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* nir/lower_clip: add missing writemask on storeRob Clark2016-01-011-0/+1
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* glsl: tidy up struct with a single memberTimothy Arceri2015-12-303-5/+3
| | | | | | | | | | | There used to be more members but they now share other fields in order to keep memory use low. Also making the naming more generic will allow us to reuse the field for explicit byte offsets within blocks for ARB_enhanced_layouts. Reviewed-by: Edward O'Callaghan <[email protected]>
* nir/builder: Add an init function that creates a simple shader for youJason Ekstrand2015-12-292-16/+21
| | | | | | | | | | | A hugely common case when using nir_builder is to have a shader with a single function called main. This adds a helper that gives you just that. This commit also makes us use it in the NIR control-flow unit tests as well as tgsi_to_nir and prog_to_nir. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Connor Abbott <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* nir: Teach nir_opt_algebraic about adding and subtracting the same thingKristian Høgsberg Kristensen2015-12-291-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | This optimizes a + b - b to just a. Modest shader-db results (BDW): total instructions in shared programs: 7842452 -> 7841862 (-0.01%) instructions in affected programs: 61938 -> 61348 (-0.95%) total loops in shared programs: 2131 -> 2131 (0.00%) helped: 263 HURT: 0 GAINED: 0 LOST: 0 but the optimization turns gl_VertexID - gl_BaseVertexARB into just a reference to SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, which the i965 hardware supports natively. That means we can avoid using the internal vertex buffer for gl_BaseVertexARB in this case. Reviewed-by: Eduardo Lima Mitev <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: Add core mesa support for GL_ARB_shader_draw_parametersKristian Høgsberg Kristensen2015-12-293-0/+30
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* nir: Remove function overload in control flow testAaron Watry2015-12-291-2/+1
| | | | | | | Fixes make check. Signed-off-by: Aaron Watry <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Get rid of function overloadsJason Ekstrand2015-12-2846-311/+239
| | | | | | | | | | | | | | | | | When Connor originally drafted NIR, he copied the same function+overload system that GLSL IR had with a few names changed. However, this double-indirection is not really needed and has only served to confuse people. Instead, let's just have functions which may not have unique names and may or may not have an implementation. If someone wants to do overload resolving, they can hav a hash table based function+overload system in the overload resolving pass. There's no good reason to keep it in core NIR. Reviewed-by: Connor Abbott <[email protected]> Acked-by: Kenneth Graunke <[email protected]> ir3 bits are Reviewed-by: Rob Clark <[email protected]>
* nir/print: print variable constant-initializersRob Clark2015-12-231-0/+53
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* nir: Add a glsl_vec_type() helper.Kenneth Graunke2015-12-222-0/+7
| | | | | | | | I need access to glsl_type::vec2_type from C. Wrapping vec() also gives us access to vec3 if we need it. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* nir: Use writemasked store_vars in glsl_to_nir.Kenneth Graunke2015-12-222-32/+10
| | | | | | | | | | | | | | | | | | | | | | | | Instead of performing the read-modify-write cycle in glsl->nir, we can simply emit a partial writemask. For locals, nir_lower_vars_to_ssa will do the equivalent read-modify-write cycle for us, so we continue to get the same SSA values we had before. Because glsl_to_nir calls nir_lower_outputs_to_temporaries, all outputs are shadowed with temporary values, and written out as whole vectors at the end of the shader. So, most consumers will still not see partial writemasks. However, nir_lower_outputs_to_temporaries bails for tessellation control shader outputs. So those remain actual variables, and stores to those variables now get a writemask. nir_lower_io passes that through. This means that TCS outputs should actually work now. This is a functional change for tessellation control shaders. v2: Relax the nir_validate assert to allow partial writemasks. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Add a writemask to store intrinsics.Kenneth Graunke2015-12-229-19/+54
