summaryrefslogtreecommitdiffstats
path: root/src/glsl/shader_enums.h
Commit message (Expand)AuthorAgeFilesLines
* nir: Use a system value for gl_PrimitiveIDIn.Kenneth Graunke2015-09-291-1/+1
* glsl/cs: Add gl_NumWorkGroups as a system valueJordan Justen2015-09-291-0/+1
* glsl: add SYSTEM_VALUE_VERTEX_CNTRob Clark2015-09-171-0/+6
* glsl: shader-enum to name debug fxnsRob Clark2015-09-161-0/+53
* glsl/cs: Add gl_WorkGroupID variableJordan Justen2015-09-131-0/+1
* glsl/cs: Add gl_LocalInvocationID variableJordan Justen2015-09-131-0/+9
* mesa: Move gl_vert_attrib from mtypes.h to shader_enums.hJason Ekstrand2015-09-011-0/+108
* mesa: Move varying slots and FS output names to shader_enums.hEric Anholt2015-08-181-0/+98
* glsl: add tessellation shader defines and built-in variables.Fabian Bieler2015-07-231-1/+12
* mesa: add tessellation shader enumsFabian Bieler2015-07-231-3/+5
* nir: Move gl_shader_stage enum from mtypes.h to shader_enums.h.Kenneth Graunke2015-04-101-0/+17
* nir: Fix #include guards in shader_enums.h.Kenneth Graunke2015-04-101-3/+3
* mesa: Make a shared header for 3D pipeline enum / #defines.Eric Anholt2015-04-011-0/+170