Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 2010-10-13 | 1 | -1/+1 |
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* | glsl: Include main/core.h. | Chia-I Wu | 2010-08-24 | 1 | -7/+1 |
| | | | | Make glsl include only main/core.h from core mesa. | ||||
* | mesa: Free old linked shaders when relinking new shaders. | Eric Anholt | 2010-08-18 | 1 | -1/+1 |
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* | Merge remote branch 'origin/master' into glsl2 | Eric Anholt | 2010-07-26 | 1 | -2/+2 |
| | | | | | | | | | | | This pulls in multiple i965 driver fixes which will help ensure better testing coverage during development, and also gets past the conflicts of the src/mesa/shader -> src/mesa/program move. Conflicts: src/mesa/Makefile src/mesa/main/shaderapi.c src/mesa/main/shaderobj.h | ||||
* | glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program. | Eric Anholt | 2010-06-30 | 1 | -33/+1 |
| | | | | This avoids more allocation and shuffling of data around. | ||||
* | glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *. | Eric Anholt | 2010-06-30 | 1 | -20/+2 |
| | | | | | This saves recompiling at link time. gl_shader->ir is made a pointer so that we don't have to bring exec_list into mtypes.h. | ||||
* | glsl2: Start integrating ir_to_mesa.cpp into shader_api.h | Eric Anholt | 2010-06-25 | 1 | -0/+4 |
| | | | | | | The compiler is now called by the driver, and generates program instructions. Parameter lists are still not set up, so the driver chokes on it shortly thereafter. | ||||
* | glsl2: Use Mesa types instead of duping them into our program.h. | Eric Anholt | 2010-06-25 | 1 | -78/+2 |
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* | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | 2010-06-24 | 1 | -0/+155 |