Commit message (Collapse) | Author | Age | Files | Lines | |
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* | glsl: Use ir_var_temporary for compiler generated temporaries | Ian Romanick | 2014-09-30 | 1 | -1/+1 |
| | | | | | | | | | | These few places were using ir_var_auto for seemingly no reason. The names were not added to the symbol table. No change Valgrind massif results for a trimmed apitrace of dota2. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> | ||||
* | glsl: Hide many classes local to individual .cpp files in anon namespaces. | Eric Anholt | 2013-09-23 | 1 | -0/+4 |
| | | | | | | | | This gives the compiler the chance to inline and not export class symbols even in the absence of LTO. Saves about 60kb on disk. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> | ||||
* | Convert everything from the talloc API to the ralloc API. | Kenneth Graunke | 2011-01-31 | 1 | -1/+1 |
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* | glsl: Remove unnecessary header. | Vinson Lee | 2010-10-01 | 1 | -1/+0 |
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* | glsl: Add a lowering pass for texture projection. | Eric Anholt | 2010-09-30 | 1 | -0/+100 |