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glsl
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*
glsl: Enable split of lower UBOs and SSBO also for compute shaders
Marta Lofstedt
2015-10-14
1
-1
/
+1
*
glsl: Include util/strndup.h.
Jose Fonseca
2015-10-14
1
-0
/
+1
*
glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resources
Tapani Pälli
2015-10-14
1
-0
/
+241
*
glsl: add top level array size and stride to gl_uniform_storage
Tapani Pälli
2015-10-14
1
-10
/
+22
*
glsl/lower_ubo_reference: lower UBOs and SSBOs to separate index spaces
Iago Toral Quiroga
2015-10-14
1
-8
/
+14
*
mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBlocks to gl_shader{_program}
Iago Toral Quiroga
2015-10-14
2
-0
/
+70
*
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Iago Toral Quiroga
2015-10-14
6
-42
/
+42
*
glsl: Fix variable_referenced() for vector_{extract,insert} expressions
Iago Toral Quiroga
2015-10-14
2
-0
/
+18
*
nir: split SSBO min/max atomic instrinsics into signed/unsigned versions
Iago Toral Quiroga
2015-10-14
2
-6
/
+22
*
glsl: fix matrix stride calculation for std430's row_major matrices with two ...
Samuel Iglesias Gonsalvez
2015-10-13
1
-1
/
+25
*
glsl: Never allow the sequence operator anywhere in an array size
Ian Romanick
2015-10-12
1
-1
/
+1
*
glsl: In later GLSL versions, sequence operator is cannot be a constant expre...
Ian Romanick
2015-10-12
1
-1
/
+42
*
glsl: Add method to determine whether an expression contains the sequence ope...
Ian Romanick
2015-10-12
3
-0
/
+97
*
glsl: Restrict initializers for global variables to constant expression in ES
Ian Romanick
2015-10-12
1
-3
/
+17
*
glsl: Only set ir_variable::constant_value for const-decorated variables
Ian Romanick
2015-10-12
1
-3
/
+6
*
glsl: Use constant_initializer instead of constant_value to determine whether...
Ian Romanick
2015-10-12
1
-1
/
+1
*
glsl/linker: Use constant_initializer instead of constant_value to initialize...
Ian Romanick
2015-10-12
1
-2
/
+2
*
glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00
Ian Romanick
2015-10-12
1
-5
/
+46
*
glsl: include variable name in error messages about initializers
Iago Toral Quiroga
2015-10-12
1
-12
/
+17
*
glsl: shader outputs cannot have initializers
Iago Toral Quiroga
2015-10-12
1
-0
/
+6
*
glsl: move shader_enums into nir
Rob Clark
2015-10-09
4
-5
/
+6
*
nir/instr_set: remove unnecessary check in nir_instrs_equal()
Connor Abbott
2015-10-09
1
-2
/
+1
*
nir: make nir_instrs_equal() static
Connor Abbott
2015-10-09
2
-3
/
+1
*
nir/cse: use the instruction set API
Connor Abbott
2015-10-09
1
-115
/
+23
*
nir: add an instruction set API
Connor Abbott
2015-10-09
2
-0
/
+349
*
nir: constify instruction comparison functions
Connor Abbott
2015-10-09
2
-4
/
+4
*
nir: constify nir_ssa_alu_instr_src_components()
Connor Abbott
2015-10-09
1
-1
/
+1
*
nir: split out instruction comparison functions
Connor Abbott
2015-10-09
5
-181
/
+237
*
nir: Add a function to determine if a source is dynamically uniform
Neil Roberts
2015-10-09
2
-0
/
+30
*
nir/sweep: Reparent the shader name
Jason Ekstrand
2015-10-08
1
-0
/
+2
*
glsl: add varyings to resource list only with SSO
Tapani Pälli
2015-10-08
1
-4
/
+7
*
glsl: whitespace/formatting/typo fixes in link_uniforms.cpp
Brian Paul
2015-10-06
1
-6
/
+9
*
glsl: add std430 layout support for AoA
Samuel Iglesias Gonsalvez
2015-10-06
1
-5
/
+7
*
glsl: Remove CSE pass.
Matt Turner
2015-10-05
4
-475
/
+0
*
glsl: set glsl error if binding qualifier used on global scope
Tapani Pälli
2015-10-05
1
-0
/
+11
*
glsl: reduce memory footprint of uniform_storage struct
Timothy Arceri
2015-10-05
6
-41
/
+32
*
nir: Add a nir_shader_info::has_transform_feedback_varyings flag.
Kenneth Graunke
2015-10-04
2
-0
/
+5
*
nir: Introduce new nir_intrinsic_load_per_vertex_input intrinsics.
Kenneth Graunke
2015-10-04
3
-6
/
+52
*
nir/lower_io: Make get_io_offset() return a nir_ssa_def * for indirects.
Kenneth Graunke
2015-10-04
1
-42
/
+20
*
glsl: fix whitespace
Timothy Arceri
2015-10-04
1
-1
/
+1
*
mesa: remove Driver.DeleteShader
Marek Olšák
2015-10-03
3
-4
/
+15
*
nir: Add a nir_foreach_variable macro
Jason Ekstrand
2015-10-02
7
-18
/
+21
*
nir: Move GS data to nir_shader_info
Jason Ekstrand
2015-10-02
4
-14
/
+11
*
nir: Add a a nir_shader_info struct
Jason Ekstrand
2015-10-02
3
-0
/
+53
*
nir/glsl: Take a gl_shader_program and a stage rather than a gl_shader
Jason Ekstrand
2015-10-02
2
-3
/
+8
*
glsl/types: Make subroutine types have a single matrix column
Jason Ekstrand
2015-10-02
1
-2
/
+1
*
glsl: avoid leaking hiddenUniforms map when there are no uniforms
Ilia Mirkin
2015-10-02
1
-4
/
+4
*
nir: Fix uninitialized 'progress' variable in nir_lower_system_values.
Chris Wilson
2015-10-02
1
-1
/
+1
*
nir/remove_phis: handle trivial back-edges
Connor Abbott
2015-10-02
1
-0
/
+19
*
glsl: validate binding qualifier on block members
Tapani Pälli
2015-10-02
1
-0
/
+4
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