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* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | | Generated automatically be the following shell command: $ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/BRIAN PAUL/THE AUTHORS/' {} The intention here is to protect all authors, not just Brian Paul. I believe that was already the sensible interpretation, but spelling it out is probably better. More practically, it also prevents people from accidentally copy & pasting the license into a new file which says Brian is not liable when he isn't even one of the authors. Reviewed-by: Brian Paul <[email protected]>
* ralloc: Move declarations before statements.José Fonseca2013-04-181-2/+4
| | | | Trivial. Should fix MSVC build.
* ralloc: don't write to memory in case of alloc fail.Dave Airlie2013-04-181-0/+2
| | | | | | | | | | | For some reason I made this happen under indirect rendering, I think we might have a leak, valgrind gave out, so I said I'd fix the basic problem. NOTE: This is a candidate for stable branches. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl: Fix hypothetical NULL dereference related to process_array_typeIan Romanick2013-04-121-1/+5
| | | | | | | | | | | | | | | | | | | Ensure that process_array_type never returns NULL, and let process_array_type handle the case where the supplied base type is NULL. Fixes issues identified by Klocwork analysis: Pointer 'type' returned from call to function 'get_type' at line 1907 may be NULL and may be dereferenced at line 1912. and Pointer 'field_type' checked for NULL at line 4160 will be dereferenced at line 4165. Also there is one similar error on line 4174. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Fix hypothetical NULL dereference in ↵Ian Romanick2013-04-121-3/+8
| | | | | | | | | | | | | | | | ast_process_structure_or_interface_block Fixes issue identified by Klocwork analysis: Pointer 'field_type' returned from call to function 'glsl_type' at line 4126 may be NULL and may be dereferenced at line 4139. Also there are 2 similar errors on line(s) 4165, 4174. In practice, it should be impossible to actually get NULL in here because a syntax error would have already caused compilation to halt. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Fix (and validate) comment above glsl_type::name.Paul Berry2013-04-112-2/+5
| | | | | | | | | | | | | The comment above glsl_type::name claimed that it could sometimes be NULL. This was wrong--it is never NULL. Many error handling paths would segfault if it were. (Anonymous structs are assigned names like "#anon_struct_0001"--see the ast_struct_specifier constructor in glsl_parser_extras.cpp.) Fix the comment and add assertions to validate that it really is never NULL. Reviewed-by: Ian Romanick <[email protected]>
* glsl/linker: Reduce scope of non-flat integer varying fix.Paul Berry2013-04-091-4/+3
| | | | | | | | | | | | | | In the mailing list discussion of "glsl/linker: fix varying packing for non-flat integer varyings." (commit 7862bde), we concluded that since the bug only applies to integral variables, it is safer to just apply the bug fix to integer varyings. I forgot to make the change before pushing the patch upstream. (Note: we aren't aware of any bugs in commit 7862bde; it just seems wise to be on the safe side). This patch makes the change. Assuming commit 7862bde gets cherry-picked back to 9.1, this commit should be cherry-picked too. NOTE: This is a candidate for the 9.1 release branch.