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Tessellation control shaders need to be careful when writing outputs. Because multiple threads can concurrently write the same output variables, we need to only write the exact components we were told. Traditionally, for sub-vector writes, we've read the whole vector, updated the temporary, and written the whole vector back. This breaks down with concurrent access. This patch prepares the way for a solution by adding a writemask field to store_var intrinsics, as well as the other store intrinsics. It then updates all produces to emit a writemask of "all channels enabled". It updates nir_lower_io to copy the writemask to output store intrinsics. Finally, it updates nir_lower_vars_to_ssa to handle partial writemasks by doing a read-modify-write cycle (which is safe, because local variables are specific to a single thread). This should have no functional change, since no one actually emits partial writemasks yet. v2: Make nir_validate momentarily assert that writemasks cover the complete value - we shouldn't have partial writemasks yet (requested by Jason Ekstrand). v3: Fix accidental SSBO change that arose from merge conflicts. v4: Don't try to handle writemasks in ir3_compiler_nir - my code for indirects was likely wrong, and TTN doesn't generate partial writemasks today anyway. Change them to asserts as requested by Rob Clark. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> [v3]
* nir: remove field only used in GLSL IR when assigning varying locationsTimothy Arceri2015-12-222-10/+0
| | | | | | | | | | This field is used as a flag to optimise out any varyings that don't have a matching varying on the other side of the interface. The value should be the same for all varyings (except for SSO but we can't optimise those) by the time they reach nir and are no longer be needed. Acked-by: Jason Ekstrand <[email protected]>
* glsl: fix count_attribute_slots to allow for different 64-bit handlingDave Airlie2015-12-192-6/+17
| | | | | | | | | | | | | So vertex shader input attributes are handled different than internal varyings between shader stages, dvec3 and dvec4 only count as one slot for vertex attributes, but for internal varyings, they count as 2. This patch comments all the uses of this API to clarify what we pass in, except one which needs further investigation Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl/fp64: add helper for dual slot double detection.Dave Airlie2015-12-191-0/+8
| | | | | | | | | | | | | The old function didn't work for matrices, and we need this in other places to fix some other problems, so move to a helper in glsl type and fix the one user so far. A dual slot double is one that has 3 or 4 components in it's base type. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Oded Gabbay <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* nir: Delete bany, ball, fany, fall.Matt Turner2015-12-182-11/+0
| | | | | | | | | | | As in the previous patches, these can be implemented as any(v) -> any_nequal(v, false) all(v) -> all_equal(v, true) and their removal simplifies the code in the next patch. Reviewed-by: Ian Romanick <[email protected]>
* glsl: Remove ir_unop_any.Matt Turner2015-12-181-18/+0
| | | | | | | The GLSL IR to TGSI/Mesa IR paths for any_nequal have the same optimizations the ir_unop_any paths had. Reviewed-by: Ian Romanick <[email protected]>
* nir/lower_system_values: Refactor and use the builder.Jason Ekstrand2015-12-151-29/+31
| | | | | | | | | Now that we have a helper in the builder for system values and a helper in core NIR to get the intrinsic opcode, there's really no point in having things split out into a helper function. This commit "modernizes" this pass to use helpers better and look more like newer passes. Reviewed-by: Eric Anholt <[email protected]>
* nir/builder: Add a load_system_value helperJason Ekstrand2015-12-152-10/+15
| | | | | | While we're at it, go ahead and make nir_lower_clip use it. Reviewed-by: Eric Anholt <[email protected]>
* nir/lower_system_values: Stop supporting non-SSAJason Ekstrand2015-12-151-8/+6
| | | | | | The one user of this (i965) only ever calls it while in SSA form. Reviewed-by: Eric Anholt <[email protected]>
* nir: Fix number of indices on shared variable store intrinsics.Kenneth Graunke2015-12-141-1/+1
| | | | | | | | | | | | | Shared variables and input reworks landed around the same time. Presumably, this was some sort of mistake in rebase conflict resolution. This really only affects the num_indices field in nir_intrinsic_infos, which is rarely used. However, it's used by the printer. Found by inspection. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: silence uninitialized warningTimothy Arceri2015-12-111-1/+1
