
/
+1
*
glsl: Stop being clever with pointer arithmetic when fetching types.
Kenneth Graunke
2013-06-26
1
-4
/
+4
*
glsl: Add simple vector type accessor helpers.
Kenneth Graunke
2013-06-26
2
-0
/
+61
*
mesa: Move the common _mesa_glsl_compile_shader() code to glsl/.
Eric Anholt
2013-06-21
3
-60
/
+98
*
mesa: Use shared code for converting shader targets to short strings.
Eric Anholt
2013-06-21
4
-7
/
+50
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