Commit message (Expand) | Author | Age | Files | Lines | ||
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* | glsl2: Preprocessed source doesn't need to live past compile time. | Kenneth Graunke | 2010-06-30 | 1 | -4/+1 | |
* | glsl2: Steal the live IR and free the rest of the junk. | Kenneth Graunke | 2010-06-30 | 1 | -0/+11 | |
* | glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program. | Eric Anholt | 2010-06-30 | 1 | -2/+2 | |
* | glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *. | Eric Anholt | 2010-06-30 | 1 | -25/+22 | |
* | glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler | Ian Romanick | 2010-06-29 | 1 | -0/+2 | |
* | glsl_type: Add _mesa_glsl_release_types to release all type related storage | Ian Romanick | 2010-06-29 | 1 | -0/+1 | |
* | glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizations | Ian Romanick | 2010-06-28 | 1 | -0/+7 | |
* | glsl2: Use the parser state as the talloc context for dead code elimination. | Eric Anholt | 2010-06-25 | 1 | -1/+1 | |
* | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | 2010-06-24 | 1 | -0/+256 |