| | | | Reviewed-by: Rob Clark <[email protected]>
* nir: Get rid of *_indirect variants of input/output load/store intrinsicsJason Ekstrand2015-12-108-185/+107
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There is some special-casing needed in a competent back-end. However, they can do their special-casing easily enough based on whether or not the offset is a constant. In the mean time, having the *_indirect variants adds special cases a number of places where they don't need to be and, in general, only complicates things. To complicate matters, NIR had no way to convdert an indirect load/store to a direct one in the case that the indirect was a constant so we would still not really get what the back-ends wanted. The best solution seems to be to get rid of the *_indirect variants entirely. This commit is a bunch of different changes squashed together: - nir: Get rid of *_indirect variants of input/output load/store intrinsics - nir/glsl: Stop handling UBO/SSBO load/stores differently depending on indirect - nir/lower_io: Get rid of load/store_foo_indirect - i965/fs: Get rid of load/store_foo_indirect - i965/vec4: Get rid of load/store_foo_indirect - tgsi_to_nir: Get rid of load/store_foo_indirect - ir3/nir: Use the new unified io intrinsics - vc4: Do all uniform loads with byte offsets - vc4/nir: Use the new unified io intrinsics - vc4: Fix load_user_clip_plane crash - vc4: add missing src for store outputs - vc4: Fix state uniforms - nir/lower_clip: Update to the new load/store intrinsics - nir/lower_two_sided_color: Update to the new load intrinsic NIR and i965 changes are Reviewed-by: Kenneth Graunke <[email protected]> NIR indirect declarations and vc4 changes are Reviewed-by: Eric Anholt <[email protected]> ir3 changes are Reviewed-by: Rob Clark <[email protected]> NIR changes are Acked-by: Rob Clark <[email protected]>
* nir: Add nir intrinsics for shared variable atomic operationsJordan Justen2015-12-092-0/+94
| | | | | | | | | v3: * Update min/max based on latest SSBO code (Iago) Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: Replace atomic_ssbo and ssbo_atomic with atomicJordan Justen2015-12-091-8/+8
| | | | | | | | | | | | | | | | | The atomic functions can also be used with shared variables in compute shaders. When lowering the intrinsic in lower_ubo_reference, we still create an SSBO specific intrinsic since SSBO accesses can be indirectly addressed, whereas all compute shader shared variable live in a single shared variable area. v2: * Also remove the _internal suffix from ssbo atomic intrinsic names (Iago) Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* nir: Translate glsl shared var store intrinsic to nir intrinsicJordan Justen2015-12-092-1/+35
| | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* nir: Translate glsl shared var load intrinsic to nir intrinsicJordan Justen2015-12-092-0/+30
| | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* nir: Optimize useless comparisons against true/false.Matt Turner2015-12-081-2/+4
| | | | | | | | | | Reviewed-by: Jason Ekstrand <[email protected]> [v1] Reviewed-by: Eric Anholt <[email protected]> [v1] v2: Move new rule to Boolean simplification section Add a a@bool != true simplification Suggested-by: Neil Roberts <[email protected]>
* nir/lower_io: Pass the builder and type_size into get_io_offsetJason Ekstrand2015-12-031-15/+15
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* Remove Sun CC specific code.Jose Fonseca2015-12-021-8/+0
| | | | | Reviewed-by: Matt Turner <[email protected]> Acked-by: Alan Coopersmith <[email protected]>
* glsl: Rename safe_reverse -> reverse_safe.Matt Turner2015-12-012-6/+6
| | | | | | To match existing foreach_in_list_reverse_safe. Reviewed-by: Francisco Jerez <[email protected]>
* nir: remove recursive inclusion in builtin_type_macros.hEmil Velikov2015-11-291-2/+0
| | | | | | | The header is already included by glsl_types.{cpp,h}. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* nir: remove unneeded includeEmil Velikov2015-11-291-1/+0
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: include what we want/needEmil Velikov2015-11-251-1/+1
| | | | | | | | Swap core.h with macros.h, as the latter provides the required MAX2 macro. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir/lower_tex: Add support for lowering texture swizzleJason Ekstrand2015-11-232-0/+80
| | | | Reviewed-by: Connor Abbott <[email protected]>
