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path:
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src
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glsl
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list.h
Commit message (
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Author
Age
Files
Lines
*
glsl: Add typed foreach_in_list_safe macro.
Matt Turner
2014-07-01
1
-0
/
+9
*
glsl: Add typed foreach_in_list/_reverse macros.
Matt Turner
2014-07-01
1
-0
/
+10
*
glsl: Add an exec_node_init() function, usable from C.
Matt Turner
2014-06-10
1
-0
/
+7
*
glsl: Make foreach macros usable from C by adding struct keyword.
Matt Turner
2014-06-10
1
-11
/
+11
*
glsl: Make exec_list members just wrap the C API.
Matt Turner
2014-06-10
1
-77
/
+13
*
glsl: Make exec_node members just wrap the C API.
Matt Turner
2014-06-10
1
-27
/
+11
*
glsl: Add C API for exec_list.
Matt Turner
2014-06-10
1
-0
/
+141
*
glsl: Add C API for exec_node.
Matt Turner
2014-06-10
1
-0
/
+82
*
glsl: Move definition of exec_list member functions out of the struct.
Matt Turner
2014-06-10
1
-108
/
+127
*
glsl: Move definition of exec_node member functions out of the struct.
Matt Turner
2014-06-10
1
-62
/
+83
*
glsl: Remove exec_list iterators now that nothing uses them.
Kenneth Graunke
2014-01-13
1
-64
/
+0
*
glsl: Use a new foreach_two_lists macro for walking two lists at once.
Kenneth Graunke
2014-01-13
1
-0
/
+16
*
glsl: Use the new DECLARE_R[Z]ALLOC_CXX_OPERATORS in a bunch of places.
Kenneth Graunke
2013-09-21
1
-36
/
+2
*
Convert everything from the talloc API to the ralloc API.
Kenneth Graunke
2011-01-31
1
-16
/
+12
*
exec_list: replace class with struct
Brian Paul
2010-09-03
1
-1
/
+1
*
exec_node: Add insert_before that inserts an entire list
Ian Romanick
2010-09-03
1
-0
/
+23
*
exec_list: Add pop_head
Ian Romanick
2010-09-03
1
-0
/
+17
*
glsl2: Fix spelling of "sentinel."
Eric Anholt
2010-07-29
1
-16
/
+16
*
exec_list: Fix foreach_list_safe.
Kenneth Graunke
2010-07-19
1
-11
/
+5
*
exec_list: Add a new replace_with method.
Kenneth Graunke
2010-07-14
1
-0
/
+11
*
glsl2: Add foreach_list_safe which works even when mutating the list.
Kenneth Graunke
2010-07-09
1
-0
/
+14
*
exec_list: Add method to append one complete list to another
Ian Romanick
2010-07-07
1
-0
/
+24
*
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
Eric Anholt
2010-06-30
1
-0
/
+19
*
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
2010-06-24
1
-0
/
+403