* glsl/linker: Adapt flat varying handling in preparation for geometry shaders.Paul Berry2013-04-091-10/+20
| | | | | | | | | | | | | | | | When a varying is consumed by transform feedback, but is not used by the fragment shader, assign_varying_locations() sets its interpolation type to "flat" in order to ensure that lower_packed_varyings never has to deal with non-flat integral varyings (the GLSL spec doesn't require integral vertex outputs to be flat if they aren't consumed by the fragment shader). A similar situation will arise when geometry shader support is added, since the GLSL spec only requires integral vertex shader outputs to be flat when they are consumed by the fragment shader. This patch modifies the linker to handle this situation too. Reviewed-by: Jordan Justen <[email protected]>
* glsl: Document lower_packed_varyings' "flat" requirement with an assert.Paul Berry2013-04-091-0/+8
| | | | | | | | | | | | | To minimize the variety of type conversions that lower_packed_varyings needs to perform, it assumes that integral varyings are always qualified as "flat". link_varyings.cpp takes care of ensuring that this is the case (even in the circumstances where GLSL doesn't require it). This patch documents the assumption with an assertion, for ease in future debugging. Reviewed-by: Jordan Justen <[email protected]>
* glsl/linker: fix varying packing for non-flat integer varyings.Paul Berry2013-04-091-0/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Commit dfb57e7 (glsl: Fix error checking on "flat" keyword to match GLSL ES 3.00, GLSL 1.50) relaxed the rules for integral varyings: they only need to be declared as "flat" if they are a fragment shader inputs. This allowed for the possibility of a vertex shader output being a non-flat integer, provided that it was not matched to a fragment shader input. A non-contrived situation where this might arise is if a vertex shader generates some integral outputs which are consumed by tranform feedback, but not by the fragment shader. Unfortunately, lower_packed_varyings assumes that *all* integral varyings are flat, regardless of whether they are consumed by the fragment shader. As a result, attempting to create a non-flat integral vertex output of a size that required packing (i.e. a size other than ivec4 or uvec4) would cause an assertion failure in lower_packed_varyings. This patch prevents the assertion failure by forcing vertex shader outputs to be "flat" whenever they are not consumed by the fragment shader. This should have no effect on rendering since the "flat" keyword only affects the behaviour of fragment shader inputs. Fixes piglit test "spec/EXT_transform_feedback/nonflat-integral". NOTE: This is a candidate for the 9.1 release branch. Reviewed-by: Jordan Justen <[email protected]>
* glsl: Check the size of ir_print_visitor's mode[] array with STATIC_ASSERT.Paul Berry2013-04-092-1/+3
| | | | | | | | | ir_print_visitor::visit(ir_variable *)'s mode[] array needs to match the declaration of the enum ir_variable_mode. It's hard to verify that at compile time, but at least we can use a STATIC_ASSERT to make sure it's the right size. This required adding ir_var_mode_count to the enum.
* glsl: Fix ir_print_visitor's handling of interpolation qualifiers.Paul Berry2013-04-091-1/+3
| | | | | | | | | | | This patch updates the interp[] array to match the enum glsl_interp_qualifier. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> v2: Add a STATIC_ASSERT to make sure the array is the correct size. This required adding INTERP_QUALIFIER_COUNT to the enum.
* glsl: Don't early-out for error-type inputsIan Romanick2013-04-083-15/+11
| | | | | | | | | | | | | | | | | | | | Check the type of the array operand and the index operand before doing other checks. This simplifies the code a bit now (eliminating the error_emitted parameter), and enables some later functional changes. The shader uniform float x[6]; uniform sampler2D s; void main() { gl_Position.x = xx[s + 1]; } still generates (only) the two expected errors: 0:3(33): error: `xx' undeclared 0:3(39): error: Operands to arithmetic operators must be numeric Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Don't emit spurious errors for constant indexes of the wrong typeIan Romanick2013-04-081-2/+2
| | | | | | | | | | | | | | | | | | | | | Previously the shader uniform float x[6]; void main() { gl_Position.x = x[1.0]; } would have generated the errors 0:2(33): error: array index must be integer type 0:2(36): error: array index must be < 6 Now only 0:2(33): error: array index must be integer type will be generated. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Collect all of the non-constant index error checks togetherIan Romanick2013-04-081-45/+42