* nir: Add a tex_instr_is_query helperJason Ekstrand2015-11-231-0/+25
| | | | Reviewed-by: Connor Abbott <[email protected]>
* nir: Add a ssa_def_rewrite_uses_after helperJason Ekstrand2015-11-232-0/+51
| | | | Reviewed-by: Connor Abbott <[email protected]>
* nir: Use instr/if_rewrite in nir_ssa_def_rewrite_usesJason Ekstrand2015-11-231-12/+4
| | | | | | | nir_ssa_def_rewrite_uses is one of the older helpers in NIR and predated both of those. Now it can be substantially simplified. Reviewed-by: Connor Abbott <[email protected]>
* nir/validate: Validated dests after sourcesJason Ekstrand2015-11-231-9/+9
| | | | | | | | | | | | | Previously, if someone accidentally made an instruction that refers to its own SSA destination, the validator wouldn't catch it. The reason for this is that it validated the destination too early and, by the time it got to the source, the destination SSA value was already added to the set of seen SSA values so it would assume that it came from some previous instruction. By moving destination validation to be after source validation, the SSA value is not in the list of seen values and the validator will catch self-referential instructions. Reviewed-by: Connor Abbott <[email protected]>
* nir/lower_tex: Set the dest_type for txs instructionsJason Ekstrand2015-11-231-0/+1
| | | | Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir/lower_tex: Report progressJason Ekstrand2015-11-232-5/+16
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir: s/nir_type_unsigned/nir_type_uintJason Ekstrand2015-11-235-44/+44
| | | | | | | | | | | v2: do the same in tgsi_to_nir (Samuel) v3: added missing cases after rebase (Iago) v4: Add a blank space after '#' in one of the comments (Matt) Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* nir/builder: only read meaningful channels in nir_swizzle()Connor Abbott2015-11-231-1/+1
| | | | | | | | | | This way the caller doesn't have to initialize all 4 channels when they aren't using them. v2: Fix signed/unsigned comparison warning (Iago) Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* nir: Add support for gl_HelperInvocation system value.Matt Turner2015-11-202-0/+5
| | | | Reviewed-by: Tapani Pälli <[email protected]>
* nir: Add nir_texop_samples_identical opcodeIan Romanick2015-11-193-1/+13
| | | | | | | | | | | This is the NIR analog to GLSL IR ir_samples_identical. v2: Don't add the second nir_tex_src_ms_index parameter. Suggested by Ken and Jason. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* nir: add nir_ssa_for_alu_src()Rob Clark2015-11-192-4/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Using something like: numer = nir_ssa_for_src(bld, alu->src[0].src, nir_ssa_alu_instr_src_components(alu, 0)); for alu src's with swizzle, like: vec1 ssa_10 = intrinsic load_uniform () () (0, 0) vec2 ssa_11 = intrinsic load_uniform () () (1, 0) vec2 ssa_2 = udiv ssa_10.xx, ssa_11 ends up turning into something like: vec1 ssa_10 = intrinsic load_uniform () () (0, 0) vec2 ssa_11 = intrinsic load_uniform () () (1, 0) vec2 ssa_13 = imov ssa_10 ... because nir_ssa_for_src() ignore's the original nir_alu_src's swizzle. Instead for alu instructions, nir_src_for_alu_src() should be used to ensure the original alu src's swizzle doesn't get lost in translation: vec1 ssa_10 = intrinsic load_uniform () () (0, 0) vec2 ssa_11 = intrinsic load_uniform () () (1, 0) vec2 ssa_13 = imov ssa_10.xx ... v2: check for abs/neg, and re-use existing nir_alu_src Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: fix missing increments of num_inputs/num_outputsRob Clark2015-11-192-0/+4
| | | | | | | | | | | Note: not quite perfect, we should use type_size vfunc (in compiler_options or nir_shader?) to determine how much we increment num_inputs/outputs/uniforms. But we don't have that yet, so let's at least fix things for the existing users of these passes. Signed-off-by: Rob Clark <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* nir/print: show # of uniforms/inputs/outputsRob Clark2015-11-191-0/+4
| | | | Signed-off-by: Rob Clark <[email protected]>
* nir/print: show shader name/label if setRob Clark2015-11-191-0/+6
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: add nir_var_all enumRob Clark2015-11-193-1/+6
| | | | | | | | | Otherwise, passing -1 gets you: error: invalid conversion from 'int' to 'nir_variable_mode' [-fpermissive] Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: fix constant folding of bfiConnor Abbott2015-11-191-2/+2
| | | | Reviewed-by: Edward O'Callaghan <[email protected]>