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Author
Age
Files
Lines
*
nir/instr_set: remove unnecessary check in nir_instrs_equal()
Connor Abbott
2015-10-09
1
-2
/
+1
*
nir: make nir_instrs_equal() static
Connor Abbott
2015-10-09
2
-3
/
+1
*
nir/cse: use the instruction set API
Connor Abbott
2015-10-09
1
-115
/
+23
*
nir: add an instruction set API
Connor Abbott
2015-10-09
2
-0
/
+349
*
nir: constify instruction comparison functions
Connor Abbott
2015-10-09
2
-4
/
+4
*
nir: constify nir_ssa_alu_instr_src_components()
Connor Abbott
2015-10-09
1
-1
/
+1
*
nir: split out instruction comparison functions
Connor Abbott
2015-10-09
5
-181
/
+237
*
nir: Add a function to determine if a source is dynamically uniform
Neil Roberts
2015-10-09
2
-0
/
+30
*
nir/sweep: Reparent the shader name
Jason Ekstrand
2015-10-08
1
-0
/
+2
*
glsl: add varyings to resource list only with SSO
Tapani Pälli
2015-10-08
1
-4
/
+7
*
glsl: whitespace/formatting/typo fixes in link_uniforms.cpp
Brian Paul
2015-10-06
1
-6
/
+9
*
glsl: add std430 layout support for AoA
Samuel Iglesias Gonsalvez
2015-10-06
1
-5
/
+7
*
glsl: Remove CSE pass.
Matt Turner
2015-10-05
4
-475
/
+0
*
glsl: set glsl error if binding qualifier used on global scope
Tapani Pälli
2015-10-05
1
-0
/
+11
*
glsl: reduce memory footprint of uniform_storage struct
Timothy Arceri
2015-10-05
6
-41
/
+32
*
nir: Add a nir_shader_info::has_transform_feedback_varyings flag.
Kenneth Graunke
2015-10-04
2
-0
/
+5
*
nir: Introduce new nir_intrinsic_load_per_vertex_input intrinsics.
Kenneth Graunke
2015-10-04
3
-6
/
+52
*
nir/lower_io: Make get_io_offset() return a nir_ssa_def * for indirects.
Kenneth Graunke
2015-10-04
1
-42
/
+20
*
glsl: fix whitespace
Timothy Arceri
2015-10-04
1
-1
/
+1
*
mesa: remove Driver.DeleteShader
Marek Olšák
2015-10-03
3
-4
/
+15
*
nir: Add a nir_foreach_variable macro
Jason Ekstrand
2015-10-02
7
-18
/
+21
*
nir: Move GS data to nir_shader_info
Jason Ekstrand
2015-10-02
4
-14
/
+11
*
nir: Add a a nir_shader_info struct
Jason Ekstrand
2015-10-02
3
-0
/
+53
*
nir/glsl: Take a gl_shader_program and a stage rather than a gl_shader
Jason Ekstrand
2015-10-02
2
-3
/
+8
*
glsl/types: Make subroutine types have a single matrix column
Jason Ekstrand
2015-10-02
1
-2
/
+1
*
glsl: avoid leaking hiddenUniforms map when there are no uniforms
Ilia Mirkin
2015-10-02
1
-4
/
+4
*
nir: Fix uninitialized 'progress' variable in nir_lower_system_values.
Chris Wilson
2015-10-02
1
-1
/
+1
*
nir/remove_phis: handle trivial back-edges
Connor Abbott
2015-10-02
1
-0
/
+19
*
glsl: validate binding qualifier on block members
Tapani Pälli
2015-10-02
1
-0
/
+4
*
glsl: emit row_major matrix's SSBO stores only for components in writemask
Samuel Iglesias Gonsalvez
2015-10-02
1
-0
/
+6
*
glsl: error out if non-constant indexing of SSBO arrays with GLSL ES
Tapani Pälli
2015-10-02
1
-6
/
+8
*
nir: Allow nir_lower_io() to only lower one type of variable.
Kenneth Graunke
2015-10-01
2
-4
/
+18
*
glsl: assert base_alignment > 0 for records
Samuel Iglesias Gonsalvez
2015-09-30
1
-0
/
+1
*
glsl: apply shader storage block member rules when adding program resources
Samuel Iglesias Gonsalvez
2015-09-30
1
-0
/
+58
*
nir: Don't set dest in SSBO store glsl_to_nir conversion
Jordan Justen
2015-09-29
1
-1
/
+0
*
nir: Use a system value for gl_PrimitiveIDIn.
Kenneth Graunke
2015-09-29
4
-2
/
+11
*
nir: Convert SYSTEM_VALUE_NUM_WORK_GROUPS to a nir intrinsic
Jordan Justen
2015-09-29
2
-0
/
+5
*
glsl/cs: Add gl_NumWorkGroups as a system value
Jordan Justen
2015-09-29
2
-1
/
+2
*
glsl: Fix forward NULL dereference coverity warning
Iago Toral Quiroga
2015-09-29
1
-7
/
+6
*
glsl: Fix null return coverity warning
Iago Toral Quiroga
2015-09-29
1
-4
/
+6
*
glsl: Fix unused value warning reported by Coverity
Iago Toral Quiroga
2015-09-29
1
-2
/
+0
*
glsl: use correct number of uniform blocks in error message
Samuel Iglesias Gonsalvez
2015-09-29
1
-1
/
+1
*
mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocks
Samuel Iglesias Gonsalvez
2015-09-29
4
-9
/
+9
*
glsl: revert "glsl: atomic counters can be declared as buffer-qualified varia...
Iago Toral Quiroga
2015-09-28
1
-3
/
+3
*
glsl: fix component size calculation for tessellation and geom shaders
Timothy Arceri
2015-09-28
1
-1
/
+1
*
nir: Add a function to count the number of vertices a GS emits.
Kenneth Graunke
2015-09-26
3
-0
/
+96
*
glsl: calculate component size for arrays of arrays when varying packing disa...
Timothy Arceri
2015-09-26
1
-3
/
+10
*
glsl: validate binding qualifier for AoA
Timothy Arceri
2015-09-26
1
-1
/
+1
*
glsl: add helper for calculating size of AoA
Timothy Arceri
2015-09-26
1
-0
/
+19
*
glsl: clean-up link uniform code
Timothy Arceri
2015-09-26
1
-11
/
+6
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