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* glsl: Check realloc return value in ir_function::matching_signature()Juha-Pekka Heikkila2014-09-231-2/+9
| | | | | Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* glsl: Check calloc return value in link_intrastage_shaders()Juha-Pekka Heikkila2014-09-231-4/+11
| | | | | | | Check calloc return value while adding build-in functions. Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* glsl: add missing null check in tfeedback_decl::init()Juha-Pekka Heikkila2014-09-231-0/+5
| | | | | Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* glsl: Fix memory leak in glsl_lexer.llJuha-Pekka Heikkila2014-09-231-3/+6
| | | | | | | | | | | | | Running fast clear glClear with SNB caused Valgrind to complain about this. v2: line 237 fixed glClear from leaking memory, other strdups are also now changed to ralloc_strdups but I don't know what effect those have. At least no changes in my Piglit quick run. Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: use ptrdiff_t cast to silence g++ sign warningBrian Paul2014-09-221-1/+1
| | | | Reviewed-by: Ian Romanick <[email protected]>
* glsl: fix error message for redeclaring gl_PerVertex as outputChris Forbes2014-09-171-1/+1
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* Generate a warning when not writing gl_Position with GLES.Kalyan Kondapally2014-09-151-2/+9
| | | | | | | | | | With GLES we don't give any kind of warning in case we don't write to gl_position. This patch makes changes so that we generate a warning in case of GLES (VER < 300) and an error in case of GL. Signed-off-by: Kalyan Kondapally <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* glsl: Speed up constant folding for swizzles.Kenneth Graunke2014-09-121-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ir_rvalue::constant_expression_value() recursively walks down an IR tree, attempting to reduce it to a single constant value. This is useful when you want to know whether a variable has a constant expression value at all, and if so, what it is. The constant folding optimization pass attempts to replace rvalues with their constant expression value from the bottom up. That way, we can optimize subexpressions, and ideally stop as soon as we find a non-constant subexpression. In order to obtain the actual value of an expression, the optimization pass calls constant_expression_value(). But it should only do so if it knows the value can be combined into a constant. Otherwise, at each step of walking back up the tree, it will walk down the tree again, only to discover what it already knew: it isn't constant. We properly avoided this call for ir_expression nodes, but not for ir_swizzle nodes. This patch fixes that, drastically reducing compile times on certain shaders where tree grafting has given us huge expression trees. It also fixes SuperTuxKart. Thanks to Iago and Mike for help in tracking this down. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78468 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Cc: [email protected]
* glsl: allow precision qualifier on sampler arraysFrank Henigman2014-09-111-34/+41
| | | | | | | | | | | If a precision qualifer is allowed on type T, it should be allowed on an array of T. Refactor the check to ensure this is the case. (Fixes failures in WebGL conformance test 'gl-min-textures') Signed-off-by: Frank Henigman <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glsl: mark variable as loop constant when it is set read onlyTapani Pälli2014-09-111-7/+2
| | | | | | | | | | | | | | Patch modifies is_loop_constant() to take advantage of 'read_only' bit in ir_variable to detect a loop constant. Variables marked read-only are loop constant like mentioned by a comment in the function. v2: remove unnecessary comment (Francisco) Signed-off-by: Tapani Pälli <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82537 Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* glsl: Add a lowering pass for gl_VertexIDIan Romanick2014-09-104-0/+150
| | | | | | | | | | | | | | | | | | | | | | | | | Converts gl_VertexID to (gl_VertexIDMESA + gl_BaseVertex). gl_VertexIDMESA is backed by SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, and gl_BaseVertex is backed by SYSTEM_VALUE_BASE_VERTEX. v2: Put the enum in struct gl_constants and propoerly resolve the scope in C++ code. Fix suggested by Marek. v3: Reabase on Matt's foreach_in_list changes (was using foreach_list). v4 (Ken): Use a systemvalue instead of a uniform because STATE_BASE_VERTEX has been removed. v5: Use a boolean to select lowering, and only allow one lowering method. Suggested by Ken. v6 (Ken): Replace strcmp against literal "gl_BaseVertex"/"gl_VertexID" with SYSTEM_VALUE enum checks, for efficiency. v7: Rebase on context constant initialization work. Signed-off-by: Ian Romanick <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* glsl/linker: Make get_main_function_signature publicIan Romanick2014-09-102-4/+8
| | | | | | | | The next patch will use this function in a different file. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* Linking fails when not writing gl_Position.Kalyan Kondapally2014-09-091-3/+3
