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* glsl: Add API to put default precision qualifiers in the symbol tableIago Toral Quiroga2015-11-122-0/+26
* glsl: add helper to check for enhanced layouts supportTimothy Arceri2015-11-121-0/+5
* mesa: add ARB_enhanced_layoutsTimothy Arceri2015-11-123-0/+4
* nir/nir_opt_peephole_ffma: Move this lowering pass to the i965 driverEduardo Lima Mitev2015-11-103-270/+0
* glsl: Use array deref for access to vector componentsKristian Høgsberg Kristensen2015-11-1010-68/+138
* glsl: Lower UBO and SSBO access in glsl linkerKristian Høgsberg Kristensen2015-11-101-0/+8
* glsl: Drop exec_list argument to lower_ubo_referenceKristian Høgsberg Kristensen2015-11-102-3/+3
* nir/glsl: switch to using the builderConnor Abbott2015-11-101-441/+259
* nir/glsl: make emit() take nir_ssa_def * sourcesConnor Abbott2015-11-101-18/+18
* nir/glsl: convert nir_visitor::result to a nir_ssa_def *Connor Abbott2015-11-101-6/+7
* nir/glsl: make evaluate_rvalue() return a nir_ssa_def *Connor Abbott2015-11-101-37/+53
* nir: Store PatchInputsRead and PatchOutputsWritten in nir_shader_info.Kenneth Graunke2015-11-102-0/+7
* glsl: Use shared storage variable type for shared variablesJordan Justen2015-11-091-0/+2
* glsl: Add shared variable typeJordan Justen2015-11-092-1/+2
* glsl: Add space to shader_storage in print_visitorJordan Justen2015-11-091-1/+1
* glsl: Align comments on variables typesJordan Justen2015-11-091-7/+7
* glsl: Parse shared keyword for compute shader variablesJordan Justen2015-11-095-1/+17
* glsl: simplify interface block stream qualifier validationTimothy Arceri2015-11-102-23/+14
* nir: Add a nir_deref_tail helperJason Ekstrand2015-11-073-23/+13
* nir/types: Add an is_vector_or_scalar helperJason Ekstrand2015-11-072-0/+7
* nir/validate: Add better validation of load/store typesJason Ekstrand2015-11-071-2/+14
* nir: Add new barrier functions for compute shadersJordan Justen2015-11-062-0/+26
* glsl: Add new barrier functions for compute shadersJordan Justen2015-11-061-6/+49
* nir: some small cleanupsRob Clark2015-11-062-14/+14
* nir: Rename nir_live_variables.c to nir_liveness.c.Kenneth Graunke2015-11-052-1/+1
* nir: Rename live_variables to live_ssa_defs.Kenneth Graunke2015-11-057-14/+14
* glsl: make sure to only add subroutines to resource listTimothy Arceri2015-11-041-1/+2
* glsl: remove old TODOTimothy Arceri2015-11-041-5/+0
* nir: Properly invalidate metadata in nir_opt_remove_phis().Kenneth Graunke2015-11-031-0/+5
* nir: Properly invalidate metadata in nir_lower_vec_to_movs().Kenneth Graunke2015-11-031-0/+5
* nir: Properly invalidate metadata in nir_opt_copy_prop().Kenneth Graunke2015-11-031-0/+6
* nir: Properly invalidate metadata in nir_remove_dead_variables().Kenneth Graunke2015-11-031-2/+8
* nir: Properly invalidate metadata in nir_split_var_copies().Kenneth Graunke2015-11-031-0/+5
* nir: Properly invalidate metadata in nir_lower_global_vars_to_local().Kenneth Graunke2015-11-031-0/+3
* nir: Unexpose _impl versions of copy_prop and dceJason Ekstrand2015-11-033-4/+2
* mesa: rename UniformBlockStageIndex to InterfaceBlockStageIndexJordan Justen2015-11-033-11/+11
* glsl: join calculate_array_size() and calculate_array_stride()Juha-Pekka Heikkila2015-11-021-110/+80
* glsl: OpenGLES GLSL 3.1 precision qualifiers ordering rulesJordan Justen2015-10-311-2/+4
* glsl: Add compute shader builtin variables for OpenGLES 3.1Jordan Justen2015-10-311-1/+1
* glsl: set image access qualifiers for AoATimothy Arceri2015-10-311-28/+49
* nir: add shader_clock intrinsicEmil Velikov2015-10-302-0/+14
* glsl: add support for the clock2x32ARB functionEmil Velikov2015-10-301-0/+43
* glsl: add ARB_shader_clock infrastructureEmil Velikov2015-10-303-0/+6
* glsl: add fragdata arrays to program resource listTapani Pälli2015-10-291-0/+29
* mesa: add fragdata_arrays list to gl_shaderTapani Pälli2015-10-291-16/+26
* glsl: fix GL_BUFFER_DATA_SIZE value for shader storage blocks with unsize arraysSamuel Iglesias Gonsalvez2015-10-291-3/+19
* glsl: Mark gl_ViewportIndex and gl_Layer varyings as flat.Kenneth Graunke2015-10-281-12/+25
* nir: Copy "patch" flag from ir_variable to nir_variable.Kenneth Graunke2015-10-283-2/+5
* nir: Add intrinsics for tessellation shader system values.Kenneth Graunke2015-10-282-7/+14
* glsl: Convert TES gl_PatchVerticesIn into a constant when using a TCS.Kenneth Graunke2015-10-261-0/+16