| | | | | | | | | | This puts all of the checks togeher for easier reading. It also means that all the checks are blocked on array->type->is_array. Shortly this will allow elimination of some is_error check work-arounds in this function. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Minor code compaction in _mesa_ast_array_index_to_hirIan Romanick2013-04-081-9/+8
| | | | | | | | Also, document the reason for not checking for type->is_array in some of the bound-checking cases. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Don't return a value from check_builtin_array_max_sizeIan Romanick2013-04-082-5/+2
| | | | | | | | That last consumer of the return value was changed to not use it by the previous commit. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Remove some unnecessary uses of error_emittedIan Romanick2013-04-081-15/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The error_emitted flag is used in semantic checking to prevent spurious cascading errors. For example, void foo(sampler2D s, float a) { float x = a + (1.2 + s); ... } should only generate a single error. Without the error_emitted flag for the first error, "a + ..." would also generate an error. However, a bunch of cases in _mesa_ast_array_index_to_hir that were setting error_emitted would mask legitimate errors. For example, vec4 a[7]; float b = a[3.14]; should generate two error (float index and type mismatch in assignment). The uses of error_emitted would cause only the first to be emitted. This patch removes most of the places in _mesa_ast_array_index_to_hir that would set the error_emitted flag. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Refactor handling of ast_array_index to a separate functionIan Romanick2013-04-084-162/+205
| | | | | | | | | I love 800+ line switch-statements as much as the next guy... Future commits will make changes to this part of the AST-to-HIR conversion, and extracting this code will make that a bit easier. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Make check_build_array_max_size externally visibleIan Romanick2013-04-082-1/+5
| | | | | | | A future commit will try to use this function in a different file. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add an optimization pass to flatten simple nested if blocks.Kenneth Graunke2013-04-044-0/+106
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GLBenchmark 2.7's shaders contain conditional blocks like: if (x) { if (y) { ... } } where the outer conditional's then clause contains exactly one statement (the nested if) and there are no else clauses. This can easily be optimized into: if (x && y) { ... } This saves a few instructions in GLBenchmark 2.7: total instructions in shared programs: 11833 -> 11649 (-1.55%) instructions in affected programs: 8234 -> 8050 (-2.23%) It also helps CS:GO slightly (-0.05%/-0.22%). More importantly, however, it simplifies the control flow graph, which could enable other optimizations. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* Revert "glsl: Replace constant-index vector array accesses with swizzles"Paul Berry2013-04-022-83/+83
| | | | | | | This reverts commit dbf94d105a48b7aafb2c8cf64d8b4392d87efea1, which was working around a bug in the handling of array indexing when constant folding built-in functions. Now that the constant folding bug has been fixed, the workaround is no longer needed.
* glsl: Fix array indexing when constant folding built-in functions.Paul Berry2013-04-021-1/+1
| | | | | | | | | | | | | | | | | | | Mesa constant-folds built-in functions by using a miniature GLSL interpreter (see ir_function_signature::constant_expression_evaluate_expression_list()). This interpreter had a bug in its handling of array indexing, which caused expressions like "m[i][j]" (where m is a matrix) to be handled incorrectly. Specifically, it incorrectly treated j as indexing into the whole matrix (rather than indexing just into the vector m[i]); as a result the offset computed for m[i] was lost and m[i][j] was treated as m[j][0]. Fixes piglit tests inverse-mat[234].{vert,frag}. NOTE: This is a candidate for the 9.1 and 9.0 branches. Reviewed-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57436
* GLSL: fix lower_jumps to report progress properlyAras Pranckevicius2013-04-011-1/+3
| | | | | | | | | A fix for lower_jumps progress reporting, very much like similar in c1e591eed. NOTE: This is a candidate for stable branches. Reviewed-by: Ian Romanick <[email protected]>
* glsl: Generated masked write instead of vector array index for UBO loweringIan Romanick2013-03-291-7/+3