| | | | | | | | | | | | | | | According to GLSL-ES Spec(i.e. 1.0, 3.0), gl_Position value is undefined after the vertex processing stage if we don't write gl_Position. However, GLSL 1.10 Spec mentions that writing to gl_Position is mandatory. In case of GLSL-ES, it's not an error and atleast the linking should pass. Currently, Mesa throws an linker error in case we dont write to gl_position and Version is less then 140(GLSL) and 300(GLSL-ES). This patch changes it so that we don't report an error in case of GLSL-ES. Signed-off-by: Kalyan Kondapally <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83380
* glsl: Report progress from opt_copy_propagation_elements().Kenneth Graunke2014-09-031-0/+1
| | | | | | | It's been altering the tree and reporting "false" since January 2011. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Skip rewriting instructions in opt_cpe when unnecessary.Kenneth Graunke2014-09-031-0/+10
| | | | | | | | | | | | Previously, opt_copy_propagation_elements would always rewrite the instruction stream, even if was the same thing as before. In order to report progress correctly, we'll need to bail if the suggested replacement is identical (or equivalent) to the original code. This also introduced unnecessary noop swizzles, as far as I can tell. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Initialize source_chan in opt_copy_propagation_elements.Kenneth Graunke2014-09-031-1/+1
| | | | | | | | | | | Previously, if chans < 4, we passed uninitialized stack garbage to the ir_swizzle constructor for the excess components. Thankfully, it ignores that data, as it's unnecessary, so no harm actually comes of it. However, it's obviously better to initialize it. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: fix assertion which fails for unsigned array indices.tiffany2014-09-031-1/+1
| | | | | | | | | According to the GLSL 1.40 spec, section 5.7 Structure and Array Operations: "Array elements are accessed using an expression whose type is int or uint." Cc: <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glsl: free uniform_map on failure path.Dave Airlie2014-09-021-1/+3
| | | | | | | | | If we fails in reserve_explicit_locations, we leak uniform_map. Reported-by: coverity scanner. Reviewed-by: Tapani Pälli <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl: Optimize clamp(x, b, 1.0), where b > 0.0 as max(saturate(x),b)Abdiel Janulgue2014-08-311-0/+23
| | | | | | | | | | | | v2: - Output max(saturate(x),b) instead of saturate(max(x,b)) - Make sure we do component-wise comparison for vectors (Ian Romanick) v3: - Add missing condition where the outer constant value is > 0.0 and inner constant is 1.0. - Fix comments to show that the optimization is a commutative operation (Matt Turner) Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Abdiel Janulgue <[email protected]>
* glsl: Optimize clamp(x, 0.0, b), where b < 1.0 as min(saturate(x),b)Abdiel Janulgue2014-08-311-0/+39
| | | | | | | | | | | v2: - Output min(saturate(x),b) instead of saturate(min(x,b)) suggested by Ilia Mirkin - Make sure we do component-wise comparison for vectors (Ian Romanick) v3: - Add missing condition where the outer constant value is zero and inner constant is < 1 - Fix comments to reflect we are doing a commutative operation (Matt Turner) Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Abdiel Janulgue <[email protected]>
* glsl: Optimize clamp(x, 0, 1) as saturate(x)Abdiel Janulgue2014-08-311-0/+36
| | | | | | | | | | | v2: - Check that the base type is float (Ian Romanick) v3: - Make sure comments reflect that we are doing a commutative operation - Add missing condition where the inner constant is 1.0 and outer constant is 0.0 - Make indexing of operands easier to read (Matt Turner) Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Abdiel Janulgue <[email protected]>
* glsl: Implement saturate as ir_unop_saturateAbdiel Janulgue2014-08-311-5/+1
| | | | | | | | | Now that we have the ir_unop_saturate implemented as a single instruction, generate the correct simplified expression. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Abdiel Janulgue <[email protected]>
* glsl: Add a pass to lower ir_unop_saturate to clamp(x, 0, 1)Abdiel Janulgue2014-08-312-0/+30
| | | | | | Signed-off-by: Abdiel Janulgue <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add constant evaluation of ir_unop_saturateAbdiel Janulgue2014-08-311-0/+6
| | | | | | | | v2: Use CLAMP macro (Ian Romanick) Signed-off-by: Abdiel Janulgue <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add ir_unop_saturateAbdiel Janulgue2014-08-313-0/+4
| | | | | | Signed-off-by: Abdiel Janulgue <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Use bit-flags image attributes and uint16_t for the image formatIan Romanick2014-08-296-43/+42
