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* glsl2: Add gl_MaxTextureCoordsIan Romanick2010-07-011-0/+1
* glsl2: Preprocessed source doesn't need to live past compile time.Kenneth Graunke2010-06-301-4/+1
* glsl2: Steal the live IR and free the rest of the junk.Kenneth Graunke2010-06-301-0/+11
* glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.Eric Anholt2010-06-301-2/+2
* glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.Eric Anholt2010-06-301-25/+22
* glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compilerIan Romanick2010-06-291-0/+2
* glsl_type: Add _mesa_glsl_release_types to release all type related storageIan Romanick2010-06-291-0/+1
* glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizationsIan Romanick2010-06-281-0/+7
* glsl2: Use the parser state as the talloc context for dead code elimination.Eric Anholt2010-06-251-1/+1
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-241-0/+256