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src
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glsl
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linker.cpp
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Author
Age
Files
Lines
*
glsl/linker: Make update_array_sizes apply to just uniforms.
Paul Berry
2013-08-01
1
-3
/
+1
*
Move count_attribute_slots() out of the linker and into glsl_type.
Paul Berry
2013-08-01
1
-36
/
+1
*
glsl: Use a consistent technique for tracking link success/failure.
Paul Berry
2013-07-30
1
-61
/
+56
*
glsl: Add error message for intrastage interface block mismatch.
Paul Berry
2013-07-30
1
-1
/
+2
*
glsl: Remove bogus check on return value of link_uniform_blocks().
Paul Berry
2013-07-30
1
-4
/
+2
*
glsl: Cross-validate explicit binding points.
Kenneth Graunke
2013-07-18
1
-0
/
+19
*
glsl/linker: Use correct array length when linking inter-stage uniforms and v...
Fabian Bieler
2013-07-18
1
-1
/
+1
*
glsl/linker: eliminate unused and set-but-unused built-in varyings
Marek Olšák
2013-07-02
1
-2
/
+11
*
glsl/linker: check against varying limit after unused varyings are eliminated
Marek Olšák
2013-07-02
1
-0
/
+4
*
glsl/linker: link shaders in the opposite order (from fragment to vertex)
Marek Olšák
2013-07-02
1
-50
/
+58
*
mesa: renumber shader indices according to their placement in pipeline
Marek Olšák
2013-07-02
1
-8
/
+8
*
mesa: Use shared code for converting shader targets to short strings.
Eric Anholt
2013-06-21
1
-2
/
+2
*
glsl: Fix uniform buffer object counting.
Eric Anholt
2013-06-06
1
-2
/
+23
*
glsl linker: compare interface blocks during interstage linking
Kenneth Graunke
2013-05-23
1
-0
/
+6
*
glsl linker: compare interface blocks during intrastage linking
Jordan Justen
2013-05-23
1
-0
/
+6
*
glsl linker: remove interface block instance names
Jordan Justen
2013-05-23
1
-0
/
+6
*
glsl: Pass struct shader_compiler_options into do_common_optimization.
Kenneth Graunke
2013-05-12
1
-1
/
+1
*
mesa: move max texture image unit constants to gl_program_constants
Marek Olšák
2013-05-11
1
-4
/
+4
*
mesa: Disable validate_ir_tree() on release builds.
Eric Anholt
2013-03-25
1
-2
/
+0
*
Replace gl_frag_attrib enum with gl_varying_slot.
Paul Berry
2013-03-15
1
-1
/
+1
*
Replace gl_vert_result enum with gl_varying_slot.
Paul Berry
2013-03-15
1
-1
/
+1
*
mesa/glsl: Separate parsing logic from _mesa_get_uniform_location.
Paul Berry
2013-02-04
1
-0
/
+59
*
glsl: Calculate UBO data at link-time
Ian Romanick
2013-01-25
1
-18
/
+5
*
glsl: Add ir_variable::is_in_uniform_block predicate
Ian Romanick
2013-01-25
1
-1
/
+1
*
glsl: Eliminate ambiguity between function ins/outs and shader ins/outs
Paul Berry
2013-01-24
1
-17
/
+16
*
linker: Use helper variable sh
Ian Romanick
2013-01-18
1
-2
/
+2
*
glsl: Separate varying linking code to its own file.
Paul Berry
2013-01-08
1
-1124
/
+1
*
mesa: Add ALIGN() macro to main/macros.h.
Paul Berry
2013-01-08
1
-2
/
+0
*
glsl: avoid using gl context as a memory context
Dave Airlie
2012-12-15
1
-4
/
+5
*
glsl/linker: Pack between varyings.
Paul Berry
2012-12-14
1
-15
/
+35
*
glsl/linker: Pack within compound varyings.
Paul Berry
2012-12-14
1
-37
/
+56
*
glsl/linker: Sort varyings by packing class, then vector size.
Paul Berry
2012-12-14
1
-0
/
+104
*
glsl/linker: Subdivide the first phase of varying assignment.
Paul Berry
2012-12-14
1
-44
/
+163
*
glsl/linker: Defer recording transform feedback locations.
Paul Berry
2012-12-14
1
-55
/
+48
*
glsl: Create a field to store fractional varying locations.
Paul Berry
2012-12-14
1
-2
/
+4
*
glsl/linker: Make separate ir_variable field to mean "unmatched".
Paul Berry
2012-12-14
1
-4
/
+14
*
glsl/linker: Always invalidate shader ins/outs, even in corner cases.
Paul Berry
2012-12-14
1
-12
/
+31
*
glsl/lower_clip_distance: Update symbol table.
Paul Berry
2012-12-14
1
-2
/
+3
*
glsl: Fix linker checks for GLSL ES 3.00.
Paul Berry
2012-12-06
1
-7
/
+15
*
glsl: Record in gl_shader_program whether the program uses GLSL ES.
Paul Berry
2012-12-06
1
-0
/
+1
*
glsl: Clean up shading language mixing check for GLSL 3.00 ES.
Paul Berry
2012-12-06
1
-3
/
+11
*
mesa: Fix linker-assigned varying component counting since 8fb1e4a462
Eric Anholt
2012-11-17
1
-2
/
+1
*
glsl: Allow ir_if in the linker's move_non_declarations function.
Kenneth Graunke
2012-10-25
1
-0
/
+1
*
glsl: Reject linking shaders with too many uniform blocks.
Eric Anholt
2012-07-31
1
-0
/
+34
*
glsl: Assign locations for uniforms in UBOs using the std140 rules.
Eric Anholt
2012-07-20
1
-0
/
+2
*
glsl: Don't resize arrays in uniform blocks.
Eric Anholt
2012-07-20
1
-0
/
+7
*
glsl: Merge the lists of uniform blocks into the linked shader program.
Eric Anholt
2012-07-20
1
-4
/
+78
*
glsl: implement ARB_transform_feedback3 in the linker
Marek Olšák
2012-07-12
1
-15
/
+104
*
glsl: be more careful about counting varying vars in the linker
Brian Paul
2012-06-27
1
-1
/
+27
*
glsl: Implement the GLSL 1.30+ discard control flow rule in GLSL IR.
Eric Anholt
2012-05-14
1
-0
/
+11
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