| | | | | | | | | | | | | | | | | | | | | | All of the GL image enums fit in 16-bits. Also move the fields from the anonymous "image" structucture to the next higher structure. This will enable packing the bits with the other bitfield. Valgrind massif results for a trimmed apitrace of dota2: n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B) Before (32-bit): 76 40,572,916,873 68,831,248 63,328,783 5,502,465 0 After (32-bit): 70 40,577,421,777 68,487,584 62,973,695 5,513,889 0 Before (64-bit): 60 36,822,640,058 96,526,824 88,735,296 7,791,528 0 After (64-bit): 74 37,124,603,758 95,891,808 88,466,712 7,425,096 0 A real savings of 346KiB on 32-bit and 262KiB on 64-bit. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Use a single bit for the dual-source blend indexIan Romanick2014-08-291-5/+9
| | | | | | | | | | | | | | | | | | | The only values allowed are 0 and 1, and the value is checked before assigning. Valgrind massif results for a trimmed apitrace of dota2: n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B) Before (32-bit): 74 40,580,119,657 69,186,544 63,506,327 5,680,217 0 After (32-bit): 76 40,572,916,873 68,831,248 63,328,783 5,502,465 0 Before (64-bit): 89 36,822,971,897 96,526,616 88,735,296 7,791,320 0 After (64-bit): 60 36,822,640,058 96,526,824 88,735,296 7,791,528 0 A real savings of 173KiB on 32-bit and no change on 64-bit. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Eliminate ir_variable::data.atomic.buffer_indexIan Romanick2014-08-293-4/+5
| | | | | | | | | | | | | | | | | | | Just use ir_variable::data.binding... because that's the where the binding is stored for everything else that can use layout(binding=). Valgrind massif results for a trimmed apitrace of dota2: n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B) Before (32-bit): 50 40,564,927,443 69,185,408 63,683,871 5,501,537 0 After (32-bit): 74 40,580,119,657 69,186,544 63,506,327 5,680,217 0 Before (64-bit): 59 36,822,048,449 96,526,888 89,113,000 7,413,888 0 After (64-bit): 89 36,822,971,897 96,526,616 88,735,296 7,791,320 0 A real savings of 173KiB on 32-bit and 368KiB on 64-bit. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add strings.h on non-MSC platformsAlexander von Gluck IV2014-08-271-0/+3
| | | | | | | | | | | | * IEEE Std 1003.1-2001 placed strcasecmp() in strings.h. * ISO C99 doesn't mention strcase* in string.h * On all platforms I could find, strcasecmp is in strings.h and string.h as a compatibility layer for software written pre-2001 POSIX * Technically strcasecmp should be only in strings.h and the man pages back this up. * Tested build on CentOS and Haiku Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Remove bogus "OUPTUT" tokenChris Forbes2014-08-261-1/+1
| | | | | | | | This is never used. There is another token "OUTPUT" which the lexer can generate, though. This has been around since the dawn of time; is most likely a typo. Signed-off-by: Chris Forbes <[email protected]>
* glcpp: Don't use alternation in the lookahead for empty pragmas.Carl Worth2014-08-221-2/+8
| | | | | | | | | | | | | | | | | | | | We've found that there's a buffer overrun bug in flex that's triggered by using alternation in a lookahead pattern. Fortunately, we don't need to match the exact {NEWLINE} expression to detect an empty pragma. It suffices to verify that there are no non-space characters before any newline character. So we can use a simple [\r\n] to get the desired behavior while avoiding the flex bug. Fixes the regression of piglit's 17000-consecutive-chars-identifier test, (which has been crashing since commit 04e40fd337a244ee77ef9553985e9398ff0344af ). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82472 Signed-off-by: Carl Worth <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> CC: <[email protected]>
* glsl/linker: pass through the is_intrinsic flagConnor Abbott2014-08-211-0/+2
| | | | | | | | | | | | This flag was set to true for the atomic counter intrinsics, but it never got plumbed through the linker, so by the time it got to the backends it would always be set to the false. The current i965 backend code doesn't use is_intrinsic, so this should not change any existing code, but it's useful for codepaths that want to distinguish between intrinsics and non-intrinsics without using strcmp. Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Connor Abbott <[email protected]>
* glcpp: Fix glcpp-test-cr-lf "make check" test for Mac OS XCarl Worth2014-08-201-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | There were two problems with the way this script used sed on OS X: 1. The OS X sed doesn't interpret "\r" in a replacement list as a carriage-return character, (instead it was inserting a literal 'r' character). We fix this by putting an actual ^M character into the source of the script, (rather than a two-character escape sequence hoping for sed to do the right thing). 2. When generating the test files with LF-CR ("\n\r") newlines, the OS X sed was adding an undesired final newline ("\n") at the end of the file. We avoid this by first using sed to add the ^M before the newlines, then using tr to swap the \r and \n characters. This way, sed never sees any lines ending with anything but \n, so it doesn't get confused and doesn't add any bogus extra newlines. Tested-by: Vinson Lee <[email protected]> Vinson's testing confirmed that this patch fixes FreeBSD as well.
