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* glsl2: fix commentsBrian Paul2010-09-143-3/+3
* glsl2: Port equal() and notEqual() to ir_unop_all_equal and ir_unop_any_nequalIan Romanick2010-09-133-240/+48
* glsl: introduce ir_binop_all_equal and ir_binop_any_equal, allow vector cmpsLuca Barbieri2010-09-137-22/+67
* loop_unroll: unroll loops with (lowered) breaksLuca Barbieri2010-09-131-4/+89
* glsl2: Add pass to remove redundant jumpsIan Romanick2010-09-136-1/+118
* glsl: Explain file naming conventionIan Romanick2010-09-131-0/+12
* loop_controls: fix analysis of already analyzed loopsLuca Barbieri2010-09-131-1/+8
* glsl: add continue/break/return unification/elimination pass (v2)Luca Barbieri2010-09-136-250/+548
* glsl: add ir_control_flow_visitorLuca Barbieri2010-09-131-0/+17
* glsl2: Fix scons build for all platformsJakob Bornecrantz2010-09-101-0/+1
* glsl2: Implement noise[1234] built-in functions using ir_unop_noiseIan Romanick2010-09-095-104/+458
* glsl2: Add lowering pass to remove noise opcodesIan Romanick2010-09-094-1/+75
* glsl2: Add ir_unop_noiseIan Romanick2010-09-092-0/+5
* glsl/builtins: normalize of a negative scalar should be -1.0.Kenneth Graunke2010-09-092-2/+2
* glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri2010-09-086-10/+12
* glsl: Add info about talloc and optimization passes to the README.Eric Anholt2010-09-081-0/+26
* glsl: Update README talking about multi-instruction operations.Eric Anholt2010-09-081-4/+4
* glsl/builtins: Set the API in the fake context.Kenneth Graunke2010-09-082-0/+2
* glsl2: Clear out profile pointers in _mesa_glsl_release_functionsIan Romanick2010-09-082-0/+2
* glsl: Fix for scalar float built-in definitions.Kenneth Graunke2010-09-083-4/+4
* glsl: regenerate builtinsEric Anholt2010-09-081-1/+1
* glsl: Fix typo in builtin step() using a wrong channel.Eric Anholt2010-09-081-1/+1
* ir_validate: Ensure ir_binop_dot is only used on vector types.Kenneth Graunke2010-09-081-0/+1
* glsl: Refresh automatically generated file builtin_function.cpp.Kenneth Graunke2010-09-081-11/+9
* glsl/builtins: Don't use ir_binop_dot on floating point values.Kenneth Graunke2010-09-084-6/+6
* glsl/builtins: Simplify degenerate scalar float cases.Kenneth Graunke2010-09-083-5/+3
* glsl2: Make sure _mesa_glsl_parse_state constructor gets a contextIan Romanick2010-09-082-2/+4
* glsl: Support GLSL ES in the standalone compile.Chia-I Wu2010-09-081-1/+3
* glsl: Require a context in _mesa_glsl_parse_state.Chia-I Wu2010-09-082-62/+62
* glcpp: Fix build on non-GCC compilers.Kenneth Graunke2010-09-072-90/+92
* ast_to_hir: Mark arrays as lvalues in GLSL ES, but prohibit assignment.Kenneth Graunke2010-09-071-1/+7
* glsl: Allow overloading of built-ins without hiding in GLSL ES.Kenneth Graunke2010-09-071-1/+1
* glsl: Move is_builtin flag back to ir_function_signature.Kenneth Graunke2010-09-079-15/+28
* ast_to_hir: Reject embedded structure definitions in GLSL ES 1.00.Kenneth Graunke2010-09-071-0/+9
* ast_to_hir: Reject unsized array declarations in GLSL ES 1.00.Kenneth Graunke2010-09-071-9/+18
* ast_to_hir: Allow matrix-from-matrix constructors in GLSL ES.Kenneth Graunke2010-09-071-1/+1
* linker: Fix assertion and cross-version checks for version 100.Kenneth Graunke2010-09-071-2/+3
* glsl: Add built-in function profiles for GLSL ES 1.00.Kenneth Graunke2010-09-073-11/+2953
* glsl: Add built-in variables for GLSL ES 1.00.Kenneth Graunke2010-09-072-0/+82
* glsl: Split out types that are in 1.10 but not GLSL ES 1.00.Kenneth Graunke2010-09-073-15/+35
* glsl: Recognize GLSL ES 1.00 keywords.Kenneth Graunke2010-09-074-281/+287
* glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.Kenneth Graunke2010-09-078-227/+249
* glsl: Accept language version 100 and make it the default on ES2.Kenneth Graunke2010-09-074-242/+255
* glsl: Set default language version in mesa_glsl_parse_state constructor.Kenneth Graunke2010-09-074-260/+249
* glsl2: Forbid array-types in ?: operator in GLSL 1.10Ian Romanick2010-09-071-0/+11
* glsl2: Early return with visit_continue in loop_analysis::visit(ir_dereferenc...Ian Romanick2010-09-071-1/+1
* glsl: Change grammar rules for selection statements to match the spec.Kenneth Graunke2010-09-073-950/+913
* glsl2: check for _NumLinkedShaders being 0Török Edvin2010-09-071-1/+1
* glsl: Add new files to sconscript.José Fonseca2010-09-051-0/+3
* ir_reader: Only validate IR when a global 'debug' flag is set.Kenneth Graunke2010-09-051-1/+4