| Commit message (Expand) | Author | Age | Files | Lines |
* | glsl: Fixed vectorize pass vs. texture lookups. | Aras Pranckevicius | 2014-08-14 | 1 | -0/+13 |
* | mesa: Make unreachable macro take a string argument. | Matt Turner | 2014-07-01 | 1 | -2/+1 |
* | glsl: Try vectorizing when seeing a repeated assignment to a channel. | Kenneth Graunke | 2014-04-11 | 1 | -0/+1 |
* | glsl: Clean up "unused parameter" warnings | Ian Romanick | 2014-03-28 | 1 | -1/+1 |
* | glsl: Don't vectorize horizontal expressions. | Matt Turner | 2014-02-28 | 1 | -0/+15 |
* | glsl: Do not vectorize vector array dereferences. | Matt Turner | 2014-02-11 | 1 | -0/+14 |
* | glsl: Expand non-expr & non-swizzle scalar rvalues in vectorizing. | Matt Turner | 2014-01-31 | 1 | -6/+8 |
* | glsl: Avoid combining statements from different basic blocks. | Matt Turner | 2014-01-27 | 1 | -0/+35 |
* | glsl: Set proper swizzle when a channel is missing in vectorizing. | Matt Turner | 2014-01-27 | 1 | -4/+13 |
* | glsl: Vectorize multiple scalar assignments | Matt Turner | 2014-01-21 | 1 | -0/+319 |