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src
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glsl
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loop_unroll.cpp
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Author
Age
Files
Lines
*
mesa/glsl: new compiler option EmitNoIndirectSampler
Tapani Pälli
2015-06-30
1
-0
/
+12
*
glsl: Skip loop-too-large heuristic if indexing arrays of a certain size
Kenneth Graunke
2014-11-06
1
-1
/
+12
*
glsl: Use typed foreach_in_list instead of foreach_list.
Matt Turner
2014-07-01
1
-4
/
+2
*
glsl: Ignore loop-too-large heuristic if there's bad variable indexing.
Kenneth Graunke
2014-04-11
1
-3
/
+58
*
glsl: Rename loop_unroll_count::fail to "nested_loop."
Kenneth Graunke
2014-04-11
1
-4
/
+5
*
glsl: Pass gl_shader_compiler_optimizations to unroll_loops().
Kenneth Graunke
2014-04-11
1
-7
/
+13
*
glsl: Clean up "unused parameter" warnings
Ian Romanick
2014-03-28
1
-3
/
+3
*
glsl/loops: Get rid of lower_bounded_loops and ir_loop::normative_bound.
Paul Berry
2013-12-09
1
-3
/
+0
*
glsl/loops: Stop creating normatively bound loops in loop_controls.
Paul Berry
2013-12-09
1
-4
/
+23
*
glsl/loops: Get rid of loop_variable_state::max_iterations.
Paul Berry
2013-12-09
1
-3
/
+3
*
glsl/loops: Simplify loop unrolling logic by breaking into functions.
Paul Berry
2013-12-09
1
-108
/
+184
*
glsl: Hide many classes local to individual .cpp files in anon namespaces.
Eric Anholt
2013-09-23
1
-0
/
+3
*
glsl: Refine the loop instruction counting.
Eric Anholt
2012-03-08
1
-12
/
+36
*
glsl: Avoid excessive loop unrolling.
Mathias Fröhlich
2012-02-09
1
-0
/
+15
*
Convert everything from the talloc API to the ralloc API.
Kenneth Graunke
2011-01-31
1
-2
/
+2
*
glsl: Unroll loops with conditional breaks anywhere (not just the end)
7.10-branchpoint
Luca Barbieri
2010-12-09
1
-46
/
+68
*
glsl: Consider the "else" branch when looking for loop breaks.
Kenneth Graunke
2010-12-09
1
-1
/
+1
*
glsl: Clean up code by adding a new is_break() function.
Kenneth Graunke
2010-12-09
1
-6
/
+11
*
glsl2: fix signed/unsigned comparison warning
Brian Paul
2010-10-12
1
-1
/
+1
*
loop_unroll: unroll loops with (lowered) breaks
Luca Barbieri
2010-09-13
1
-4
/
+89
*
glsl: add several EmitNo* options, and MaxUnrollIterations
Luca Barbieri
2010-09-08
1
-4
/
+6
*
glsl2: Add module to perform simple loop unrolling
Ian Romanick
2010-09-03
1
-0
/
+100