| Commit message (Collapse) | Author | Age | Files | Lines |
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Previously the in-line matrix and vector constructors would generate
swizzles in the LHS. The code is actually more clear if it just
generates the masked assignments instead of relying on the
ir_assignment constructor to convert the swizzles to write masks.
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Replace swizzles on the LHS with additional swizzles on the RHS and a
write mask in the assignment instruction. As part of this add
ir_assignment::set_lhs. Ideally we'd make ir_assignment::lhs private
to prevent erroneous writes, but that would require a lot of code
butchery at this point.
Add ir_assignment constructor that takes an explicit write mask. This
is required for ir_assignment::clone, but it can also be used in other
places. Without this, ir_assignment clones lose their write masks,
and incorrect IR is generated in optimization passes.
Add ir_assignment::whole_variable_written method. This method gets
the variable on the LHS if the whole variable is written or NULL
otherwise. This is different from
ir->lhs->whole_variable_referenced() because the latter has no
knowledge of the write mask stored in the ir_assignment.
Gut all code from ir_to_mesa that handled swizzles on the LHS of
assignments. There is probably some other refactoring that could be
done here, but that can be left for another day.
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Calling exit() on a memory failure probably made sense for the
standalone preprocessor, but doesn't seem too appealing as part of
the GL library. Also, we don't use it in the main compiler.
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Mesa will do the mapping at _mesa_add_sampler() time. Fixes assertion
failures in debug builds, which might have caught real problems with
multiple samplers linked in a row.
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In most cases, we needed to be reparenting the cloned IR to a
different context (for example, to the linked shader instead of the
unlinked shader), or optimization before the reparent would cause
memory usage of the original object to grow and grow.
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Fixes unset ir_type after inlining.
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An unnamed variable in a prototype will have a NULL ->name, so don't
worry about storage then.
Fixes:
CorrectFunction1.vert
CorrectParse1.frag
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ir_variable always strdups the incoming name so that it matches the
lifetime of the ir_variable.
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I take back the bad things I've said about the signed/unsigned
comparison warning now.
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We were happily optimizing away the body of
glsl-uniform-initializer-* to never use the uniforms.
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This is a zero-ing function, (like calloc), to avoid bugs due to
accessing uninitialized values. Thanks to valgrind for noticing the
use of uninitialized values.
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Fixes glsl-fs-tan-1.
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We use vector ir_unop_not to implement builtin not(), and that seems fine.
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Fixes glsl-floating-constant-120.
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Fixes intermittent failure in glsl-arb-fragment-coord-conventions.
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The non-named parameter grammar understandably doesn't set the
identifier field. Fixes intermittent failures about void main(void)
{} having a named void parameter.
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The non-array path of glsl_parser.ypp wasn't setting is_array to false.
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Fixes glsl-mat-110.
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gcc and mesa master agree that this is OK.
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Linking brings in inlining of builtins, so we weren't catching the
(rcp(/sqrt(x)) -> rsq(x)) without it.
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So many problems here. One is that we can't do the quadrant handling
for all the channels at the same time, so we call the float(y, x)
version multiple times. I'd also left out the x == 0 handling. Also,
the quadrant handling was broken for y == 0, so there was a funny
discontinuity on the +x side if you plugged in obvious values to test.
I generated the atan(float y, float x) code from a short segment of
GLSL and pasted it in by hand. It would be nice to automate that
somehow.
Fixes:
glsl-fs-atan-1
glsl-fs-atan-2
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This prevents using uninitialized data in _msea_glsl_error in some
cases, (including at least 6 piglit tests). Thanks to valgrind for
pointing out the problem!
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Otherwise, ir_function_inlining will see the body of the function from
the unlinked version of the shader, which won't have had the lowering
passes done on it or linking's variable remapping.
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Fixes a valgrind error.
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Fixes a valgrind error.
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The problem with doing it on the way in is that for a function with
multiple early returns, we'll move an outer block in, then restart the
pass, then move the two inside returns out, then never move outer
blocks in again because the remaining early returns are inside an else
block and they don't know that there's a return just after their
block. By going inside-out, we get the early returns stacked up so
that they all move out with a series of
move_returns_after_block().
Fixes (on i965):
glsl-fs-raytrace-bug27060
glsl-vs-raytrace-bug26691
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This catches a few remaining functions that weren't getting inlined,
generally operating on global or out variables and using an early
return to skip work when possible.
Fixes for i965:
glsl1-function with early return (3)
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This makes many remaining functions inlinable.
Fixes for i965:
glsl1-function with early return (1)
glsl1-function with early return (2)
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