Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program. | Eric Anholt | 2010-06-30 | 1 | -2/+2 |
* | glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *. | Eric Anholt | 2010-06-30 | 1 | -25/+22 |
* | glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler | Ian Romanick | 2010-06-29 | 1 | -0/+2 |
* | glsl_type: Add _mesa_glsl_release_types to release all type related storage | Ian Romanick | 2010-06-29 | 1 | -0/+1 |
* | glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizations | Ian Romanick | 2010-06-28 | 1 | -0/+7 |
* | glsl2: Use the parser state as the talloc context for dead code elimination. | Eric Anholt | 2010-06-25 | 1 | -1/+1 |
* | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | 2010-06-24 | 1 | -0/+256 |