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path: root/src/glsl/standalone_scaffolding.cpp
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* glsl: Add extension plumbing and define for ARB_shader_subroutineChris Forbes2015-07-231-0/+1
* glsl: make stand-alone compiler work with tessellation shaders.Fabian Bieler2015-07-231-0/+1
* glsl: add a missing call to _mesa_locale_initErik Faye-Lund2015-07-031-0/+3
* mesa: reference built-in uniforms into gl_uniform_storageMartin Peres2015-06-041-1/+1
* mesa: remove the gl_sl_pragmas structureJason Ekstrand2015-04-221-3/+0
* glsl: include stdio.h where neededBrian Paul2015-03-051-0/+1
* glsl: add ARB_gpu_shader_fp64 to the glsl extensions. (v2)Dave Airlie2015-02-191-0/+1
* mesa: Silence unused parameter warning in _mesa_clear_shader_program_dataIan Romanick2014-10-241-2/+1
* linker: Rely on _mesa_clear_shader_program_data to clear link informationIan Romanick2014-10-241-0/+28
* mesa: move ShaderCompilerOptions into gl_constantsMarek Olšák2014-08-111-1/+1
* util: Move ralloc to a new src/util directory.Kenneth Graunke2014-08-041-1/+1
* glsl: Add extension plumbing for ARB_fragment_layer_viewportChris Forbes2014-06-221-0/+1
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.Paul Berry2014-02-051-0/+3
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_INVOCATIONS constant.Paul Berry2014-02-051-0/+1
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant.Paul Berry2014-02-051-0/+3
* glsl/cs: Populate default values for ctx->Const.Program[MESA_SHADER_COMPUTE].Paul Berry2014-02-051-0/+4
* mesa/cs: Add extension enable flags for ARB_compute_shader.Paul Berry2014-02-051-0/+1
* glsl: Add extension infrastructure for ARB_viewport_arrayIan Romanick2014-01-201-0/+1
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-091-7/+7
* mesa: Store gl_shader_stage enum in gl_shader objects.Paul Berry2014-01-081-0/+1
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-1/+1
* mesa: Add infrastructure for GL_ARB_sample_shadingAnuj Phogat2013-11-011-0/+1
* glsl_compiler: Enable any extension that any Mesa driver enablesIan Romanick2013-10-071-1/+8
* glsl_compiler: Sort extensions by nameIan Romanick2013-10-071-8/+11
* glsl: add plumbing for GL_ARB_texture_query_levelsChris Forbes2013-10-051-0/+1
* glsl: add texture gather changesMaxence Le Dore2013-10-031-0/+1
* glsl: Set VertexProgram.MaxOutputComponents and FragmentProgram.MaxInputCompo...Ian Romanick2013-09-191-0/+2
* glsl: Initialize ctx->ShaderCompilerOptions in standalone scaffolding.Kenneth Graunke2013-05-121-0/+12
* mesa: move max texture image unit constants to gl_program_constantsMarek Olšák2013-05-111-2/+2
* mesa: Add infrastructure for ARB_gpu_shader5.Matt Turner2013-05-061-0/+1
* glsl: Implement ARB_texture_query_lodDave Airlie2013-03-291-0/+1
* mesa: Report ARB_debug_output for both shader errors and warnings.Eric Anholt2013-03-051-1/+1
* glsl: add support for ARB_texture_multisampleChris Forbes2013-03-021-0/+1
* glsl: Add infrastructure for ARB_shading_language_packingMatt Turner2013-01-251-0/+1
* glsl/standalone_scaffolding: Add stub for _mesa_warning()Chad Versace2013-01-241-0/+18
* mesa: Add ARB_ES3_compatibility flag.Paul Berry2012-12-061-0/+1
* glsl: add ARB_texture_cube_map_array support (v2)Dave Airlie2012-11-091-0/+1
* mesa: don't always enable OES_standard_derivativesMarek Olšák2012-10-311-0/+1
* glsl: Scaffolding for ARB_shader_bit_encoding.Olivier Galibert2012-06-071-0/+1
* glsl: report errors via GL_ARB_debug_outputDylan Noblesmith2012-05-021-0/+6
* glsl: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-031-0/+1
* mesa: Remove ARB_draw_buffers extension enable flagIan Romanick2011-10-041-1/+0
* glsl: Silence several "warning: unused parameter"Ian Romanick2011-09-091-0/+1
* glsl: Make sure that Extensions.dummy_true is set to trueIan Romanick2011-08-241-0/+2
* glsl: Move functions into standalone_scaffolding.cpp for later reuse.Paul Berry2011-07-221-0/+91