* glcpp: Use printf instead of "echo -n" in glcpp-testCarl Worth2014-08-201-2/+2
| | | | | | | | | | I noticed that with /bin/sh on Mac OS X, "echo -n" does not work as desired, (it actually prints "-n" rather than suppressing the final newline). There is a /bin/echo that could be used (it actually works) instead of the builtin echo. But I decided it's more robust to just use printf rather than hardcoding /bin/echo into the script.
* glsl: Use the without_array predicate in some more placesTimothy Arceri2014-08-191-2/+1
| | | | | Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Timothy Arceri <[email protected]>
* glsl: Use UniformBooleanTrue value for uniform initializers.Matt Turner2014-08-188-34/+52
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* glsl: Mark program as using dFdy if coarse/fine variant is usedChris Forbes2014-08-151-1/+3
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: add ARB_derivative control supportIlia Mirkin2014-08-148-0/+74
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Fixed vectorize pass vs. texture lookups.Aras Pranckevicius2014-08-141-0/+13
| | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82574 Reviewed-by: Matt Turner <[email protected]>
* android: glsl: the stlport over the limited Android STLEmil Velikov2014-08-131-1/+1
| | | | | | | The latter lacks various functionality used by mesa/glsl. Cc: "10.1 10.2" <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* glsl: Allow dynamically uniform sampler array indexing with 4.0/gs5Chris Forbes2014-08-121-1/+8
| | | | | | | | | V2: Expand comment to explain what dynamically uniform expressions are about. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: move ShaderCompilerOptions into gl_constantsMarek Olšák2014-08-115-6/+6
| | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* glsl/glcpp: Rename one test to avoid a duplicate test numberCarl Worth2014-08-072-0/+0
| | | | | | | | | | | With two tests both numbered 118, there was a confusing off-by-two difference between the last test number and the total number of tests (as reported by glcpp-test). With this rename, there's only an off-by-one difference left, (which is easy to understand given the zero-based test numbering). Reviewed-by: Ian Romanick <[email protected]>
* glsl/glcpp: Fix handling of commas that result from macro expansionCarl Worth2014-08-073-12/+45
| | | | | | | | | | | | | | | | | | | | | | | | Here is some additional stress testing of nested macros where the expansion of macros involves commas, (and whether those commas are interpreted as argument separators or not in subsequent function-like macro calls). Credit to the GCC documentation that directed my attention toward this issue: https://gcc.gnu.org/onlinedocs/gcc-3.2/cpp/Argument-Prescan.html Fixing the bug required only removing code from glcpp. When first testing the details of expansions involving commas, I had come to the mistaken conclusion that an expanded comma should never be treated as an argument separator, (so had introduced the rather ugly COMMA_FINAL token to represent this). In fact, an expanded comma should be treated as a separator, (as tested here), and this treatment can be avoided by judicious use of parentheses (as also tested here). With this simple removal of the COMMA_FINAL token, the behavior of glcpp matches that of gcc's preprocessor for all of these hairy cases. Reviewed-by: Ian Romanick <[email protected]>
* glsl/glcpp: Integrate recent glcpp-test-cr-lf test into "make check"Carl Worth2014-08-074-13/+42
| | | | | | | | | | | | Beyond just listing this in the TESTS variable in Makefile.am, only minor changes were needed to make this work. The primary issue is that the build system runs the test script from a different directory than the script itself. So we have to use the $srcdir variable to find the test input files. Using $srcdir in this way also ensures that this test works when using an out-of-tree build. Reviewed-by: Ian Romanick <[email protected]>
* glsl/glcpp: Fix glcpp-test to correctly extract test-specific argumentsCarl Worth2014-08-071-1/+1
