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glsl
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Author
Age
Files
Lines
*
glsl: Fix MSVC build.
José Fonseca
2013-05-28
1
-3
/
+3
*
mesa: fix GLSL program objects with more than 16 samplers combined
Marek Olšák
2013-05-28
4
-79
/
+109
*
glsl linker: compare interface blocks during interstage linking
Kenneth Graunke
2013-05-23
3
-0
/
+49
*
glsl linker: compare interface blocks during intrastage linking
Jordan Justen
2013-05-23
4
-0
/
+82
*
glsl linker: support arrays of interface block instances
Jordan Justen
2013-05-23
1
-11
/
+50
*
glsl link_varyings: link interface blocks using the block name
Jordan Justen
2013-05-23
1
-4
/
+29
*
glsl linker: remove interface block instance names
Jordan Justen
2013-05-23
4
-0
/
+207
*
glsl ast_to_hir: support in/out for interface blocks
Jordan Justen
2013-05-23
1
-6
/
+22
*
glsl ast_to_hir: reject row/column_major for in/out interface blocks
Jordan Justen
2013-05-23
1
-1
/
+5
*
glsl ast_to_hir: move uniform block symbols to interface blocks namespace
Jordan Justen
2013-05-23
1
-1
/
+1
*
glsl_symbol_table: add interface block namespaces
Jordan Justen
2013-05-23
2
-3
/
+85
*
glsl parser: allow in & out for interface block members
Jordan Justen
2013-05-23
1
-25
/
+12
*
glsl ast_to_hir: reject interpolation qualifiers for uniform blocks
Jordan Justen
2013-05-23
1
-0
/
+6
*
glsl parser: handle interface block member qualifier
Jordan Justen
2013-05-23
1
-1
/
+43
*
glsl parser: on desktop GL require GLSL 150 for instance names
Jordan Justen
2013-05-23
1
-5
/
+3
*
glsl parser: reject VS+in & FS+out interface blocks
Jordan Justen
2013-05-23
1
-0
/
+14
*
glsl: parse in/out types for interface blocks
Jordan Justen
2013-05-23
1
-11
/
+40
*
glsl parser: rename uniform block to interface block
Jordan Justen
2013-05-23
1
-12
/
+12
*
glsl: rename ast_uniform_block to ast_interface_block
Jordan Justen
2013-05-23
3
-12
/
+12
*
glsl: add AMD_vertex_shader_layer support
Jordan Justen
2013-05-13
4
-0
/
+37
*
glsl: Death to array dereferences of vectors!
Ian Romanick
2013-05-13
3
-169
/
+32
*
glsl: Generate correct ir_binop_vector_extract code for out and inout parameters
Ian Romanick
2013-05-13
1
-47
/
+102
*
glsl: Use vector-insert and vector-extract on elements of gl_ClipDistanceMESA
Ian Romanick
2013-05-13
1
-6
/
+60
*
glsl: Remove some stale comments about ir_call
Ian Romanick
2013-05-13
1
-6
/
+2
*
glsl: Convert lower_clip_distance_visitor to be an ir_rvalue_visitor
Ian Romanick
2013-05-13
1
-23
/
+33
*
glsl: Generate ir_binop_vector_extract for indexing of vectors
Ian Romanick
2013-05-13
1
-4
/
+16
*
glsl: Convert ir_binop_vector_extract in the LHS to ir_triop_vector_insert
Ian Romanick
2013-05-13
1
-0
/
+24
*
glsl: Add lowering pass for ir_triop_vector_insert
Ian Romanick
2013-05-13
4
-0
/
+142
*
glsl: Lower ir_binop_vector_extract to conditional moves
Ian Romanick
2013-05-13
1
-1
/
+31
*
glsl: Lower ir_binop_vector_extract to swizzle
Ian Romanick
2013-05-13
1
-0
/
+45
*
glsl: Refactor part of convert_vec_index_to_cond_assign
Ian Romanick
2013-05-13
1
-20
/
+37
*
glsl: Add ir_triop_vector_insert
Ian Romanick
2013-05-13
4
-1
/
+45
*
glsl: Add ir_binop_vector_extract
Ian Romanick
2013-05-13
4
-5
/
+54
*
glsl: Fix "make check" breakage after adding options to do_common_optimization.
Paul Berry
2013-05-13
1
-5
/
+9
*
glsl: Add a pass to flip matrix/vector multiplies to use dot products.
Kenneth Graunke
2013-05-12
4
-0
/
+128
*
glsl: Pass struct shader_compiler_options into do_common_optimization.
Kenneth Graunke
2013-05-12
4
-4
/
+9
*
glsl: Initialize ctx->ShaderCompilerOptions in standalone scaffolding.
Kenneth Graunke
2013-05-12
1
-0
/
+12
*
glsl: Copy _mesa_shader_type_to_index() to standalone scaffolding.
Kenneth Graunke
2013-05-12
1
-0
/
+17
*
glsl: fix the value of gl_MaxFragmentUniformVectors
Marek Olšák
2013-05-11
1
-1
/
+1
*
mesa: move max texture image unit constants to gl_program_constants
Marek Olšák
2013-05-11
3
-8
/
+8
*
glsl: Add a pass to lower bitfield-insert into bfm+bfi.
Matt Turner
2013-05-06
5
-0
/
+72
*
glsl: Add constant evaluation of bit built-ins.
Matt Turner
2013-05-06
1
-1
/
+125
*
glsl: Add support for new bit built-ins in ARB_gpu_shader5.
Matt Turner
2013-05-06
4
-5
/
+56
*
glsl: Add new bit built-ins IR and prototypes from ARB_gpu_shader5.
Matt Turner
2013-05-06
7
-0
/
+342
*
glsl: Rework ir_reader to handle expressions with four operands.
Matt Turner
2013-05-06
1
-4
/
+6
*
mesa: Add infrastructure for ARB_gpu_shader5.
Matt Turner
2013-05-06
5
-0
/
+8
*
glsl: Flip around "if" statements with empty "then" blocks.
Eric Anholt
2013-05-05
1
-1
/
+26
*
build: remove unused API_DEFINES
Andreas Boll
2013-05-01
1
-2
/
+1
*
glsl: Ignore redundant prototypes after a function's been defined.
Kenneth Graunke
2013-04-30
1
-4
/
+11
*
glsl: Teach basic block analysis about break/continue/discard.
Paul Berry
2013-04-24
1
-1
/
+1
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