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path: root/src/glsl/main.cpp
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* mesa: Store gl_shader_stage enum in gl_shader objects.Paul Berry2014-01-081-0/+1
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-1/+1
* glsl_compiler: Always log the compiler diagnosticsIan Romanick2013-10-071-1/+3
* glsl_compiler: Set max GLSL version on the command lineIan Romanick2013-10-071-12/+173
* glsl_compiler: Use no_argument instead of 0 in getopt_long optionsIan Romanick2013-10-071-5/+5
* glsl: Switch to the new built-in function module.Kenneth Graunke2013-09-091-1/+1
* glsl: Bump standalone compiler versions to 3.30.Kenneth Graunke2013-08-251-1/+1
* mesa: Move the common _mesa_glsl_compile_shader() code to glsl/.Eric Anholt2013-06-211-58/+1
* glsl: Remove ir_print_visitor.h includes and usageEric Anholt2013-06-211-1/+0
* glsl: Pass struct shader_compiler_options into do_common_optimization.Kenneth Graunke2013-05-121-1/+3
* glsl: Bump standalone compiler versions to 1.50.Kenneth Graunke2013-03-201-1/+1
* glcpp: Accept pointer to GL context rather than just the API versionCarl Worth2013-01-111-1/+1
* glsl: Create builtin function profiles for GLSL 3.00 ES.Paul Berry2012-12-061-0/+1
* glsl: Record in gl_shader whether the shader uses GLSL ES.Paul Berry2012-12-061-0/+1
* mesa: Rename API_OPENGL to API_OPENGL_COMPAT.Paul Berry2012-11-291-1/+1
* mesa/glsl: rename preprocess to glcpp_preprocessDave Airlie2012-09-151-1/+1
* glsl: Add doxygen explaining what main.cpp is for.Eric Anholt2012-04-241-0/+9
* glsl: Make the standalone compiler accept '.glsl' files.Kenneth Graunke2012-04-171-1/+1
* glsl: Let the builtin compiler process GLSL 1.40 shaders.Eric Anholt2012-03-151-3/+3
* glsl: Add uniform_locations_assigned parameter to do_dead_code opt passIan Romanick2011-10-251-1/+1
* glsl: remove an unnecessary header includeChia-I Wu2011-08-211-1/+0
* mesa: Ensure that gl_shader_program::InfoLog is never NULLIan Romanick2011-08-021-0/+1
* glsl: Move functions into standalone_scaffolding.cpp for later reuse.Paul Berry2011-07-221-57/+3
* glsl: Flagged extension EXT_texture3D as "supported" in the builtin compiler.Paul Berry2011-06-231-0/+1
* Use C-style system headers in C++ code to avoid issues with std:: namespaceIan Romanick2011-02-211-2/+0
* glsl: Ensure that all GLSL versions are supported in the stand-alone compilerIan Romanick2011-01-311-0/+6
* Convert everything from the talloc API to the ralloc API.Kenneth Graunke2011-01-311-12/+12
* Merge branch 'draw-instanced'Brian Paul2011-01-151-0/+1
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| * glsl: add support for system values and GL_ARB_draw_instancedBrian Paul2010-12-081-0/+1
* | glsl: fix implicit int to bool warningBrian Paul2011-01-141-1/+1
* | glsl: Make builtin_compiler portable for non-unices.José Fonseca2011-01-121-31/+28
* | glsl: Use do_common_optimization in the standalone compiler.Kenneth Graunke2010-11-251-20/+1
|/
* glsl: Improve usage message for glsl_compilerChad Versace2010-11-171-9/+19
* glsl: Slightly change the semantic of _LinkedShadersIan Romanick2010-10-141-1/+12
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-6/+6
* glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri2010-09-081-1/+1
* glsl: Support GLSL ES in the standalone compile.Chia-I Wu2010-09-081-1/+3
* glsl: Require a context in _mesa_glsl_parse_state.Chia-I Wu2010-09-081-6/+41
* glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.Kenneth Graunke2010-09-071-1/+1
* glsl2: Add module to perform simple loop unrollingIan Romanick2010-09-031-1/+2
* glsl2: Perform initial bits of loop analysis during compilationIan Romanick2010-09-031-0/+5
* mesa: Free old linked shaders when relinking new shaders.Eric Anholt2010-08-181-1/+5
* glsl2: Add constant propagation.Eric Anholt2010-08-091-0/+1
* glsl2: Clean-up two 'unused variable' warningsIan Romanick2010-08-021-0/+3
* glsl2: Add new tree grafting optimization pass.Eric Anholt2010-07-311-0/+1
* glsl2: Make the dead code handler make its own talloc context.Eric Anholt2010-07-271-1/+1
* glsl2: Add optimization pass for algebraic simplifications.Eric Anholt2010-07-271-0/+1
* glsl2: Fix standalone compiler to not crash horribly.Kenneth Graunke2010-07-221-41/+4
* linker: Link built-in functions instead of including them in every shaderIan Romanick2010-07-211-0/+4
* glsl2: Implement utility routine to talloc reparent an IR treeIan Romanick2010-07-201-9/+1