index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
glsl
Commit message (
Expand
)
Author
Age
Files
Lines
*
nir: Rename nir_live_variables.c to nir_liveness.c.
Kenneth Graunke
2015-11-05
2
-1
/
+1
*
nir: Rename live_variables to live_ssa_defs.
Kenneth Graunke
2015-11-05
7
-14
/
+14
*
glsl: make sure to only add subroutines to resource list
Timothy Arceri
2015-11-04
1
-1
/
+2
*
glsl: remove old TODO
Timothy Arceri
2015-11-04
1
-5
/
+0
*
nir: Properly invalidate metadata in nir_opt_remove_phis().
Kenneth Graunke
2015-11-03
1
-0
/
+5
*
nir: Properly invalidate metadata in nir_lower_vec_to_movs().
Kenneth Graunke
2015-11-03
1
-0
/
+5
*
nir: Properly invalidate metadata in nir_opt_copy_prop().
Kenneth Graunke
2015-11-03
1
-0
/
+6
*
nir: Properly invalidate metadata in nir_remove_dead_variables().
Kenneth Graunke
2015-11-03
1
-2
/
+8
*
nir: Properly invalidate metadata in nir_split_var_copies().
Kenneth Graunke
2015-11-03
1
-0
/
+5
*
nir: Properly invalidate metadata in nir_lower_global_vars_to_local().
Kenneth Graunke
2015-11-03
1
-0
/
+3
*
nir: Unexpose _impl versions of copy_prop and dce
Jason Ekstrand
2015-11-03
3
-4
/
+2
*
mesa: rename UniformBlockStageIndex to InterfaceBlockStageIndex
Jordan Justen
2015-11-03
3
-11
/
+11
*
glsl: join calculate_array_size() and calculate_array_stride()
Juha-Pekka Heikkila
2015-11-02
1
-110
/
+80
*
glsl: OpenGLES GLSL 3.1 precision qualifiers ordering rules
Jordan Justen
2015-10-31
1
-2
/
+4
*
glsl: Add compute shader builtin variables for OpenGLES 3.1
Jordan Justen
2015-10-31
1
-1
/
+1
*
glsl: set image access qualifiers for AoA
Timothy Arceri
2015-10-31
1
-28
/
+49
*
nir: add shader_clock intrinsic
Emil Velikov
2015-10-30
2
-0
/
+14
*
glsl: add support for the clock2x32ARB function
Emil Velikov
2015-10-30
1
-0
/
+43
*
glsl: add ARB_shader_clock infrastructure
Emil Velikov
2015-10-30
3
-0
/
+6
*
glsl: add fragdata arrays to program resource list
Tapani Pälli
2015-10-29
1
-0
/
+29
*
mesa: add fragdata_arrays list to gl_shader
Tapani Pälli
2015-10-29
1
-16
/
+26
*
glsl: fix GL_BUFFER_DATA_SIZE value for shader storage blocks with unsize arrays
Samuel Iglesias Gonsalvez
2015-10-29
1
-3
/
+19
*
glsl: Mark gl_ViewportIndex and gl_Layer varyings as flat.
Kenneth Graunke
2015-10-28
1
-12
/
+25
*
nir: Copy "patch" flag from ir_variable to nir_variable.
Kenneth Graunke
2015-10-28
3
-2
/
+5
*
nir: Add intrinsics for tessellation shader system values.
Kenneth Graunke
2015-10-28
2
-7
/
+14
*
glsl: Convert TES gl_PatchVerticesIn into a constant when using a TCS.
Kenneth Graunke
2015-10-26
1
-0
/
+16
*
glsl: keep track of intra-stage indices for atomics
Timothy Arceri
2015-10-27
4
-12
/
+62
*
nir: Add opcodes for saturated vector math.
Eric Anholt
2015-10-23
2
-0
/
+51
*
glsl: fix shader storage block member rules when adding program resources
Samuel Iglesias Gonsalvez
2015-10-23
1
-6
/
+27
*
glsl: remove excess location qualifier validation
Timothy Arceri
2015-10-23
1
-48
/
+22
*
nir: Constify nir_gs_count_vertices
Jason Ekstrand
2015-10-21
2
-2
/
+2
*
nir/info: Add more information about geometry shaders
Jason Ekstrand
2015-10-21
2
-0
/
+16
*
glsl: check for arrays of arrays when assigning explicit locations
Timothy Arceri
2015-10-21
1
-1
/
+2
*
glsl: add is_array_of_arrays() helper
Timothy Arceri
2015-10-21
1
-0
/
+5
*
glsl: Fix bad indentation in bit_logic_result_type().
Kenneth Graunke
2015-10-20
1
-47
/
+47
*
glsl: add AoA support to subroutines
Timothy Arceri
2015-10-21
2
-6
/
+39
*
glsl: fix record type detection in explicit location assign
Tapani Pälli
2015-10-21
1
-1
/
+1
*
glsl: do not try to reserve explicit locations for buffer variables
Tapani Pälli
2015-10-21
1
-2
/
+2
*
glsl: skip buffer variables when filling UniformRemapTable
Tapani Pälli
2015-10-21
1
-2
/
+5
*
mesa: replace UsesClipDistance with ClipDistanceArraySize
Marek Olšák
2015-10-20
2
-22
/
+20
*
glsl: fix stream qualifier for blocks with an instance name
Timothy Arceri
2015-10-20
3
-22
/
+16
*
glsl: fix regression when building interface field name for SSBOs
Timothy Arceri
2015-10-20
1
-0
/
+2
*
nir/info: Add a few bits of info for fragment shaders
Jason Ekstrand
2015-10-19
2
-0
/
+23
*
nir/info: Add compute shader local size to nir_shader_info
Jason Ekstrand
2015-10-19
2
-0
/
+12
*
nir/info: Move the GS info into a stage-specific info union
Jason Ekstrand
2015-10-19
2
-8
/
+18
*
mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.h
Jason Ekstrand
2015-10-19
1
-0
/
+17
*
nir: Add a label to nir_shader_info
Jason Ekstrand
2015-10-19
3
-0
/
+7
*
scons: Build nir/glsl_types.cpp once.
Jose Fonseca
2015-10-19
1
-1
/
+6
*
glsl: fix segfault when indirect indexing a buffer variable which is an array
Samuel Iglesias Gonsalvez
2015-10-19
1
-1
/
+2
*
build: fix make-check after a6a6a71
Rob Clark
2015-10-17
1
-0
/
+5
[next]