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* glsl: Reject ambiguous function calls (multiple inexact matches).Kenneth Graunke2011-07-111-6/+27
* glsl: Lower break instructions when necessary at the end of a loop.Paul Berry2011-07-081-1/+54
* glsl: In lower_jumps.cpp, lower both branches of a conditional.Paul Berry2011-07-081-1/+4
* glsl: Use foreach_list in lower_jumps.cppPaul Berry2011-07-081-1/+12
* glsl: lower unconditional returns and continues in loops.Paul Berry2011-07-081-8/+54
* glsl: Lower unconditional return statements.Paul Berry2011-07-081-0/+14
* glsl: Refactor logic for determining whether to lower return statements.Paul Berry2011-07-081-7/+12
* glsl: Add explanatory comments to lower_jumps.cpp.Paul Berry2011-07-081-14/+322
* glsl: Make ir_reader able to read plain (return) statements.Paul Berry2011-07-081-11/+13
* glsl: Remove unused function prototypes.Paul Berry2011-07-081-2/+0
* glsl: use casts to silence warningBrian Paul2011-07-071-1/+1
* linker: Assign locations for fragment shader outputIan Romanick2011-07-061-33/+75
* glsl: Don't choke when printing an anonymous function parameterIan Romanick2011-07-061-0/+10
* glsl: Track initial mask in constant propagation live setIan Romanick2011-07-061-3/+14
* glsl: Suppress warning from matching_signature change.Eric Anholt2011-07-061-1/+1
* glsl: Fix make clean for dricore.Eric Anholt2011-07-061-1/+1
* glsl: Don't use MOD_TO_FRACT lowering on GLSL 1.30's % operator.Kenneth Graunke2011-06-291-1/+1
* glsl: Fix DIV_TO_MUL_RCP lowering for uint result types.Kenneth Graunke2011-06-291-2/+7
* glsl: Distinguish "type mismatch" error messages for modulus operator.Kenneth Graunke2011-06-291-3/+11
* glsl: Find the "closest" signature when there are multiple matches.Kenneth Graunke2011-06-291-4/+5
* glsl: Use i2u and u2i to implement constructor conversions.Kenneth Graunke2011-06-291-6/+29
* glsl: Revert "fix conversions from uint to bool and from..."Kenneth Graunke2011-06-291-3/+3
* glsl: Add ir_unop_i2u and ir_unop_u2i operations.Bryan Cain2011-06-294-1/+30
* glsl: Use the default values of ir_assignment() in lower_mat_op_to_vec.Eric Anholt2011-06-291-24/+8
* glsl: Allow ir_assignment() constructor to not specify condition.Eric Anholt2011-06-291-1/+1
* glsl: Avoid making a temporary for lower_mat_op_to_vec if not needed.Eric Anholt2011-06-291-0/+11
* glsl: Make lower_mat_op_to_vec track derefs, not variables.Eric Anholt2011-06-291-71/+56
* glsl: Rename lower_mat_op_to_vec operands/results to be less hungarian.Eric Anholt2011-06-291-74/+74
* glsl: Move get_{column,element} to expression args.Eric Anholt2011-06-291-43/+22
* glsl: Drop explicit types of lower_mat_op_to_vec expressions.Eric Anholt2011-06-291-27/+6
* glsl: Rewrote _mesa_glsl_process_extension to use table-driven logic.Paul Berry2011-06-281-109/+218
* glsl: Changed extension enable bits to bools.Paul Berry2011-06-281-22/+22
* glsl: permit explicit locations on fragment shader outputs, not inputsPaul Berry2011-06-281-1/+1
* glsl: Fix depth unbalancing problem in if-statement flatteningIan Romanick2011-06-271-3/+1
* glsl: Flagged extension EXT_texture3D as "supported" in the builtin compiler.Paul Berry2011-06-231-0/+1
* linker: Reject shaders that use too many varyingsIan Romanick2011-06-201-5/+36
* scons: make embedding orthogonal to the platformJosé Fonseca2011-06-171-2/+2
* glsl/builtins: Actually implement int/ivec variants of abs().Kenneth Graunke2011-06-141-0/+20
* glsl/generate_builtins.py: Remove regexp to kill pointer addresses.Kenneth Graunke2011-06-141-4/+0
* glsl: Fix incorrect optimization of instructions before discard statements.Eric Anholt2011-06-101-3/+17
* glsl: fixed printing of structure constants.Paul Berry2011-06-031-1/+1
* AST dump: fixed printing of conditionals.Paul Berry2011-06-031-1/+1
* mesa: check that flex/bison are installedBrian Paul2011-05-181-4/+4
* glsl: Add compiler support for ARB_shader_texture_lod.Kenneth Graunke2011-05-096-0/+188
* glsl: Remove extra newline from error messageIan Romanick2011-05-031-1/+1
* mesa: implement AMD_shader_stencil_exportMarek Olšák2011-05-033-0/+32
* glsl: Fix typos in comments.Bryan Cain2011-04-231-6/+6
* glsl/ast_to_hir: Only use the local 'type' variable as a temporary.Kenneth Graunke2011-04-201-20/+4
* glsl: fix conversions from uint to bool and from float/bool to uintBryan Cain2011-04-181-3/+3
* glsl: 80-column wrapping and whitespace fixesIan Romanick2011-04-181-1/+5