summaryrefslogtreecommitdiffstats
path: root/src/glsl
Commit message (Expand)AuthorAgeFilesLines
* glsl: OpenGLES GLSL 3.1 precision qualifiers ordering rulesJordan Justen2015-10-311-2/+4
* glsl: Add compute shader builtin variables for OpenGLES 3.1Jordan Justen2015-10-311-1/+1
* glsl: set image access qualifiers for AoATimothy Arceri2015-10-311-28/+49
* nir: add shader_clock intrinsicEmil Velikov2015-10-302-0/+14
* glsl: add support for the clock2x32ARB functionEmil Velikov2015-10-301-0/+43
* glsl: add ARB_shader_clock infrastructureEmil Velikov2015-10-303-0/+6
* glsl: add fragdata arrays to program resource listTapani Pälli2015-10-291-0/+29
* mesa: add fragdata_arrays list to gl_shaderTapani Pälli2015-10-291-16/+26
* glsl: fix GL_BUFFER_DATA_SIZE value for shader storage blocks with unsize arraysSamuel Iglesias Gonsalvez2015-10-291-3/+19
* glsl: Mark gl_ViewportIndex and gl_Layer varyings as flat.Kenneth Graunke2015-10-281-12/+25
* nir: Copy "patch" flag from ir_variable to nir_variable.Kenneth Graunke2015-10-283-2/+5
* nir: Add intrinsics for tessellation shader system values.Kenneth Graunke2015-10-282-7/+14
* glsl: Convert TES gl_PatchVerticesIn into a constant when using a TCS.Kenneth Graunke2015-10-261-0/+16
* glsl: keep track of intra-stage indices for atomicsTimothy Arceri2015-10-274-12/+62
* nir: Add opcodes for saturated vector math.Eric Anholt2015-10-232-0/+51
* glsl: fix shader storage block member rules when adding program resourcesSamuel Iglesias Gonsalvez2015-10-231-6/+27
* glsl: remove excess location qualifier validationTimothy Arceri2015-10-231-48/+22
* nir: Constify nir_gs_count_verticesJason Ekstrand2015-10-212-2/+2
* nir/info: Add more information about geometry shadersJason Ekstrand2015-10-212-0/+16
* glsl: check for arrays of arrays when assigning explicit locationsTimothy Arceri2015-10-211-1/+2
* glsl: add is_array_of_arrays() helperTimothy Arceri2015-10-211-0/+5
* glsl: Fix bad indentation in bit_logic_result_type().Kenneth Graunke2015-10-201-47/+47
* glsl: add AoA support to subroutinesTimothy Arceri2015-10-212-6/+39
* glsl: fix record type detection in explicit location assignTapani Pälli2015-10-211-1/+1
* glsl: do not try to reserve explicit locations for buffer variablesTapani Pälli2015-10-211-2/+2
* glsl: skip buffer variables when filling UniformRemapTableTapani Pälli2015-10-211-2/+5
* mesa: replace UsesClipDistance with ClipDistanceArraySizeMarek Olšák2015-10-202-22/+20
* glsl: fix stream qualifier for blocks with an instance nameTimothy Arceri2015-10-203-22/+16
* glsl: fix regression when building interface field name for SSBOsTimothy Arceri2015-10-201-0/+2
* nir/info: Add a few bits of info for fragment shadersJason Ekstrand2015-10-192-0/+23
* nir/info: Add compute shader local size to nir_shader_infoJason Ekstrand2015-10-192-0/+12
* nir/info: Move the GS info into a stage-specific info unionJason Ekstrand2015-10-192-8/+18
* mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.hJason Ekstrand2015-10-191-0/+17
* nir: Add a label to nir_shader_infoJason Ekstrand2015-10-193-0/+7
* scons: Build nir/glsl_types.cpp once.Jose Fonseca2015-10-191-1/+6
* glsl: fix segfault when indirect indexing a buffer variable which is an arraySamuel Iglesias Gonsalvez2015-10-191-1/+2
* build: fix make-check after a6a6a71Rob Clark2015-10-171-0/+5
* glsl: (mostly) remove libglsl_utilRob Clark2015-10-161-6/+0
* nir: remove dependency on glslRob Clark2015-10-167-6/+5
* glsl: move half<->float convertion to utilRob Clark2015-10-163-0/+3
* glsl: move builtin vector types to glsl_types.cppRob Clark2015-10-162-3/+15
* glsl: couple shader_enums cleanupsRob Clark2015-10-162-0/+15
* glsl: initialise record array count to 1Timothy Arceri2015-10-171-0/+1
* nir: add atomic lowering support for AoATimothy Arceri2015-10-171-10/+12
* nir: wrapper for glsl_type arrays_of_arrays_size()Timothy Arceri2015-10-172-0/+8
* glsl: silence warning about unhandled ast_unsized_array_dim case in switchBrian Paul2015-10-161-0/+3
* glsl: fix check SSBOs support for builtin functionsSamuel Iglesias Gonsalvez2015-10-161-1/+1
* nir: Get the number of SSBOs and UBOs rightIago Toral Quiroga2015-10-161-2/+2
* nir/glsl: Use shader_prog->Name for naming the NIR shaderJason Ekstrand2015-10-151-1/+1
* nir: Add helpers for creating variables and adding them to listsJason Ekstrand2015-10-153-34/+92