| | | | | | | | | | | | | | | When reading a column from a row-major matrix, we would slot the single value read into the vector using an ir_dereference_array of the vector with a constant index. This will (eventually) get optimized to a masked-write, so just generate the masked write in the first place. v2: Remove unused variable 'chan'. Suggested by Ken. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Cc: Eric Anholt <[email protected]>
* glsl: Replace open-coded dot-product with dotIan Romanick2013-03-291-4/+5
| | | | | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Cc: Eric Anholt <[email protected]> Cc: Paul Berry <[email protected]>
* glsl: Replace constant-index vector array accesses with swizzlesIan Romanick2013-03-292-87/+87
| | | | | | | | | | | | | | | | | | | | | | | | | | Search and replace: ][0] -> ].x ][1] -> ].y ][2] -> ].z ][3] -> ].w Fixes piglit tests inverse-mat[234].{vert,frag}. These tests call the inverse function with constant parameters and expect proper constant folding to happen. My suspicion is that this patch papers over some bug in constant propagation involving array accesses. Either way, all of these accesses eventually get lowered to swizzles. This cuts out the middle man (saving a trivial amount of CPU). NOTE: This is a candidate for the 9.1 branch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Cc: Eric Anholt <[email protected]> Cc: Paul Berry <[email protected]>
* glsl: Add missing bool case in glsl_type::get_scalar_typeIan Romanick2013-03-291-0/+2
| | | | | | | | | | | | Since the case was missing bec4->get_scalar_type() would return bvec4, but vec4->get_scalar_type() would return float. NOTE: This is a candidate for stable branches. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* glsl: Implement ARB_texture_query_lodDave Airlie2013-03-2915-18/+96
| | | | | | | | | | | | | | | | | | | v2 [mattst88]: - Rebase. - #define GL_ARB_texture_query_lod to 1. - Remove comma after ir_lod in ir.h for MSVC. - Handled ir_lod in ir_hv_accept.cpp, ir_rvalue_visitor.cpp, opt_tree_grafting.cpp. - Rename textureQueryLOD to textureQueryLod, see https://www.khronos.org/bugzilla/show_bug.cgi?id=821 - Fix ir_reader of (lod ...). v3 [mattst88]: - Rename textureQueryLod to textureQueryLOD, pending resolution of Khronos 821. - Add ir_lod case to ir_to_mesa.cpp. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl ir: add as_dereference_recordJordan Justen2013-03-251-0/+6
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Disable validate_ir_tree() on release builds.Eric Anholt2013-03-252-2/+6
| | | | | | | | | Since half of ir_validate uses asserts() (the other using printf() then abort()), there's not much use to calling it in a release build. Cuts 6.3% of the startup time of TF2. NOTE: This is a candidate for the stable branches. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add built-in functions for GLSL 1.50.Kenneth Graunke2013-03-202-0/+1145
| | | | | | | | | | | | This makes basic built-in functions work in GLSL 1.50. It supports everything except the new Geometry Shader functions. The new 150.glsl file is 140.glsl plus ARB_texture_multisample.glsl; 150.frag is identical to 140.frag except for the #version bump. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl: Add sampler2DMS/sampler2DMSArray types to GLSL 1.50.Kenneth Graunke2013-03-202-1/+12
| | | | | | | | | GLSL 1.50 includes support for the new sampler types introduced by the ARB_texture_multisample extension. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl: Bump standalone compiler versions to 1.50.Kenneth Graunke2013-03-202-3/+3
| | | | | | | | The version bumps are necessary in order to compile built-ins for 1.50. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* Replace gl_frag_attrib enum with gl_varying_slot.Paul Berry2013-03-155-23/+22
| | | | | | | | | | | | This patch makes the following search-and-replace changes: gl_frag_attrib -> gl_varying_slot FRAG_ATTRIB_* -> VARYING_SLOT_* FRAG_BIT_* -> VARYING_BIT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* Replace gl_vert_result enum with gl_varying_slot.Paul Berry2013-03-155-15/+15
| | | | | | | | | | | This patch makes the following search-and-replace changes: gl_vert_result -> gl_varying_slot VERT_RESULT_* -> VARYING_SLOT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* mesa: Report ARB_debug_output for both shader errors and warnings.Eric Anholt2013-03-053-10/+9
| | | | | | | | This ends up reusing the dynamic ID support, so a silly enum gets to go away. We don't assign good IDs to different messages yet, but at least that's tractable now. Reviewed-by: Jordan Justen <[email protected]>
* glsl: add support for ARB_texture_multisampleChris Forbes2013-03-0220-26/+153
