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path: root/src/glsl/nir/nir_lower_io.c
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* nir: add missing type to type_size_vec4()Timothy Arceri2015-08-051-0/+2
* nir/nir_lower_io: Add vec4 supportIago Toral Quiroga2015-08-031-19/+68
* glsl/types: add new subroutine type (v3.2)Dave Airlie2015-07-231-0/+2
* nir: add nir_var_shader_storageIago Toral Quiroga2015-07-141-3/+6
* nir: Get rid of the array elements parameter on load/store intrinsicsJason Ekstrand2015-05-201-2/+0
* nir/lower_io: Add a assign_locations function that sorts by [in]direct useJason Ekstrand2015-03-191-0/+71
* nir/lower_io: Make variable location assignment a manual operationJason Ekstrand2015-03-191-12/+2
* nir: Use a list instead of a hash_table for inputs, outputs, and uniformsJason Ekstrand2015-03-191-8/+5
* nir: add missing GLSL_TYPE_DOUBLE case in type_size()Brian Paul2015-02-191-0/+1
* nir: Use pointers for nir_src_copy and nir_dest_copyJason Ekstrand2015-01-261-4/+4
* nir: Make an easier helper for setting up SSA defs.Eric Anholt2015-01-221-7/+4
* nir: Stop using designated initializersJason Ekstrand2015-01-211-7/+2
* nir: Make load_const SSA-onlyJason Ekstrand2015-01-151-6/+2
* nir: Call nir_metadata_preserve more placesJason Ekstrand2015-01-151-0/+3
* nir: Add gpu_shader5 interpolation intrinsicsJason Ekstrand2015-01-151-10/+6
* nir: Vectorize intrinsicsJason Ekstrand2015-01-151-89/+26
* nir: Add a pass for lowering input/output loads/storesJason Ekstrand2015-01-151-0/+391