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src
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glsl
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shader_enums.h
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Author
Age
Files
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*
nir: Use a system value for gl_PrimitiveIDIn.
Kenneth Graunke
2015-09-29
1
-1
/
+1
*
glsl/cs: Add gl_NumWorkGroups as a system value
Jordan Justen
2015-09-29
1
-0
/
+1
*
glsl: add SYSTEM_VALUE_VERTEX_CNT
Rob Clark
2015-09-17
1
-0
/
+6
*
glsl: shader-enum to name debug fxns
Rob Clark
2015-09-16
1
-0
/
+53
*
glsl/cs: Add gl_WorkGroupID variable
Jordan Justen
2015-09-13
1
-0
/
+1
*
glsl/cs: Add gl_LocalInvocationID variable
Jordan Justen
2015-09-13
1
-0
/
+9
*
mesa: Move gl_vert_attrib from mtypes.h to shader_enums.h
Jason Ekstrand
2015-09-01
1
-0
/
+108
*
mesa: Move varying slots and FS output names to shader_enums.h
Eric Anholt
2015-08-18
1
-0
/
+98
*
glsl: add tessellation shader defines and built-in variables.
Fabian Bieler
2015-07-23
1
-1
/
+12
*
mesa: add tessellation shader enums
Fabian Bieler
2015-07-23
1
-3
/
+5
*
nir: Move gl_shader_stage enum from mtypes.h to shader_enums.h.
Kenneth Graunke
2015-04-10
1
-0
/
+17
*
nir: Fix #include guards in shader_enums.h.
Kenneth Graunke
2015-04-10
1
-3
/
+3
*
mesa: Make a shared header for 3D pipeline enum / #defines.
Eric Anholt
2015-04-01
1
-0
/
+170