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* glsl: Include main/core.h.Chia-I Wu2010-08-241-7/+1
* mesa: Free old linked shaders when relinking new shaders.Eric Anholt2010-08-181-1/+1
* Merge remote branch 'origin/master' into glsl2Eric Anholt2010-07-261-2/+2
* glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.Eric Anholt2010-06-301-33/+1
* glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.Eric Anholt2010-06-301-20/+2
* glsl2: Start integrating ir_to_mesa.cpp into shader_api.hEric Anholt2010-06-251-0/+4
* glsl2: Use Mesa types instead of duping them into our program.h.Eric Anholt2010-06-251-78/+2
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-241-0/+155