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path: root/src/glsl/opt_algebraic.cpp
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* glsl: Optimize (not A) and (not B) into not (A or B).Matt Turner2013-10-251-0/+9
* glsl: Optimize (not A) or (not B) into not (A and B).Matt Turner2013-10-251-0/+12
* glsl: Optimize -(-expr) into expr.Matt Turner2013-10-211-0/+10
* glsl: Optimize abs(-expr) and abs(abs(expr)) into abs(expr).Matt Turner2013-10-211-0/+18
* glsl: Use saved values instead of recomputing them.Matt Turner2013-10-211-8/+4
* glsl: Optimize mul(a, -1) into neg(a).Matt Turner2013-10-161-0/+23
* glsl: Add support for new bit built-ins in ARB_gpu_shader5.Matt Turner2013-05-061-3/+3
* glsl: Optimize ir_triop_lrp(x, y, a) with a = 0.0f or 1.0fMatt Turner2013-02-281-0/+11
* glsl: Convert mix() to use a new ir_triop_lrp opcode.Kenneth Graunke2013-02-281-3/+3
* glsl: Transform dot product by a basis vector into a swizzleMatt Turner2012-06-121-0/+24
* glsl: Check for zero vectors in ir_binop_dotMatt Turner2012-06-121-0/+7
* glsl: Put a bunch of optimization visitors under anonymous namespaces.Eric Anholt2012-06-111-0/+4
* Convert everything from the talloc API to the ralloc API.Kenneth Graunke2011-01-311-1/+1
* glsl: fix matrix type check in ir_algebraicAras Pranckevicius2010-11-301-2/+2
* glsl: Add ir_quadop_vector expressionIan Romanick2010-11-191-1/+1
* glsl: Eliminate assumptions about size of ir_expression::operandsIan Romanick2010-11-191-0/+1
* glsl: Fix Doxygen tag \file in recently renamed filesChad Versace2010-11-171-1/+1
* glsl: Refactor is_vec_{zero,one} to be methods of ir_constantIan Romanick2010-11-161-68/+4
* glsl: Rename various ir_* files to lower_* and opt_*.Kenneth Graunke2010-11-151-0/+474