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* glsl: Assign locations for uniforms in UBOs using the std140 rules.Eric Anholt2012-07-201-0/+3
| | | | | | Fixes piglit layout-std140. Reviewed-by: Ian Romanick <[email protected]>
* glsl: Merge the lists of uniform blocks into the linked shader program.Eric Anholt2012-07-201-0/+6
| | | | | | This attempts error-checking, but the layout isn't done yet. Reviewed-by: Ian Romanick <[email protected]>
* glsl: Set initial values for uniforms in the linkerIan Romanick2012-05-231-0/+3
| | | | | | | | | | | | | | v2: Fix handling of arrays-of-structure. Thanks to Eric Anholt for pointing this out. v3: Minor comment change based on feedback from Ken. Fixes piglit glsl-1.20/execution/uniform-initializer/fs-structure-array and glsl-1.20/execution/uniform-initializer/vs-structure-array. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* ralloc: Make rewrite_tail increase "start" by the new text's length.Kenneth Graunke2012-02-281-1/+1
| | | | | | | | | | | | | | | | | | Both callers of rewrite_tail immediately compute the new total string length by adding the (known) length of the existing string plus the length of the newly appended text. Unfortunately, callers generally won't know the length of the new text, as it's printf-formatted. Since ralloc already computes this length, it makes sense to add it in and save the caller the effort. This simplifies both existing callers, but more importantly, will allow for cheap-appending in the next commit. v2: The link_uniforms code needs both the old and new length. Apply the obvious fix (which sadly makes it less of a cleanup). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> [v1] Acked-by: José Fonseca <[email protected]> [v1]
* linker: Track uniform locations to new tracking structuresIan Romanick2011-11-071-0/+3
| | | | | | | This is just the infrastructure and the code. It's not used yet. Signed-off-by: Ian Romanick <[email protected]> Tested-by: Tom Stellard <[email protected]>
* linker: Make invalidate_variable_locations available outside the compilation ↵Ian Romanick2011-11-071-0/+4
| | | | | | | unit Signed-off-by: Ian Romanick <[email protected]> Tested-by: Tom Stellard <[email protected]>
* linker: Add uniform_field_visitor class to process leaf fields of a uniformIan Romanick2011-10-251-0/+43
| | | | | Signed-off-by: Ian Romanick <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* linker: Make linker_{error,warning} generally availableIan Romanick2011-08-021-3/+0
| | | | | | | | | | linker_warning is a new function. It's identical to linker_error except that it doesn't set LinkStatus=false and it prepends "warning: " on messages instead of "error: ". Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* linker: Make linker_error set LinkStatus to falseIan Romanick2011-08-021-1/+1
| | | | | | | | | | | | Remove the other places that set LinkStatus to false since they all immediately follow a call to linker_error. The function linker_error was previously known as linker_error_printf. The name was changed because it may seem surprising that a printf function will set an error flag. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* linker: First bits of intrastage, intershader function linkingIan Romanick2010-07-191-0/+35
This handles the easy case of linking a function in a different compilation unit that doesn't call any functions or reference any global variables.