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* glcpp: Regenerate files changes by previous commitIan Romanick2010-10-082-124/+120
* glcpp: Add the define for ARB_explicit_attrib_location when presentIan Romanick2010-10-081-0/+3
* glsl: Regenerate files modified by previous commitsIan Romanick2010-10-083-1412/+1431
* glsl: Wrap ast_type_qualifier contents in a struct in a unionIan Romanick2010-10-085-100/+109
* glsl: Clear type_qualifier using memsetIan Romanick2010-10-081-19/+86
* glsl: Slight refactor of error / warning checking for ARB_fcc layoutIan Romanick2010-10-081-9/+7
* glsl: Refactor 'layout' grammar to match GLSL 1.60 spec grammarIan Romanick2010-10-081-10/+21
* glsl: Fail linking if assign_attribute_locations failsIan Romanick2010-10-081-1/+3
* glsl: Remove unnecessary header.Vinson Lee2010-10-011-1/+0
* glsl: Add a lowering pass for texture projection.Eric Anholt2010-09-303-0/+102
* glsl: "Copyright", not "Constantright"Kenneth Graunke2010-09-281-1/+1
* glsl: Also update implicit sizes of varyings at link time.Eric Anholt2010-09-281-4/+7
* glsl: Add validation that a swizzle only references valid channels.Eric Anholt2010-09-271-0/+18
* glsl: Fix broadcast_index of lower_variable_index_to_cond_assign.Eric Anholt2010-09-271-1/+1
* glsl: Fix copy'n'wasted ir_noop_swizzle conditions.Eric Anholt2010-09-221-2/+2
* glsl: Rework assignments with write_masks to have LHS chan count match RHS.Eric Anholt2010-09-2210-111/+154
* glsl2: fix typo in error msgBrian Paul2010-09-211-1/+1
* glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.Eric Anholt2010-09-211-0/+3
* glsl: Fix broken handling of ir_binop_equal and ir_binop_nequal.Kenneth Graunke2010-09-201-25/+30
* glsl: Add comments to clarify the types of comparison binops.Kenneth Graunke2010-09-201-1/+2
* glsl2: silence compiler warnings in printf() callsBrian Paul2010-09-201-2/+4
* glsl: Add doxygen commentsIan Romanick2010-09-202-12/+121
* glsl/builtins: Switch comparison functions to just return an expression.Kenneth Graunke2010-09-185-360/+72
* glsl/builtins: Fix equal and notEqual builtins.Kenneth Graunke2010-09-183-48/+48
* glsl: Properly handle nested structure types.Kenneth Graunke2010-09-182-25/+11
* glsl2: Fixed cloning of ir_call error instructions.Tilman Sauerbeck2010-09-181-0/+3
* glsl: Fix 'control reaches end of non-void function' warning.Vinson Lee2010-09-181-0/+1
* glsl2: Empty functions can be inlined.Tilman Sauerbeck2010-09-181-1/+4
* glsl2: Add flags to enable variable index loweringIan Romanick2010-09-172-8/+52
* glsl2: Refactor testing for whether a deref is of a matrix or arrayIan Romanick2010-09-171-11/+12
* glsl: add pass to lower variable array indexing to conditional assignmentsLuca Barbieri2010-09-175-0/+317
* glsl: Don't print blank (function ...) headers for built-ins.Kenneth Graunke2010-09-161-0/+3
* glsl: Change from has_builtin_signature to has_user_signature.Kenneth Graunke2010-09-163-5/+5
* glsl: Fix 'format not a string literal and no format arguments' warning.Vinson Lee2010-09-151-1/+1
* glsl2: add case for ir_unop_noiseBrian Paul2010-09-141-0/+4
* glsl2: fix commentsBrian Paul2010-09-143-3/+3
* glsl2: Port equal() and notEqual() to ir_unop_all_equal and ir_unop_any_nequalIan Romanick2010-09-133-240/+48
* glsl: introduce ir_binop_all_equal and ir_binop_any_equal, allow vector cmpsLuca Barbieri2010-09-137-22/+67
* loop_unroll: unroll loops with (lowered) breaksLuca Barbieri2010-09-131-4/+89
* glsl2: Add pass to remove redundant jumpsIan Romanick2010-09-136-1/+118
* glsl: Explain file naming conventionIan Romanick2010-09-131-0/+12
* loop_controls: fix analysis of already analyzed loopsLuca Barbieri2010-09-131-1/+8
* glsl: add continue/break/return unification/elimination pass (v2)Luca Barbieri2010-09-136-250/+548
* glsl: add ir_control_flow_visitorLuca Barbieri2010-09-131-0/+17
* glsl2: Fix scons build for all platformsJakob Bornecrantz2010-09-101-0/+1
* glsl2: Implement noise[1234] built-in functions using ir_unop_noiseIan Romanick2010-09-095-104/+458
* glsl2: Add lowering pass to remove noise opcodesIan Romanick2010-09-094-1/+75
* glsl2: Add ir_unop_noiseIan Romanick2010-09-092-0/+5
* glsl/builtins: normalize of a negative scalar should be -1.0.Kenneth Graunke2010-09-092-2/+2
* glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri2010-09-086-10/+12