| Commit message (Collapse) | Author | Age | Files | Lines |
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v2 [mattst88]:
- Rebase.
- #define GL_ARB_texture_query_lod to 1.
- Remove comma after ir_lod in ir.h for MSVC.
- Handled ir_lod in ir_hv_accept.cpp, ir_rvalue_visitor.cpp,
opt_tree_grafting.cpp.
- Rename textureQueryLOD to textureQueryLod, see
https://www.khronos.org/bugzilla/show_bug.cgi?id=821
- Fix ir_reader of (lod ...).
v3 [mattst88]:
- Rename textureQueryLod to textureQueryLOD, pending resolution of
Khronos 821.
- Add ir_lod case to ir_to_mesa.cpp.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This ends up reusing the dynamic ID support, so a silly enum gets to go
away. We don't assign good IDs to different messages yet, but at least
that's tractable now.
Reviewed-by: Jordan Justen <[email protected]>
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V2: - emit `sample` parameter properly for multisample texelFetch()
- fix spurious whitespace change
- introduce a new opcode ir_txf_ms rather than overloading the
existing ir_txf further. This makes doing the right thing in
the driver somewhat simpler.
V3: - fix weird whitespace
V4: - don't forget to include the new opcode in tex_opcode_strs[]
(thanks Kenneth for spotting this)
Signed-off-by: Chris Forbes <[email protected]>
[V2] Reviewed-by: Eric Anholt <[email protected]>
[V2] Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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A subsequent patch will add mesa/main/imports.c as a dependency to the
compiler, which in turn requires that _mesa_warning() be defined.
The real definition of _mesa_warning() is in mesa/main/errors.c, but to
pull that file into the standalone scaffolding would require transitively
pulling in the dispatch tables.
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Paul Berry <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Adding this now makes it easier to develop and test GLES3 features, since we
can do initial development and testing using desktop GL. Later GLSL compiler
patches check for either ctx->Extensions.ARB_ES3_compatibility or
_mesa_is_gles3 to allow certain features (i.e., "#version 300 es").
[v2, idr]: Just edits to the commit message.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Carl Worth <[email protected]>
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This adds all the new builtins + the new sampler types,
and hooks them up if the extension is supported.
v2: fix missing signatures for grad/lod
fix missing textureSize clarifications
fix compare vs starts with usage
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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For Intel, expose it only if gen >= 4.
For Gallium, expose it only if PIPE_CAP_SM3 is advertised.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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That adds support for activating the extension. It doesn't actually
*do* anything yet, of course.
Signed-off-by: Olivier Galibert <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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This extension introduces a new sampler type: samplerExternalOES.
texture2D (and texture2DProj) can be used to do a texture look up in an
external texture.
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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All drivers in Mesa have supported this extension for eons. This
extension is an optional features in desktop OpenGL (via
GL_ARB_draw_buffers) and OpenGL ES 2.x (via GL_NV_draw_buffers).
The extension is not usable in OpenGL ES 1.x. There is no
glDrawBuffers* entry point in OpenGL ES 1.x contexts, and glGet*v
generate errors when MAX_DRAW_BUFFERS or DRAW_BUFFERi is queried.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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This patch moves the following functions from main.cpp (the main cpp
file for the standalone executable that is used to create the built-in
functions) to standalone_scaffolding.cpp, so that they can be re-used
in other standalone executables:
- initialize_context()*
- _mesa_new_shader()
- _mesa_reference_shader()
*initialize_context contained some code that was specific to main.cpp,
so it was split into two functions: initialize_context() (which
remains in main.cpp), and initialize_context_from_defaults() (which is
in standalone_scaffolding.cpp).
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