| | | | | | | | | | | | | | | | | | V2: - emit `sample` parameter properly for multisample texelFetch() - fix spurious whitespace change - introduce a new opcode ir_txf_ms rather than overloading the existing ir_txf further. This makes doing the right thing in the driver somewhat simpler. V3: - fix weird whitespace V4: - don't forget to include the new opcode in tex_opcode_strs[] (thanks Kenneth for spotting this) Signed-off-by: Chris Forbes <[email protected]> [V2] Reviewed-by: Eric Anholt <[email protected]> [V2] Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: allow GLSL compiler version to be overridden to 1.50Jordan Justen2013-02-282-0/+3
| | | | | | | | | | | | | Although GLSL 1.50 compiler support is not available, this change will allow MESA_GLSL_VERSION_OVERRIDE=150 to be used while 1.50 support is being developed. Since no drivers claim 1.50 GLSL support, this change should only impact Mesa when MESA_GLSL_VERSION_OVERRIDE=150 is set. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Optimize ir_triop_lrp(x, y, a) with a = 0.0f or 1.0fMatt Turner2013-02-281-0/+11
| | | | | Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Convert mix() to use a new ir_triop_lrp opcode.Kenneth Graunke2013-02-288-10/+76
| | | | | | | | | | | | | | | | | | | | | | | | Many GPUs have an instruction to do linear interpolation which is more efficient than simply performing the algebra necessary (two multiplies, an add, and a subtract). Pattern matching or peepholing this is more desirable, but can be tricky. By using an opcode, we can at least make shaders which use the mix() built-in get the more efficient behavior. Currently, all consumers lower ir_triop_lrp. Subsequent patches will actually generate different code. v2 [mattst88]: - Add LRP_TO_ARITH flag to ir_to_mesa.cpp. Will be removed in a subsequent patch and ir_triop_lrp translated directly. v3 [mattst88]: - Move changes from the next patch to opt_algebraic.cpp to accept 3-src operations. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* glsl: Rework ir_reader to handle expressions with three operands.Kenneth Graunke2013-02-281-26/+19
| | | | | Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* glsl: Consolidate ir_expression constructors that use explicit types.Kenneth Graunke2013-02-282-37/+10
| | | | | | | | | | | | | | | | | | | Previously, we had separate constructors for one, two, and four operand expressions. This patch consolidates them into a single constructor which uses NULL default parameters. The unary and binary operator constructors had assertions to verify that the caller supplied the correct number of operands for the expression, but the four-operand version did not. Since get_num_operands for ir_quadop_vector returns the number of vector_elements, we can safely add that without breaking the semantics of ir_quadop_vector. This also paves the way for expressions with three operands. Currently, none can be constructed since get_num_operands() never returns 3. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* glsl: Remove VS output varyings which are optimized out of the FSJordan Justen2013-02-231-1/+18
| | | | | | | | | | | | | Previously when an input varying was optimized out of the FS we would still retain it as an output of the VS. We now build a hash of live FS input varyings rather than looking in the FS symbol table. (The FS symbol table will still contain the optimized out varyings.) Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Initialize ir_texture member variable.Vinson Lee2013-02-131-2/+2
| | | | | | | Fixes uninitialized pointer field defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Fix error checking on "flat" keyword to match GLSL ES 3.00, GLSL 1.50.Paul Berry2013-02-131-16/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | All of the GLSL specs from GLSL 1.30 (and GLSL ES 3.00) onward contain language requiring certain integer variables to be declared with the "flat" keyword, but they differ in exactly *when* the rule is enforced: (a) GLSL 1.30 and 1.40 say that vertex shader outputs having integral type must be declared as "flat". There is no restriction on fragment shader inputs. (b) GLSL 1.50 through 4.30 say that fragment shader inputs having integral type must be declared as "flat". There is no restriction on vertex shader outputs. (c) GLSL ES 3.00 says that both vertex shader outputs and fragment shader inputs having integral type must be declared as "flat". Previously, Mesa's behaviour was consistent with (a). This patch makes it consistent with (b) when compiling desktop shaders, and (c) when compiling ES shaders. Rationale for desktop shaders: once we add geometry shaders, (b) really seems like the right choice, because it requires "flat" in just the situations where it matters. Since we may want to extend