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src
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glsl
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nir
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glsl_to_nir.cpp
Commit message (
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Author
Age
Files
Lines
*
nir: Use a source for uniform buffer indices instead of an index
Jason Ekstrand
2015-01-15
1
-4
/
+4
*
nir: Make texture instruction names more consistent
Jason Ekstrand
2015-01-15
1
-2
/
+2
*
nir/glsl: Emit abs, neg, and sat operations instead of source modifiers
Jason Ekstrand
2015-01-15
1
-6
/
+3
*
nir/glsl: Add support for gpu_shader5 interpolation instrinsics
Jason Ekstrand
2015-01-15
1
-1
/
+79
*
nir: Vectorize intrinsics
Jason Ekstrand
2015-01-15
1
-47
/
+13
*
nir/glsl: Generate SSA NIR
Jason Ekstrand
2015-01-15
1
-129
/
+117
*
nir/glsl: Don't allocate a state_slots array for 0 state slots
Jason Ekstrand
2015-01-15
1
-6
/
+12
*
nir: Use an integer index for specifying structure fields
Jason Ekstrand
2015-01-15
1
-1
/
+4
*
nir: Make array deref direct vs. indirect an enum
Jason Ekstrand
2015-01-15
1
-1
/
+2
*
nir: Differentiate between signed and unsigned versions of find_msb
Jason Ekstrand
2015-01-15
1
-3
/
+19
*
nir/glsl: Add support for coarse and fine derivatives
Jason Ekstrand
2015-01-15
1
-2
/
+6
*
nir/glsl: Add support for saturate
Jason Ekstrand
2015-01-15
1
-0
/
+5
*
nir: add a glsl-to-nir pass
Connor Abbott
2015-01-15
1
-0
/
+1755