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* glsl: Don't allow array splitting on function arguments.Eric Anholt2012-04-191-1/+17
| | | | | | | | | | | This is the reason the declaration member existed in the reference visitor, but I didn't copy the code from structure splitting that avoided setting it. This wasn't currently a problem, because we don't allow splitting of in/out variables. But that would be nice to change some day. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Rename the "whole_array_access" member in array splitting.Eric Anholt2012-04-191-11/+15
| | | | | | | This was carried over from structure splitting, without thinking about whether the name still made sense in this context. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Fix up a comment explaining what a visitor class does.Eric Anholt2012-04-191-1/+4
| | | | | | | Ken noted that some of the "actual work" was happening in the caller of this class. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Use the column_types() helper method.Eric Anholt2012-04-191-2/+1
| | | | | | Ken noted this in a review of this patch that I pushed early. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Remove unused mem_ctx field from ir_array_splitting_visitor.Kenneth Graunke2012-04-181-1/+0
| | | | | | | | Vinson reported that we failed to initialize this, which would lead to all kinds of crashes if we actually used it. Since we don't use it, we may as well just delete the broken code. Signed-off-by: Kenneth Graunke <[email protected]>
* glsl: Extend the array splitting optimization pass to matrices.Eric Anholt2012-04-111-11/+18
| | | | | | | | | | | | | | This should fit in well with our lower_mat_op_to_vec code: now, in addition to having expressions on each column of a matrix, we also split the columns to separate variables so they can be tracked individually by the copy propagation, dead code, and other passes. This optimizes out some more code generation in unigine and gstreamer shaders. Total instructions: 269342 -> 269270 14/2148 programs affected (0.7%) 2226 -> 2154 instructions in affected programs (3.2% reduction)
* glsl: Add an array splitting pass.Eric Anholt2012-04-111-0/+377
I've had this code laying around almost done for a long time. The idea is like opt_structure_splitting, that we've got a bunch of transforms at the GLSL IR level that only understand scalars and vectors, which just skip complicated dereferences. While driver backends may manage some optimization after they split matrices up themselves, it would be better to bring all of our optimization to bear on the problem. While I wasn't expecting changes quite yet, a few programs end up winning: a gstreamer convolution shader, and the Humus dynamic branching demo: Total instructions: 269430 -> 269342 3/2148 programs affected (0.1%) 1498 -> 1410 instructions in affected programs (5.9% reduction)