Commit message (Collapse) | Author | Age | Files | Lines | |
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* | glsl: Use the new DECLARE_R[Z]ALLOC_CXX_OPERATORS in a bunch of places. | Kenneth Graunke | 2013-09-21 | 1 | -36/+2 |
| | | | | | | | | | This eliminates a lot of boilerplate and should be 100% equivalent. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Ian Romanick <[email protected]> | ||||
* | Convert everything from the talloc API to the ralloc API. | Kenneth Graunke | 2011-01-31 | 1 | -16/+12 |
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* | exec_list: replace class with struct | Brian Paul | 2010-09-03 | 1 | -1/+1 |
| | | | | To match the definition below. | ||||
* | exec_node: Add insert_before that inserts an entire list | Ian Romanick | 2010-09-03 | 1 | -0/+23 |
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* | exec_list: Add pop_head | Ian Romanick | 2010-09-03 | 1 | -0/+17 |
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* | glsl2: Fix spelling of "sentinel." | Eric Anholt | 2010-07-29 | 1 | -16/+16 |
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* | exec_list: Fix foreach_list_safe. | Kenneth Graunke | 2010-07-19 | 1 | -11/+5 |
| | | | | | | | | It now works correctly when nodes are removed, as it was originally intended to do; it no longer processes nodes added to the list before the current node, nor those added immediately after the current node. This matches the behavior of Linux's list_for_each_safe. | ||||
* | exec_list: Add a new replace_with method. | Kenneth Graunke | 2010-07-14 | 1 | -0/+11 |
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* | glsl2: Add foreach_list_safe which works even when mutating the list. | Kenneth Graunke | 2010-07-09 | 1 | -0/+14 |
| | | | | | | | | In particular, with foreach_list_safe, one can remove and free the current node without crashes; if new nodes are added after the current node, they will be properly visited as well. Signed-off-by: Ian Romanick <[email protected]> | ||||
* | exec_list: Add method to append one complete list to another | Ian Romanick | 2010-07-07 | 1 | -0/+24 |
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* | glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *. | Eric Anholt | 2010-06-30 | 1 | -0/+19 |
| | | | | | This saves recompiling at link time. gl_shader->ir is made a pointer so that we don't have to bring exec_list into mtypes.h. | ||||
* | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | 2010-06-24 | 1 | -0/+403 |