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src
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glsl
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nir
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glsl_to_nir.cpp
Commit message (
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Author
Age
Files
Lines
*
nir: Translate memory barrier intrinsics from GLSL IR.
Francisco Jerez
2015-05-12
1
-0
/
+4
*
nir: Translate image load, store and atomic intrinsics from GLSL IR.
Francisco Jerez
2015-05-12
1
-11
/
+115
*
nir: Add and use initializer #defines for nir_src and nir_dest
Jason Ekstrand
2015-05-08
1
-1
/
+1
*
nir: Don't produce nir_op_flog from GLSL IR
Ian Romanick
2015-05-08
1
-1
/
+1
*
nir: Don't produce nir_op_fexp from GLSL IR
Ian Romanick
2015-05-08
1
-1
/
+1
*
nir: Allocate dereferences out of their parent instruction or deref.
Kenneth Graunke
2015-04-07
1
-22
/
+25
*
glsl: Remove never used sin_reduced/cos_reduced.
Matt Turner
2015-04-06
1
-6
/
+0
*
nir: Fix typo.
Matt Turner
2015-03-24
1
-1
/
+1
*
nir: Handle mixed scalar/vector arguments to logical and/or/xor.
Matt Turner
2015-03-24
1
-18
/
+21
*
nir: Use a list instead of a hash_table for inputs, outputs, and uniforms
Jason Ekstrand
2015-03-19
1
-3
/
+3
*
nir: Only do gl_FrontFacing workaround in glsl_to_nir for the FS.
Kenneth Graunke
2015-03-08
1
-1
/
+2
*
nir: Plumb the shader stage into glsl_to_nir().
Kenneth Graunke
2015-03-08
1
-6
/
+8
*
nir: Add native_integers to nir_shader_compiler_options.
Kenneth Graunke
2015-03-08
1
-6
/
+5
*
nir: Try to make sense of the nir_shader_compiler_options code.
Kenneth Graunke
2015-03-08
1
-26
/
+2
*
nir: Delete nir_shader::user_structures and num_user_structures.
Kenneth Graunke
2015-03-08
1
-11
/
+0
*
nir: Introduce nir_intrinsic_discard_if.
Kenneth Graunke
2015-02-24
1
-2
/
+8
*
nir: Conditionalize the POW reconstruction on shader compiler options.
Eric Anholt
2015-02-18
1
-0
/
+3
*
nir: Add a nir_shader_compiler_options struct pointed to by the shaders.
Eric Anholt
2015-02-18
1
-1
/
+22
*
nir: Make gl_FrontFacing a system_value
Jason Ekstrand
2015-02-14
1
-2
/
+8
*
nir: Replace assert(0) with unreachable().
Matt Turner
2015-02-10
1
-7
/
+7
*
nir: Make an easier helper for setting up SSA defs.
Eric Anholt
2015-01-22
1
-10
/
+4
*
nir: Replace assert(0) with unreachable().
Matt Turner
2015-01-21
1
-38
/
+19
*
nir/tex_instr: Add a nir_tex_src struct and dynamically allocate the src array
Jason Ekstrand
2015-01-15
1
-18
/
+18
*
nir/variable: Remove the constant_value field
Jason Ekstrand
2015-01-15
1
-4
/
+2
*
nir: Make load_const SSA-only
Jason Ekstrand
2015-01-15
1
-10
/
+2
*
nir: Use a source for uniform buffer indices instead of an index
Jason Ekstrand
2015-01-15
1
-4
/
+4
*
nir: Make texture instruction names more consistent
Jason Ekstrand
2015-01-15
1
-2
/
+2
*
nir/glsl: Emit abs, neg, and sat operations instead of source modifiers
Jason Ekstrand
2015-01-15
1
-6
/
+3
*
nir/glsl: Add support for gpu_shader5 interpolation instrinsics
Jason Ekstrand
2015-01-15
1
-1
/
+79
*
nir: Vectorize intrinsics
Jason Ekstrand
2015-01-15
1
-47
/
+13
*
nir/glsl: Generate SSA NIR
Jason Ekstrand
2015-01-15
1
-129
/
+117
*
nir/glsl: Don't allocate a state_slots array for 0 state slots
Jason Ekstrand
2015-01-15
1
-6
/
+12
*
nir: Use an integer index for specifying structure fields
Jason Ekstrand
2015-01-15
1
-1
/
+4
*
nir: Make array deref direct vs. indirect an enum
Jason Ekstrand
2015-01-15
1
-1
/
+2
*
nir: Differentiate between signed and unsigned versions of find_msb
Jason Ekstrand
2015-01-15
1
-3
/
+19
*
nir/glsl: Add support for coarse and fine derivatives
Jason Ekstrand
2015-01-15
1
-2
/
+6
*
nir/glsl: Add support for saturate
Jason Ekstrand
2015-01-15
1
-0
/
+5
*
nir: add a glsl-to-nir pass
Connor Abbott
2015-01-15
1
-0
/
+1755