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path: root/src/glsl/program.h
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* glsl: expose build_program_resource_list functionTapani Pälli2015-07-011-0/+4
* mesa: Move the common _mesa_glsl_compile_shader() code to glsl/.Eric Anholt2013-06-211-2/+14
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
* mesa/glsl: Separate parsing logic from _mesa_get_uniform_location.Paul Berry2013-02-041-0/+4
* linker: Make linker_{error,warning} generally availableIan Romanick2011-08-021-0/+8
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-1/+1
* glsl: Include main/core.h.Chia-I Wu2010-08-241-7/+1
* mesa: Free old linked shaders when relinking new shaders.Eric Anholt2010-08-181-1/+1
* Merge remote branch 'origin/master' into glsl2Eric Anholt2010-07-261-2/+2
* glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.Eric Anholt2010-06-301-33/+1
* glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.Eric Anholt2010-06-301-20/+2
* glsl2: Start integrating ir_to_mesa.cpp into shader_api.hEric Anholt2010-06-251-0/+4
* glsl2: Use Mesa types instead of duping them into our program.h.Eric Anholt2010-06-251-78/+2
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-241-0/+155