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path: root/src/glsl/opt_function_inlining.cpp
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* glsl: Eliminate ambiguity between function ins/outs and shader ins/outsPaul Berry2013-01-241-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch replaces the three ir_variable_mode enums: - ir_var_in - ir_var_out - ir_var_inout with the following five: - ir_var_shader_in - ir_var_shader_out - ir_var_function_in - ir_var_function_out - ir_var_function_inout This eliminates a frustrating ambiguity: it used to be impossible to tell whether an ir_var_{in,out} variable was a shader in/out or a function in/out without seeing where the variable was declared in the IR. This complicated some optimization and lowering passes, and would have become a problem for implementing varying structs. In the lisp-style serialization of GLSL IR to strings performed by ir_print_visitor.cpp and ir_reader.cpp, I've retained the names "in", "out", and "inout" for function parameters, to avoid introducing code churn to the src/glsl/builtins/ir/ directory. Note: a couple of comments in the code seemed to indicate that we were planning for a possible future in which geometry shaders could have shader-scope inout variables. Our GLSL grammar rejects shader-scope inout variables, and I've been unable to find any evidence in the GLSL standards documents (or extensions) that this will ever be allowed, so I've eliminated these comments. Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Put a bunch of optimization visitors under anonymous namespaces.Eric Anholt2012-06-111-0/+3
| | | | | | | | | | | | | | | | | Because these classes are used entirely from their own source files and not from separate DSOs, the linker gets to produce massively less code. This cuts about 13k of text in the libdricore case. In the non-libdricore case, the additional linkage information allows the compiler to inline some code, so libglsl.a size actually increases by about 300 bytes. For a dricore build, improves shader_runner runtime on glsl-fs-copy-propagation-texcoords-1 by 0.21% +/- 0.03% (n=353574, outliers removed). No statistically significant difference with n=322 on glslparsertest on a yofrankie shader intended to test compiler performance. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Convert ir_call to be a statement rather than a value.Kenneth Graunke2012-04-021-57/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Aside from ir_call, our IR is cleanly split into two classes: - Statements (typeless; used for side effects, control flow) - Values (deeply nestable, pure, typed expression trees) Unfortunately, ir_call confused all this: - For void functions, we placed ir_call directly in the instruction stream, treating it as an untyped statement. Yet, it was a subclass of ir_rvalue, and no other ir_rvalue could be used in this way. - For functions with a return value, ir_call could be placed in arbitrary expression trees. While this fit naturally with the source language, it meant that expressions might not be pure, making it difficult to transform and optimize them. To combat this, we always emitted ir_call directly in the RHS of an ir_assignment, only using a temporary variable in expression trees. Many passes relied on this assumption; the acos and atan built-ins violated it. This patch makes ir_call a statement (ir_instruction) rather than a value (ir_rvalue). Non-void calls now take a ir_dereference of a variable, and store the return value there---effectively a call and assignment rolled into one. They cannot be embedded in expressions. All expression trees are now pure, without exception. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Remove unneeded headers.Stéphane Marchesin2011-10-041-1/+0
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* glsl: Use insert_before for lists instead of open coding itIan Romanick2011-03-081-4/+1
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* glsl: Function signatures cannot have NULL return typeIan Romanick2011-03-081-1/+1
| | | | | The return type can be void, and this is the case where a `_ret_val' variable should not be declared.
* glsl: Introduce a new "const_in" variable mode.Kenneth Graunke2011-01-311-0/+1
| | | | | | | | This annotation is for an "in" function parameter for which it is only legal to pass constant expressions. The only known example of this, currently, is the textureOffset functions. This should never be used for globals.
* Convert everything from the talloc API to the ralloc API.Kenneth Graunke2011-01-311-3/+3
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* glsl: Fix Doxygen tag \file in recently renamed filesChad Versace2010-11-171-1/+1
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* glsl: Rename various ir_* files to lower_* and opt_*.Kenneth Graunke2010-11-151-0/+424
This helps distinguish between lowering passes, optimization passes, and other compiler code.