| | | | | | | | | | | | | | | | | | | | | The (optional) test-specific command-line arguments to be passed to glcpp are embedded within the source files of some tests, and glcpp-test uses grep to extract them. Of course, grep is line-based and looks for the native line-separator to determine line boundaries. So, for files using non-native line separators, grep was getting quite confused and passing bogus arguments to glcpp. Fix this by canonical-izing the line separators in the source file prior to using grep. With this commit, the glcpp-test-cr-lf tests pass entirely: \r: 143/143 tests pass \r\n: 143/143 tests pass \n\r: 143/143 tests pass Reviewed-by: Ian Romanick <[email protected]>
* glsl/glcpp: Fix line-continuation code to handle multiple newline flavorsCarl Worth2014-08-071-9/+87
| | | | | | | | | | | | | | | | | | | | | | | | | Sometimes the newline separator is a single character, and sometimes it is two characters. Before we can fold away and line-continuation backslashes, we identify the flavor of line separator that is in use. With this identified, we then correctly search for backslashes followed immediately by the first character of the line separator. Also, when re-inserting newlines to replace collapsed newlines, we carefully insert newlines of the same flavor. With this commit, almost all remaining test are fixed as tested by glcpp-test-cr-lf: \r: 142/143 tests pass \r\n: 142/143 tests pass \n\r: 143/143 tests pass (The only remaining failures have nothing to do with the actual pre-processor code, but are due to a bug in the way the test suite uses grep to try to extract test-specific command-line options from the source files.) Reviewed-by: Ian Romanick <[email protected]>
* glsl/glcpp: Don't include any newline characters in #error tokenCarl Worth2014-08-071-1/+1
| | | | | | | | | | | | | | | | | | Some tests were failing because the message printed by #error was including a '\r' character from the source file in its output. This is easily avoided by fixing the regular expression for #error to never include any of the possible newline characters, (neither '\r' nor '\n'). With this commit 2 tests are fixed for each of the '\r' and '\r\n' cases. Current results after the commit are: \r: 137/143 tests pass \r\n 142/143 tests pass \n\r: 139/143 tests pass Reviewed-by: Ian Romanick <[email protected]>
* glsl/glcpp: Treat CR+LF pair as a single newlineCarl Worth2014-08-072-5/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | The GLSL specification says that either carriage-return, line-feed, or both together can be used to terminate lines. Further, it says that when used together, the pair of terminators shall be interpreted as a single line. This final requirement has not been respected by glcpp up until now, (it has been emitting two newlines for every CR+LF pair). Here, we fix the lexer by using a regular expression for NEWLINE that eats up both "\r\n" (or even "\n\r") if possible before also considering a single '\n' or a single '\r' as a line terminator. Before this commit, the test results are as follows: \r: 135/143 tests pass \r\n: 4/143 tests pass \n\r: 4/143 tests pass After this commit, the test results are as follows: \r: 135/143 tests pass \r\n: 140/143 tests pass \n\r: 139/143 tests pass So, obviously, a dramatic improvement. Reviewed-by: Ian Romanick <[email protected]>
* glsl/glcpp: Add test script for testing various line-termination charactersCarl Worth2014-08-072-11/+137
| | | | | | | | | | | | | | | | | | | | | | The GLSL specification has a very broad definition of what is a newline. Namely, it can be the carriage-return character, '\r', the newline character, '\n', or any combination of the two, (though in combination, the two are treated as a single newline). Here, we add a new test-runner, glcpp-test-cr-lf, that, for each possible line-termination combination, runs through the existing test suite with all source files modified to use those line-termination characters. Instead of using the .expected files for this, this script assumes that the regular test suite has been run already and expects the output to match the .out files. This avoids getting 4 test failures for any one bug, and instead will hopefully only report bugs actually related to the line-termination characters. The new testing is not yet integrated into "make check". For that, some munging of the testdir option will be necessary, (to support "make check" with out-of-tree builds). For now, the scripts can just be run directly by hand. Reviewed-by: Ian Romanick <[email protected]>