summaryrefslogtreecommitdiffstats
path: root/src/glsl/nir
Commit message (Expand)AuthorAgeFilesLines
...
* nir: Properly invalidate metadata in nir_lower_global_vars_to_local().Kenneth Graunke2015-11-031-0/+3
* nir: Unexpose _impl versions of copy_prop and dceJason Ekstrand2015-11-033-4/+2
* nir: add shader_clock intrinsicEmil Velikov2015-10-302-0/+14
* nir: Copy "patch" flag from ir_variable to nir_variable.Kenneth Graunke2015-10-283-2/+5
* nir: Add intrinsics for tessellation shader system values.Kenneth Graunke2015-10-282-7/+14
* glsl: keep track of intra-stage indices for atomicsTimothy Arceri2015-10-273-9/+22
* nir: Add opcodes for saturated vector math.Eric Anholt2015-10-232-0/+51
* nir: Constify nir_gs_count_verticesJason Ekstrand2015-10-212-2/+2
* nir/info: Add more information about geometry shadersJason Ekstrand2015-10-212-0/+16
* glsl: add is_array_of_arrays() helperTimothy Arceri2015-10-211-0/+5
* mesa: replace UsesClipDistance with ClipDistanceArraySizeMarek Olšák2015-10-201-1/+2
* nir/info: Add a few bits of info for fragment shadersJason Ekstrand2015-10-192-0/+23
* nir/info: Add compute shader local size to nir_shader_infoJason Ekstrand2015-10-192-0/+12
* nir/info: Move the GS info into a stage-specific info unionJason Ekstrand2015-10-192-8/+18
* mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.hJason Ekstrand2015-10-191-0/+17
* nir: Add a label to nir_shader_infoJason Ekstrand2015-10-193-0/+7
* nir: remove dependency on glslRob Clark2015-10-164-1/+2785
* glsl: move half<->float convertion to utilRob Clark2015-10-161-0/+1
* glsl: couple shader_enums cleanupsRob Clark2015-10-162-0/+15
* nir: add atomic lowering support for AoATimothy Arceri2015-10-171-10/+12
* nir: wrapper for glsl_type arrays_of_arrays_size()Timothy Arceri2015-10-172-0/+8
* nir: Get the number of SSBOs and UBOs rightIago Toral Quiroga2015-10-161-2/+2
* nir/glsl: Use shader_prog->Name for naming the NIR shaderJason Ekstrand2015-10-151-1/+1
* nir: Add helpers for creating variables and adding them to listsJason Ekstrand2015-10-153-34/+92
* mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocksIago Toral Quiroga2015-10-141-1/+1
* nir: split SSBO min/max atomic instrinsics into signed/unsigned versionsIago Toral Quiroga2015-10-142-6/+22
* glsl: move shader_enums into nirRob Clark2015-10-093-1/+682
* nir/instr_set: remove unnecessary check in nir_instrs_equal()Connor Abbott2015-10-091-2/+1
* nir: make nir_instrs_equal() staticConnor Abbott2015-10-092-3/+1
* nir/cse: use the instruction set APIConnor Abbott2015-10-091-115/+23
* nir: add an instruction set APIConnor Abbott2015-10-092-0/+349
* nir: constify instruction comparison functionsConnor Abbott2015-10-092-4/+4
* nir: constify nir_ssa_alu_instr_src_components()Connor Abbott2015-10-091-1/+1
* nir: split out instruction comparison functionsConnor Abbott2015-10-094-181/+236
* nir: Add a function to determine if a source is dynamically uniformNeil Roberts2015-10-092-0/+30
* nir/sweep: Reparent the shader nameJason Ekstrand2015-10-081-0/+2
* glsl: reduce memory footprint of uniform_storage structTimothy Arceri2015-10-051-2/+2
* nir: Add a nir_shader_info::has_transform_feedback_varyings flag.Kenneth Graunke2015-10-042-0/+5
* nir: Introduce new nir_intrinsic_load_per_vertex_input intrinsics.Kenneth Graunke2015-10-043-6/+52
* nir/lower_io: Make get_io_offset() return a nir_ssa_def * for indirects.Kenneth Graunke2015-10-041-42/+20
* nir: Add a nir_foreach_variable macroJason Ekstrand2015-10-027-18/+21
* nir: Move GS data to nir_shader_infoJason Ekstrand2015-10-024-14/+11
* nir: Add a a nir_shader_info structJason Ekstrand2015-10-023-0/+53
* nir/glsl: Take a gl_shader_program and a stage rather than a gl_shaderJason Ekstrand2015-10-022-3/+8
* nir: Fix uninitialized 'progress' variable in nir_lower_system_values.Chris Wilson2015-10-021-1/+1
* nir/remove_phis: handle trivial back-edgesConnor Abbott2015-10-021-0/+19
* nir: Allow nir_lower_io() to only lower one type of variable.Kenneth Graunke2015-10-012-4/+18
* nir: Don't set dest in SSBO store glsl_to_nir conversionJordan Justen2015-09-291-1/+0
* nir: Use a system value for gl_PrimitiveIDIn.Kenneth Graunke2015-09-293-1/+10
* nir: Convert SYSTEM_VALUE_NUM_WORK_GROUPS to a nir intrinsicJordan Justen2015-09-292-0/+5