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gallium_va_encpackedheader01
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src
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glsl
Commit message (
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Author
Age
Files
Lines
*
build: Build src/glsl with visibility CFLAGS
Matt Turner
2012-10-01
1
-3
/
+3
*
build: Use PTHREAD_LIBS and PTHREAD_CFLAGS
Matt Turner
2012-10-01
1
-3
/
+5
*
scons: Use full path of texture_builtins.py.
Vinson Lee
2012-09-29
1
-1
/
+1
*
glsl: Rename variable_entry2 back to variable_entry in struct splitting.
Kenneth Graunke
2012-09-29
1
-21
/
+17
*
glsl: make _mesa_builtin_uniform_desc static
Dave Airlie
2012-09-18
1
-1
/
+1
*
scons: add new -p (prefix) options for yacc
Brian Paul
2012-09-15
1
-1
/
+1
*
glsl: make tex_opcode_strs static
Dave Airlie
2012-09-15
1
-1
/
+1
*
glsl: make builtin_mem_ctx a static
Dave Airlie
2012-09-15
1
-1
/
+1
*
mesa/glsl: rename preprocess to glcpp_preprocess
Dave Airlie
2012-09-15
6
-6
/
+6
*
glcpp: fix abuse of yylex
Dave Airlie
2012-09-15
2
-9
/
+1
*
glsl: Generate compile errors for explicit blend indices < 0 or > 1.
Kenneth Graunke
2012-09-10
1
-2
/
+17
*
glsl: Count builtin uniforms against uniform component limits.
Eric Anholt
2012-09-07
1
-1
/
+4
*
glsl: s/class/struct/ for ast_type_qualifier
Brian Paul
2012-08-29
1
-1
/
+1
*
glsl/linker: Avoid buffer over-run in parcel_out_uniform_storage::visit_field
Stéphane Marchesin
2012-08-23
1
-1
/
+1
*
build/glsl: fix android build v2
Tapani Pälli
2012-08-23
1
-1
/
+1
*
build: Fix out-of-tree generation of builtin_function.cpp
Matt Turner
2012-08-14
1
-2
/
+2
*
build/glsl: fix location of generated files.
Christopher James Halse Rogers
2012-08-13
3
-15
/
+8
*
glsl: Refuse to parse uniform block declarations when UBOs aren't available.
Eric Anholt
2012-08-07
1
-0
/
+20
*
glsl: Align GL_UNIFORM_BLOCK_DATA_SIZE according to std140 rules.
Eric Anholt
2012-08-07
1
-1
/
+13
*
glsl: Only flag RowMajor on matrix-type variables.
Eric Anholt
2012-08-07
1
-5
/
+9
*
glsl: Fix calculation of std140 offset alignment for mat2s.
Eric Anholt
2012-08-07
1
-4
/
+9
*
glsl: Fix glGetActiveUniformsiv(GL_UNIFORM_BLOCK_INDEX).
Eric Anholt
2012-08-07
1
-3
/
+13
*
glsl: Add a lowering pass to turn complicated UBO references to vector loads.
Eric Anholt
2012-08-07
3
-0
/
+315
*
glsl: Add a variant of the rvalue visitor for handle_rvalue() on the way down.
Eric Anholt
2012-08-07
2
-11
/
+147
*
glsl: Add a "ubo_load" expression type for fetches from UBOs.
Eric Anholt
2012-08-07
3
-1
/
+17
*
glsl: Fix a reference to UniformBlocks during uniform linking.
Eric Anholt
2012-08-07
1
-3
/
+3
*
glsl: Update the notes on adding a new expression type.
Eric Anholt
2012-08-07
1
-1
/
+0
*
scons: set YACCHXXFILESUFFIX to stop needless rebuilding of the parser
José Fonseca
2012-08-02
1
-0
/
+4
*
glsl: Add support for OES_standard_derivatives in GLSL ES.
Tomeu Vizoso
2012-08-01
3
-0
/
+23
*
glsl: Reject linking shaders with too many uniform blocks.
Eric Anholt
2012-07-31
1
-0
/
+34
*
glsl: Assign array and matrix stride values according to std140 layout.
Eric Anholt
2012-07-31
1
-4
/
+15
*
glsl: Add support for default layout qualifiers for uniforms.
Eric Anholt
2012-07-31
5
-38
/
+99
*
glsl: Merge UBO layout qualifiers in a qualifier list.
Eric Anholt
2012-07-31
1
-1
/
+23
*
glsl: Incorporate all UBO language changes into GLSL 1.40.
Eric Anholt
2012-07-31
1
-0
/
+4
*
glsl: Refactor #version validation to be more future-proof.
Kenneth Graunke
2012-07-31
3
-38
/
+16
*
glsl: Fix #pragma invariant(all) language version check.
Kenneth Graunke
2012-07-31
1
-1
/
+1
*
glsl: add support for using API_OPENGL_CORE
Jordan Justen
2012-07-30
1
-8
/
+7
*
glsl: Fix ir_last_opcode value.
Ian Romanick
2012-07-30
1
-1
/
+1
*
glsl: Request an Nx1 type instance in ir_quadop_vector lowering pass.
Ian Romanick
2012-07-30
1
-1
/
+1
*
glsl: Make bvec and ivec types accessible without using get_instance.
Kenneth Graunke
2012-07-30
2
-0
/
+10
*
glcpp: Add a newline to expanded #line directives.
Kenneth Graunke
2012-07-28
1
-2
/
+2
*
glsl: warning: pragma `invariant(all)' not supported in GLSL ES 1.00
Oliver McFadden
2012-07-26
1
-1
/
+1
*
Fix compile time errors when building against uclibc
Anthony G. Basile
2012-07-24
1
-1
/
+1
*
glsl: Assign locations for uniforms in UBOs using the std140 rules.
Eric Anholt
2012-07-20
5
-2
/
+270
*
glsl: Don't resize arrays in uniform blocks.
Eric Anholt
2012-07-20
1
-0
/
+7
*
glsl: Don't dead-code eliminiate uniforms declared in uniform blocks.
Eric Anholt
2012-07-20
1
-1
/
+7
*
glsl: Propagate uniform block information into gl_uniform_storage.
Eric Anholt
2012-07-20
2
-1
/
+74
*
glsl: Set the uniform_block index for the linked shader variables.
Eric Anholt
2012-07-20
1
-0
/
+45
*
glsl: Merge the lists of uniform blocks into the linked shader program.
Eric Anholt
2012-07-20
3
-4
/
+145
*
glsl: Translate the AST for uniform blocks into some IR structures.
Eric Anholt
2012-07-20
5
-1
/
+85
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