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* nir/instr_set: remove unnecessary check in nir_instrs_equal()Connor Abbott2015-10-091-2/+1
* nir: make nir_instrs_equal() staticConnor Abbott2015-10-092-3/+1
* nir/cse: use the instruction set APIConnor Abbott2015-10-091-115/+23
* nir: add an instruction set APIConnor Abbott2015-10-092-0/+349
* nir: constify instruction comparison functionsConnor Abbott2015-10-092-4/+4
* nir: constify nir_ssa_alu_instr_src_components()Connor Abbott2015-10-091-1/+1
* nir: split out instruction comparison functionsConnor Abbott2015-10-095-181/+237
* nir: Add a function to determine if a source is dynamically uniformNeil Roberts2015-10-092-0/+30
* nir/sweep: Reparent the shader nameJason Ekstrand2015-10-081-0/+2
* glsl: add varyings to resource list only with SSOTapani Pälli2015-10-081-4/+7
* glsl: whitespace/formatting/typo fixes in link_uniforms.cppBrian Paul2015-10-061-6/+9
* glsl: add std430 layout support for AoASamuel Iglesias Gonsalvez2015-10-061-5/+7
* glsl: Remove CSE pass.Matt Turner2015-10-054-475/+0
* glsl: set glsl error if binding qualifier used on global scopeTapani Pälli2015-10-051-0/+11
* glsl: reduce memory footprint of uniform_storage structTimothy Arceri2015-10-056-41/+32
* nir: Add a nir_shader_info::has_transform_feedback_varyings flag.Kenneth Graunke2015-10-042-0/+5
* nir: Introduce new nir_intrinsic_load_per_vertex_input intrinsics.Kenneth Graunke2015-10-043-6/+52
* nir/lower_io: Make get_io_offset() return a nir_ssa_def * for indirects.Kenneth Graunke2015-10-041-42/+20
* glsl: fix whitespaceTimothy Arceri2015-10-041-1/+1
* mesa: remove Driver.DeleteShaderMarek Olšák2015-10-033-4/+15
* nir: Add a nir_foreach_variable macroJason Ekstrand2015-10-027-18/+21
* nir: Move GS data to nir_shader_infoJason Ekstrand2015-10-024-14/+11
* nir: Add a a nir_shader_info structJason Ekstrand2015-10-023-0/+53
* nir/glsl: Take a gl_shader_program and a stage rather than a gl_shaderJason Ekstrand2015-10-022-3/+8
* glsl/types: Make subroutine types have a single matrix columnJason Ekstrand2015-10-021-2/+1
* glsl: avoid leaking hiddenUniforms map when there are no uniformsIlia Mirkin2015-10-021-4/+4
* nir: Fix uninitialized 'progress' variable in nir_lower_system_values.Chris Wilson2015-10-021-1/+1
* nir/remove_phis: handle trivial back-edgesConnor Abbott2015-10-021-0/+19
* glsl: validate binding qualifier on block membersTapani Pälli2015-10-021-0/+4
* glsl: emit row_major matrix's SSBO stores only for components in writemaskSamuel Iglesias Gonsalvez2015-10-021-0/+6
* glsl: error out if non-constant indexing of SSBO arrays with GLSL ESTapani Pälli2015-10-021-6/+8
* nir: Allow nir_lower_io() to only lower one type of variable.Kenneth Graunke2015-10-012-4/+18
* glsl: assert base_alignment > 0 for recordsSamuel Iglesias Gonsalvez2015-09-301-0/+1
* glsl: apply shader storage block member rules when adding program resourcesSamuel Iglesias Gonsalvez2015-09-301-0/+58
* nir: Don't set dest in SSBO store glsl_to_nir conversionJordan Justen2015-09-291-1/+0
* nir: Use a system value for gl_PrimitiveIDIn.Kenneth Graunke2015-09-294-2/+11
* nir: Convert SYSTEM_VALUE_NUM_WORK_GROUPS to a nir intrinsicJordan Justen2015-09-292-0/+5
* glsl/cs: Add gl_NumWorkGroups as a system valueJordan Justen2015-09-292-1/+2
* glsl: Fix forward NULL dereference coverity warningIago Toral Quiroga2015-09-291-7/+6
* glsl: Fix null return coverity warningIago Toral Quiroga2015-09-291-4/+6
* glsl: Fix unused value warning reported by CoverityIago Toral Quiroga2015-09-291-2/+0
* glsl: use correct number of uniform blocks in error messageSamuel Iglesias Gonsalvez2015-09-291-1/+1
* mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocksSamuel Iglesias Gonsalvez2015-09-294-9/+9
* glsl: revert "glsl: atomic counters can be declared as buffer-qualified varia...Iago Toral Quiroga2015-09-281-3/+3
* glsl: fix component size calculation for tessellation and geom shadersTimothy Arceri2015-09-281-1/+1
* nir: Add a function to count the number of vertices a GS emits.Kenneth Graunke2015-09-263-0/+96
* glsl: calculate component size for arrays of arrays when varying packing disa...Timothy Arceri2015-09-261-3/+10
* glsl: validate binding qualifier for AoATimothy Arceri2015-09-261-1/+1
* glsl: add helper for calculating size of AoATimothy Arceri2015-09-261-0/+19
* glsl: clean-up link uniform codeTimothy Arceri2015-09-261-11/+6