geometry shader support back before GLSL 1.50 (via ARB_geometry_shader4), it seems sensible to apply this rule to all GLSL versions. Also, this matches the behaviour of the nVidia proprietary driver for Linux, and the expectations of Intel's oglconform test suite. Rationale for ES shaders: since the behaviour specified in GLSL ES 3.00 matches neither pre-GLSL-1.50 nor post-GLSL-1.50 behaviour, it seems likely that this was a deliberate choice on the part of the GLES folks to be more restrictive. Also, the argument in favor of (b) doesn't apply to GLES, since it doesn't support geometry shaders at all. Some discussion about this has already happened on the Mesa-dev list. See: http://lists.freedesktop.org/archives/mesa-dev/2013-February/034199.html Fixes piglit tests: - glsl-1.30/compiler/interpolation-qualifiers/nonflat-*.frag - glsl-1.30/compiler/interpolation-qualifiers/vs-flat-int-0{2,3,4,5}.vert - glsl-es-3.00/compiler/interpolation-qualifiers/varying-struct-nonflat-{int,uint}.frag Fixes oglconform tests: - glsl-q-inperpol negative.fragin.{int,uint,ivec,uvec} Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* glsl: don't allow non-flat integral types in varying structs/arrays.Paul Berry2013-02-133-6/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In the GLSL 1.30 spec, section 4.3.6 ("Outputs") says: "If a vertex output is a signed or unsigned integer or integer vector, then it must be qualified with the interpolation qualifier flat." The GLSL ES 3.00 spec further clarifies, in section 4.3.6 ("Output Variables"): "Vertex shader outputs that are, *or contain*, signed or unsigned integers or integer vectors must be qualified with the interpolation qualifier flat." (Emphasis mine.) The language in the GLSL ES 3.00 spec is clearly correct and should be applied to all shading language versions, since varyings that contain ints can't be interpolated, regardless of which shading language version is in use. (Note that in GLSL 1.50 the restriction is changed to apply to fragment shader inputs rather than vertex shader outputs, to accommodate the fact that in the presence of geometry shaders, vertex shader outputs are not necessarily interpolated. That will be addressed by a future patch). NOTE: This is a candidate for stable branches. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* glsl: Allow default precision qualifiers to be set for sampler types.Paul Berry2013-02-131-3/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | From GLSL ES 3.00 section 4.5.4 ("Default Precision Qualifiers"): "The precision statement precision precision-qualifier type; can be used to establish a default precision qualifier. The type field can be either int or float or any of the sampler types, and the precision-qualifier can be lowp, mediump, or highp." GLSL ES 1.00 has similar language. GLSL 1.30 doesn't allow precision qualifiers on sampler types, but this seems like an oversight (since the intention of including these in GLSL 1.30 is to allow compatibility with ES shaders). Previously, Mesa followed GLSL 1.30 and only allowed default precision qualifiers to be set for float and int. This patch makes it follow GLSL ES rules in all cases. Fixes Piglit tests default-precision-sampler.{vert,frag}. Partially addresses https://bugs.freedesktop.org/show_bug.cgi?id=60737. NOTE: This is a candidate for stable branches. Reviewed-by: Eric Anholt <[email protected]>
* glsl: Fix unsupported version error for GLSL ES 3.00, future proof for 3.30.Paul Berry2013-02-122-54/+64
| | | | | | | | | | | | | | | | | | | | | | When the user specifies an unsupported GLSL version, _mesa_glsl_parse_state::process_version_directive() nicely gives them an error message telling them which GLSL versions are supported. Previous to this patch, the logic for determining whether a given language version was supported was independent from the logic to generate this error message string; as a result, we had a bug where GLSL 3.00 would never be listed in the error message as an available language version, even if it was really available. To make matters worse, the code for generating the error message string assumed that desktop GL versions were always separated by 0.10, an assumption that will be wrong as soon as we support GLSL 3.30. This patch fixes both problems by adding a table of supported GLSL versions to _mesa_glsl_parse_state; this table is used both to generate the error message and to check whether a given version is supported. Reviewed-by: Ian Romanick <[email protected]>
* glsl: Ensure glsl_type constructors initialize gl_type.Vinson Lee2013-02-081-0/+2
| | | | | | | Fixes uninitialized scalar field defects reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>