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* mesa: enable AMD_shader_trinary_minmaxMaxence Le Doré2014-01-061-1/+1
* glsl: implement mid3 built-in functionMaxence Le Doré2014-01-061-0/+38
* glsl: implement max3 built-in functionMaxence Le Doré2014-01-061-0/+38
* glsl: Implement min3 built-in functionMaxence Le Doré2014-01-061-0/+38
* glsl: add min() and max() functions to builder.cppMaxence Le Doré2014-01-062-0/+13
* glsl: add a shader_trinary_minmax predicateMaxence Le Doré2014-01-061-0/+6
* glsl: Add extension tracking for AMD_shader_trinary_minmaxMaxence Le Doré2014-01-063-0/+6
* glcpp: error on multiple #else/#elif directivesErik Faye-Lund2014-01-026-1/+51
* glcpp: Replace multi-line comment with a space (even as part of macro definit...Carl Worth2014-01-028-9/+48
* glcpp: Add a more descriptive comment for the SKIP state manipulationCarl Worth2014-01-021-5/+36
* glsl: Fix gl_type of usamplerCube built-in type.Paul Berry2013-12-301-1/+1
* mesa: Improve static error checking of arrays sized by MESA_SHADER_TYPES.Paul Berry2013-12-302-7/+14
* glsl: Remove extraneous shader_type argument from analyze_clip_usage().Paul Berry2013-12-301-4/+5
* glsl: Get rid of hardcoded arrays of shader target names.Paul Berry2013-12-302-15/+9
* Rename overloads of _mesa_glsl_shader_target_name().Paul Berry2013-12-305-30/+30
* Report that no function found if signature lookup is emptyKevin Rogovin2013-12-201-9/+16
* Use line number information from entire function expressionKevin Rogovin2013-12-201-1/+1
* glsl: Replace _mesa_glsl_parser_targets enum with gl_shader_type.Paul Berry2013-12-176-81/+75
* glsl: Don't return bad values from _mesa_shader_type_to_index.Paul Berry2013-12-171-1/+1
* glsl: add gl_SampleMaskIn[] builtinChris Forbes2013-12-141-0/+4
* glsl: modify ir_clone to use memcpyTapani Pälli2013-12-121-20/+3
* glsl: move variables in to ir_variable::data, part IITapani Pälli2013-12-1222-357/+366
* glsl: move variables in to ir_variable::data, part ITapani Pälli2013-12-1236-272/+273
* glsl: introduce data section to ir_variableTapani Pälli2013-12-1217-73/+81
* glsl/loops: Get rid of lower_bounded_loops and ir_loop::normative_bound.Paul Berry2013-12-0940-195/+35
* glsl/loops: Stop creating normatively bound loops in loop_controls.Paul Berry2013-12-093-20/+41
* glsl/loops: Get rid of loop_variable_state::max_iterations.Paul Berry2013-12-093-38/+19
* glsl/loops: Simplify loop unrolling logic by breaking into functions.Paul Berry2013-12-091-108/+184
* glsl/loops: Move some analysis from loop_controls to loop_analysis.Paul Berry2013-12-093-80/+125
* glsl/loops: Allocate loop_terminator using new(mem_ctx) syntax.Paul Berry2013-12-091-1/+1
* glsl/loops: Remove unnecessary list walk from loop_control_visitor.Paul Berry2013-12-092-33/+39
* glsl/loops: Remove unused fields iv_scale and biv from loop_variable class.Paul Berry2013-12-092-12/+4
* glsl/loops: replace loop controls with a normative bound.Paul Berry2013-12-0942-239/+88
* glsl/loops: consolidate bounded loop handling into a lowering pass.Paul Berry2013-12-093-0/+119
* glsl: In loop analysis, handle unconditional second assignment.Paul Berry2013-12-091-3/+4
* glsl: Fix handling of function calls inside nested loops.Paul Berry2013-12-091-7/+7
* glsl: Fix loop analysis of nested loops.Paul Berry2013-12-092-17/+29
* glsl: Extract functions from loop_analysis::visit(ir_dereference_variable *).Paul Berry2013-12-092-25/+71
* glsl: Populate gl_fragment_program::IsSample bitfieldChris Forbes2013-12-071-1/+4
* glsl: Put `sample`-qualified varyings in their own packing classesChris Forbes2013-12-071-1/+1
* glsl: Add ir support for `sample` qualifier; adjust compiler and linkerChris Forbes2013-12-0713-4/+60
* glsl: Add frontend support for `sample` auxiliary storage qualifierChris Forbes2013-12-075-4/+13
* glsl: Don't emit empty declaration warning for a struct specifierIan Romanick2013-12-061-1/+1
* glsl: Use fabs() on floating point values.Matt Turner2013-12-041-2/+2
* glsl: Remove silly OR(..., 0x0) from ldexp() lowering.Matt Turner2013-12-041-3/+1
* glsl: Simplify the built-in function linking code.Kenneth Graunke2013-12-015-32/+29
* glsl: Create an accessor for the built-in function shader.Kenneth Graunke2013-12-012-2/+13
* glsl: Drop crazy looping from no_matching_function_error().Kenneth Graunke2013-12-011-16/+23
* glsl: Merge "candidates are: " message to the previous line.Kenneth Graunke2013-12-011-6/+4
* glsl: Drop unused call_ir parameter from generate_call().Kenneth Graunke2013-12-011-8/+6