| Commit message (Collapse) | Author | Age | Files | Lines |
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This array is going to be used in the main compiler soon. Leaving
them uniforms.c caused problems for building the stand-alone compiler.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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GLSL 1.30 states clearly that only float and int are allowed, while the
GLSL ES specification's issues section states that sampler types may
take precision qualifiers.
Fixes compilation failures in 3DMarkMobileES 2.0 and GLBenchmark 2.0.
NOTE: This is a candidate for stable release branches.
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Since GLSL IR allows multiple ir_variables to share the same name, we
need to generate unique names when printing the IR. Previously, we
always used %s@%p, appending the ir_variable's memory address.
While this worked, it had two drawbacks:
- When there aren't duplicates, the extra "@0x669a3e88" is useless
and makes the code harder to read.
- Real duplicates were hard to tell apart:
channel_expressions@0x6699e3c8 vs. channel_expressions@0x6699ddd8
We now append @2, @3, @4, and so on, but only where necessary to
distinguish duplicates. Since we only do this at print time, any
performance impact is irrelevant.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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While making some other changes in this area I was finding it annoying
each of these functions took mostly the same set of parameters in
differing orders.
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NOTE: This is a candidate for the stable branches.
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At least MSVC sees a distinction between foo() and foo(void) and warns
about it.
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Signed-off-by: Tobias Droste <[email protected]>
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It should have been a tip when the spec says "However, implicitly
sized arrays cannot be assigned to. Note, this is a rare case that
*initializers and assignments appear to have different semantics*."
(empahsis mine)
Fixes bugzilla #34367.
NOTE: This is a candidate for stable release branches.
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It can't call anything, so there's no point.
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It only cares about "if", "loop", and "discard".
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Most of the time we don't have a non-uniform struct variable in the
shader, so this cuts the time spent in do_structure_splitting during
glean texCombine by about 2/3.
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Reduces time spent in this during glean texCombine by about 2/3.
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Cuts the time spent in this function during glean texCombine by 2/3.
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This fixes an issue where the .obj files wound up in the src/
directory rather than the build/ directory. That prevented
combined 32-bit and 64-bit builds from working.
Signed-off-by: Brian Paul <[email protected]>
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This is necessary for GLSL 1.30+ shadow sampling functions, which return
a single float rather than splatting the value to a vec4 based on
GL_DEPTH_TEXTURE_MODE.
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It would be nice if we handled optimized uniform math like this in
some generic way, since people often end up doing uniform expressions
in shaders, but for now keep this hard-coded like it was in the
texenvprogram code.
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For fixed function fragment processing in GLSL IR, we want to be able
to reference this state value. gl_* not explicitly permitted is
reserved, so using this variable name internally shouldn't be any
issue.
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Fixes piglit test glsl-function-chain16 and bugzilla #34203.
NOTE: This is a candidate for stable release branches.
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The signature list in a function must contain only ir_function_signature nodes.
The target of an ir_call must be an ir_function_signature.
These were added while trying to debug Mesa bugzilla #34203.
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The return type can be void, and this is the case where a `_ret_val'
variable should not be declared.
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If an array redeclaration includes an initializer, the initializer
would previously be dropped on the floor. Instead, directly apply the
initializer to the correct ir_variable instance and append the
generated instructions.
Fixes bugzilla #34374 and piglit tests glsl-{vs,fs}-array-redeclaration.
NOTE: This is a candidate for stable release branches. 0292ffb8 and
8e6cb9fe are also necessary.
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These are now unnecessary.
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Previously, the rule deleted by this commit was matched every single
time (being the longest match). If not skipping, it used REJECT to
continue on to the actual correct rule.
The flex manual advises against using REJECT where possible, as it is
one of the most expensive lexer features. So using it on every match
seems undesirable. Perhaps more importantly, it made it necessary for
the #if directive rules to contain a look-ahead pattern to make them
as long as the (now deleted) "skip the whole line" rule.
This patch introduces an exclusive start state, SKIP, to avoid REJECTs.
Each time the lexer is called, the code at the top of the rules section
will run, implicitly switching the state to the correct one.
Fixes piglit tests 16384-consecutive-chars.frag and
16385-consecutive-chars.frag.
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The expected result has been out of sync with what glcpp produces for
some time; glcpp's actual result seems to be correct and is very close to
GCC's cpp. Updating this will make it easier to catch regressions in
upcoming commits.
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This is a remnant of when glsl2 lived in its own repository.
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These have long since moved to piglit and aren't useful to have here.
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This gets it building again here; I'll leave it up to the SCons
maintainers to make further improvements.
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SCons has built-in support for .ll and .yy, but not .lpp and .ypp. Since
there's no real benefit to using the old names, change them.
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Plugs a memory leak when compiling shaders with user defined structures.
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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A copy and paste error.
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