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glsl
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program.h
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Author
Age
Files
Lines
*
mesa/glsl: Separate parsing logic from _mesa_get_uniform_location.
Paul Berry
2013-02-04
1
-0
/
+4
*
linker: Make linker_{error,warning} generally available
Ian Romanick
2011-08-02
1
-0
/
+8
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-1
/
+1
*
glsl: Include main/core.h.
Chia-I Wu
2010-08-24
1
-7
/
+1
*
mesa: Free old linked shaders when relinking new shaders.
Eric Anholt
2010-08-18
1
-1
/
+1
*
Merge remote branch 'origin/master' into glsl2
Eric Anholt
2010-07-26
1
-2
/
+2
*
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
Eric Anholt
2010-06-30
1
-33
/
+1
*
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
Eric Anholt
2010-06-30
1
-20
/
+2
*
glsl2: Start integrating ir_to_mesa.cpp into shader_api.h
Eric Anholt
2010-06-25
1
-0
/
+4
*
glsl2: Use Mesa types instead of duping them into our program.h.
Eric Anholt
2010-06-25
1
-78
/
+2
*
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
2010-06-24
1
-0
/
+155