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* glsl: Add an optimization pass to flatten simple nested if blocks.Kenneth Graunke2013-04-041-0/+103
GLBenchmark 2.7's shaders contain conditional blocks like: if (x) { if (y) { ... } } where the outer conditional's then clause contains exactly one statement (the nested if) and there are no else clauses. This can easily be optimized into: if (x && y) { ... } This saves a few instructions in GLBenchmark 2.7: total instructions in shared programs: 11833 -> 11649 (-1.55%) instructions in affected programs: 8234 -> 8050 (-2.23%) It also helps CS:GO slightly (-0.05%/-0.22%). More importantly, however, it simplifies the control flow graph, which could enable other optimizations. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]>