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* glsl2: Fix inlining with sampler array or struct dereferences as arguments.Eric Anholt2010-08-061-5/+138
* glsl2: Don't assert in a couple of places when encountering sampler arrays.Eric Anholt2010-08-061-4/+6
* glsl2: Enable all supported extensions in stand-alone compilerIan Romanick2010-08-051-0/+5
* glsl_type: Don't have two versions of a type with the same nameIan Romanick2010-08-052-9/+4
* glsl2: Log a better error message when a matching function cannot be foundIan Romanick2010-08-051-6/+51
* glsl2: Add a pass to convert exp and log to exp2 and log2.Eric Anholt2010-08-056-2/+94
* glsl2: Insert global declarations at the top of the instruction stream.Eric Anholt2010-08-051-1/+8
* ir_structure_splitting: Massive fixing to this.Eric Anholt2010-08-051-9/+34
* glsl2: Make the HV actually call ir_texture's visit_leave.Eric Anholt2010-08-051-1/+1
* ir_structure_splitting: New pass to chop structures into their components.Eric Anholt2010-08-054-0/+381
* glsl2: Fix the dereferences_variable check in ir_tree_grafting.Eric Anholt2010-08-051-2/+3
* glsl2: Don't tree-grafting out assignment to an out variable.Eric Anholt2010-08-051-0/+4
* glsl2: Don't dead-code eliminate a call where the return value is unused.Eric Anholt2010-08-054-6/+20
* glsl2: Add some easy-to-enable debug printfs to ir_dead_code.cpp.Eric Anholt2010-08-051-0/+19
* glsl2: Add a pass for removing unused functions.Eric Anholt2010-08-056-1/+160
* glsl2: Catch pointless copies in copy propagation.Eric Anholt2010-08-051-5/+17
* glcpp: Ignore #if and #elif expressions when skipping.Kenneth Graunke2010-08-042-96/+124
* glcpp/tests: Add a corollary to testcase 073 for testing #elif.Kenneth Graunke2010-08-041-0/+3
* glcpp/tests: Fix 073-if-in-ifdef.c to use #ifdef, not #if.Kenneth Graunke2010-08-041-1/+1
* glcpp: Refactor HASH_IF and HASH_ELIF expansion to reuse code.Kenneth Graunke2010-08-042-144/+142
* glsl2: Remove the shader_in/shader_out tracking separate from var->mode.Eric Anholt2010-08-047-57/+17
* glsl2: Remove a dead cut and paste member from ir_variable_refcount_visitor.Eric Anholt2010-08-041-2/+0
* glsl2: Use linked ir_constant_variable after linking, instead of unlinked.Eric Anholt2010-08-041-1/+1
* glsl2: Return progress from ir_vec_index_to_swizzle.Eric Anholt2010-08-041-1/+1
* glsl2: Generate masked assignments in some expanded matrix operationsIan Romanick2010-08-041-5/+10
* glsl2: Generate masked assignments in vector and matrix constructorsIan Romanick2010-08-041-36/+46
* glsl2: Additional validation of write masksIan Romanick2010-08-041-0/+32
* glsl2: Add ir_assignment::write_mask and associated methodsIan Romanick2010-08-049-10/+174
* glsl2: Don't try to construct an ir_assignment with an invalid LHSIan Romanick2010-08-041-3/+2
* glsl2: Constant fold the children of many more ir_instruction types.Eric Anholt2010-08-041-7/+32
* glsl2: Return a real progress value from constant folding.Eric Anholt2010-08-041-3/+6
* glsl2: Refactor constant folding of rvalues to a function.Eric Anholt2010-08-041-26/+21
* glcpp: Refresh autogenerated lexer and parser.Kenneth Graunke2010-08-043-155/+148
* glcpp: Remove xtalloc wrappers in favor of plain talloc.Kenneth Graunke2010-08-046-153/+28
* glsl2: Remove uses of deprecated TALLOC_CTX type.Kenneth Graunke2010-08-043-25/+25
* glsl2: add gl_LightModel built-in uniform.Aras Pranckevicius2010-08-041-0/+1
* glsl2: Don't try to assign locations for samplers during linking.Eric Anholt2010-08-041-0/+3
* glsl2: Skip talloc_parent in constant_expression of non-constant arrays.Eric Anholt2010-08-041-1/+1
* glsl2: Make the clone() method take a talloc context.Eric Anholt2010-08-049-131/+130
* glsl2: Set ir_discard::ir_type when cloning itAras Pranckevicius2010-08-041-0/+1
* glsl2: Fix ir_validate validating null variable names.Eric Anholt2010-08-031-1/+2
* glsl2: No need to strdup the name passed in to ir_variable constructor.Eric Anholt2010-08-031-13/+5
* glsl2: Fix typo in clamp() constant builtin using uint instead of int.Eric Anholt2010-08-021-1/+1
* glsl2: Don't consider uniform initializers as constant expressions.Eric Anholt2010-08-021-0/+6
* glsl2: Use talloc_zero_size instead of talloc_size to allocate ast_node objects.Carl Worth2010-08-021-1/+1
* glsl_type: Use string key for array type hashIan Romanick2010-08-022-40/+12
* glsl2: Clean-up two 'unused variable' warningsIan Romanick2010-08-022-0/+5
* glsl2: Make glsl_types::ctx private againIan Romanick2010-08-022-3/+5
* glsl2: Fix expression type in builtin tan().Eric Anholt2010-08-022-6/+6
* glsl2: Add validation that talloc ownership of ir_* names is right.Eric Anholt2010-08-021-1/+3