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path: root/src/glsl/nir/shader_enums.h
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* glsl/enums: Add an enum for Vulkan instance indexJason Ekstrand2016-01-261-0/+7
* Merge remote-tracking branch 'mattst88/nir-lower-pack-unpack' into vulkanJason Ekstrand2016-01-251-8/+8
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| * glsl: Restore Mesa-style to shader_enums.c/h.Matt Turner2016-01-191-8/+8
* | Merge ../mesa into vulkanKristian Høgsberg Kristensen2016-01-081-1/+22
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| * glsl: Move _mesa_shader_stage_to_string/abbrev to shader_enums.cKristian Høgsberg Kristensen2016-01-081-0/+20
| * glsl: optionally declare gl_FragCoord & gl_FrontFacing as system valuesMarek Olšák2016-01-081-1/+2
* | Merge remote-tracking branch 'mesa-public/master' into vulkanJason Ekstrand2015-12-291-0/+20
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| * mesa: Add core mesa support for GL_ARB_shader_draw_parametersKristian Høgsberg Kristensen2015-12-291-0/+20
* | shader_enums: Add enums for gl_GlobalInvocationID and gl_LocalInvocationIndexJason Ekstrand2015-12-151-0/+2
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* glsl: add gl_HelperInvocation system valueIlia Mirkin2015-11-121-0/+1
* mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.hJason Ekstrand2015-10-191-0/+17
* glsl: couple shader_enums cleanupsRob Clark2015-10-161-0/+7
* glsl: move shader_enums into nirRob Clark2015-10-091-0/+476