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* util: Move the open-addressing linear-probing hash_table to src/util.Kenneth Graunke2014-08-046-10/+4
* util: Move ralloc to a new src/util directory.Kenneth Graunke2014-08-0420-999/+17
* glsl: fix switch statement default case regressionsTapani Pälli2014-08-041-6/+6
* define GL_OES_standard_derivatives if extension is supportedKevin Rogovin2014-08-021-0/+2
* glsl/glcpp: rename ERROR to ERROR_TOKEN to fix MSVC buildBrian Paul2014-07-302-4/+4
* glsl: Add flex options to eliminate the default ruleCarl Worth2014-07-291-10/+1
* glsl/glcpp: Add flex options to eliminate the default rule.Carl Worth2014-07-291-1/+2
* glsl/glcpp: Combine the two rules matching any characterCarl Worth2014-07-291-6/+6
* glsl/glcpp: Alphabetize lists of start conditionsCarl Worth2014-07-291-3/+3
* glsl/glcpp: Add a catch-all rule for unexpected characters.Carl Worth2014-07-291-0/+13
* glsl/glcpp: Treat carriage return as equivalent to line feed.Carl Worth2014-07-291-9/+8
* glsl/glcpp: Add test for a multi-line comment within an #if 0 blockCarl Worth2014-07-292-0/+14
* glsl/glcpp: Test that macro parameters substitute immediately after periodsCarl Worth2014-07-292-0/+8
* glsl/glcpp: Add (non)-support for ++ and -- operatorsCarl Worth2014-07-294-1/+33
* glsl/glcpp: Emit error for duplicate parameter name in function-like macroCarl Worth2014-07-293-0/+35
* glsl/glcpp: Add an explanatory comment for "loc != NULL" checkCarl Worth2014-07-291-0/+4
* glsl/glcpp: Drop the HASH_ prefix from token names like HASH_IFCarl Worth2014-07-292-38/+39
* glsl: Properly lex extra tokens when handling # directives.Kenneth Graunke2014-07-291-0/+1
* glsl: Add an internal-error catch-all ruleCarl Worth2014-07-291-0/+13
* glsl/glcpp: Correctly parse directives with intervening commentsCarl Worth2014-07-2916-110/+242
* glsl/glcpp: Rename HASH token to HASH_TOKENCarl Worth2014-07-292-5/+8
* glsl/glcpp: Don't use start-condition stack when switching to/from <DEFINE>Carl Worth2014-07-291-3/+3
* glsl/glcpp: Add a -d/--debug option to the standalone glcpp programCarl Worth2014-07-292-1/+7
* glsl/glcpp: Fix off-by-one error in column in first-line error messagesCarl Worth2014-07-2917-19/+19
* glsl/glcpp: Minor tweak to wording of error messageCarl Worth2014-07-293-3/+3
* glsl/glcpp: Stop using a lexer start condition (<SKIP>) for token skipping.Carl Worth2014-07-293-63/+99
* glsl/glcpp: Abstract a bit of common code for returning string tokensCarl Worth2014-07-291-22/+18
* glsl/glcpp: Drop extra, final newline from most outputCarl Worth2014-07-29130-165/+51
* glsl/glcpp: Add testing for EOF sans newline (and fix for <DEFINE>, <COMMENT>)Carl Worth2014-07-297-2/+13
* glsl/glcpp: Remove some un-needed calls to NEWLINE_CATCHUPCarl Worth2014-07-291-4/+0
* glsl/glcpp: Add support for comments between #define and macro identifierCarl Worth2014-07-293-2/+41
* glsl/glcpp: Emit proper error for #define with a non-identifierCarl Worth2014-07-293-0/+9
* glsl/glcpp: Add testing for directives preceded by a spaceCarl Worth2014-07-292-0/+43
* glsl/glcpp: Fix to emit spaces following directivesCarl Worth2014-07-292-2/+3
* glsl/cs: Add several GLSL compute shader variablesJordan Justen2014-07-271-0/+6
* glsl: No longer require ubo block index to be constant in ir_validateChris Forbes2014-07-261-1/+0
* glsl: Accept nonconstant array references in lower_ubo_referenceChris Forbes2014-07-261-11/+32
* glsl: Convert uniform_block in lower_ubo_reference to ir_rvalue.Chris Forbes2014-07-261-7/+8
* glsl: Mark entire UBO array active if indexed with non-constant.Chris Forbes2014-07-261-19/+31
* glsl: Allow non-constant UBO array indexing with GLSL4/ARB_gpu_shader5.Chris Forbes2014-07-261-1/+2
* glsl: Fix some bad indentationIan Romanick2014-07-231-3/+3
* glsl: Fix bad indentationIan Romanick2014-07-191-1/+1
* glsl: add a mechanism to allow #extension directives in the middle of shadersMarek Olšák2014-07-183-0/+12
* glsl: handle a switch where default is in the middle of casesTapani Pälli2014-07-172-3/+83
* glsl: Make the tree rebalancer use vector_elements, not components().Kenneth Graunke2014-07-161-2/+2
* glsl: Guard against error_type in the tree rebalancer.Kenneth Graunke2014-07-161-1/+3
* glsl: Make the tree rebalancer bail on matrix operands.Kenneth Graunke2014-07-161-1/+3
* glsl: Don't declare variables in for-loop declaration.Matt Turner2014-07-151-2/+2
* exec_list: Make various places use the new length() method.Connor Abbott2014-07-153-12/+6
* exec_list: Add a function to give the length of a list.Connor Abbott2014-07-151-0/+20