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* glsl: Optimize (not A) or (not B) into not (A and B).Matt Turner2013-10-251-0/+12
* glsl: When disabling gl_PerVertex variables, check that mode matches.Paul Berry2013-10-241-1/+2
* glsl: Remove unused gl_PerVertex interface blocks.Paul Berry2013-10-241-0/+90
* glsl: Call check_builtin_array_max_size when redeclaring gl_in.Paul Berry2013-10-241-1/+17
* glsl: Account for interface block lowering in program_resource_visitor.Paul Berry2013-10-241-1/+57
* glsl: mark variables produced by lower_named_interface_blocks.Paul Berry2013-10-242-0/+20
* glsl: Keep track of centroid/interpolation mode for interface block members.Paul Berry2013-10-245-0/+38
* glsl: Pass variable mode into ast_process_structure_or_interface_block().Paul Berry2013-10-241-16/+23
* glsl: Extract interpretation of interpolation to its own function.Paul Berry2013-10-241-28/+42
* glsl: Pull interpolation_string() out of ir_variable.Paul Berry2013-10-244-20/+22
* glsl: set explicit_location correctly in lower_named_interface_blocks.Paul Berry2013-10-241-0/+1
* glsl/gs: Fix transform feedback of gl_ClipDistance.Paul Berry2013-10-242-1/+3
* glsl: silence unused 'var' variable warningBrian Paul2013-10-241-2/+2
* glsl/gs: Prevent illegal input/output primitive types.Paul Berry2013-10-231-3/+32
* glsl: Simplify the interface to link_invalidate_variable_locationsIan Romanick2013-10-223-44/+31
* glsl/tests: Unit test vertex shader in / out with link_invalidate_variable_lo...Ian Romanick2013-10-222-0/+209
* glsl: Modify interface to link_invalidate_variable_locationsIan Romanick2013-10-222-7/+7
* glsl/tests: Verify geometry shader built-ins generated by _mesa_glsl_initiali...Ian Romanick2013-10-221-0/+98
* glsl/tests: Verify fragment shader built-ins generated by _mesa_glsl_initiali...Ian Romanick2013-10-221-0/+71
* glsl/tests: Verify vertex shader built-ins generated by _mesa_glsl_initialize...Ian Romanick2013-10-222-0/+225
* glsl: When constructing a variable with an interface type, set interface_typeIan Romanick2013-10-226-4/+115
* glsl: Optimize -(-expr) into expr.Matt Turner2013-10-211-0/+10
* glsl: Optimize abs(-expr) and abs(abs(expr)) into abs(expr).Matt Turner2013-10-211-0/+18
* glsl: Use saved values instead of recomputing them.Matt Turner2013-10-211-8/+4
* glsl/linker: Allow mixing of desktop GLSL versions.Paul Berry2013-10-211-7/+3
* glsl: Initialize per_vertex_accumulator::fields.Vinson Lee2013-10-181-1/+2
* glsl: Fix MSVC build (missing strcasecmp())Paul Berry2013-10-171-1/+7
* glsl: In update_max_array_access, fix interface instance check.Paul Berry2013-10-171-3/+3
* glsl: Treat layout-qualifier-id's as case-insensitive in desktop GLSL.Paul Berry2013-10-171-15/+59
* glsl: Optimize mul(a, -1) into neg(a).Matt Turner2013-10-161-0/+23
* glsl: Add new GLSL 1.50 constants.Paul Berry2013-10-153-0/+51
* glsl: fix signed/unsigned comparison warningBrian Paul2013-10-111-1/+1
* glsl: Remove extraneous .dir-locals.elIan Romanick2013-10-111-3/+0
* glsl: Don't allow gl_PerVertex to be redeclared after it's been used.Paul Berry2013-10-101-0/+53
* glsl: Support redeclaration of GS gl_PerVertex input.Paul Berry2013-10-101-2/+21
* glsl: Catch redeclaration of interface block instance names at compile time.Paul Berry2013-10-101-2/+8
* glsl: Support redeclaration of VS and GS gl_PerVertex output.Paul Berry2013-10-101-2/+60
* glsl: Error check redeclarations of gl_PerVertex.Paul Berry2013-10-101-0/+60
* glsl: Make it possible to disable a variable in the symbol table.Paul Berry2013-10-102-0/+23
* glsl: Add an ir_variable::reinit_interface_type() function.Paul Berry2013-10-101-0/+25
* glsl: Generalize processing of variable redeclarations.Paul Berry2013-10-101-8/+7
* glsl: Don't allow invalid identifiers as struct names.Paul Berry2013-10-101-0/+2
* glsl: Don't allow invalid identifiers as interface block instance names.Paul Berry2013-10-101-0/+3
* glsl: Don't allow invalid identifier names in struct/interface fields.Paul Berry2013-10-101-3/+9
* glsl: Don't allow invalid identifiers as interface block names.Paul Berry2013-10-101-0/+4
* glsl: Don't allow unnamed interface blocks to redeclare variables.Paul Berry2013-10-101-0/+3
* glsl: Refactor code to check that identifier names are valid.Paul Berry2013-10-101-33/+32
* glsl: Account for location field when comparing interface blocks.Paul Berry2013-10-101-0/+3
* glsl: Construct gl_PerVertex interfaces for GS and VS outputs.Paul Berry2013-10-101-7/+19
* glsl: Refactor code for creating gl_PerVertex interface block.Paul Berry2013-10-101-23/+49