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path: root/src/glsl/linker.cpp
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* glsl: remove extern "C" around #includesBrian Paul2014-12-161-2/+1
* linker: Assign varying locations geometry shader inputs for SSOIan Romanick2014-12-031-0/+15
* linker: Add carriage returns on several linker errorsAndres Gomez2014-11-181-20/+20
* linker: Add a missing space in an error messageNeil Roberts2014-11-131-1/+1
* glsl: Lower constant arrays to uniform arrays.Kenneth Graunke2014-11-061-0/+2
* glsl: Standardize names and fix typosAndres Gomez2014-10-241-2/+2
* linker: Rely on _mesa_clear_shader_program_data to clear link informationIan Romanick2014-10-241-14/+0
* glsl: Never put ir_var_temporary variables in the symbol tableIan Romanick2014-09-301-1/+3
* glsl: Make ir_variable::num_state_slots and ir_variable::state_slots privateIan Romanick2014-09-301-3/+4
* glsl: Make ir_variable::max_ifc_array_access privateIan Romanick2014-09-301-2/+3
* glsl: Check calloc return value in link_intrastage_shaders()Juha-Pekka Heikkila2014-09-231-4/+11
* Generate a warning when not writing gl_Position with GLES.Kalyan Kondapally2014-09-151-2/+9
* glsl: Add a lowering pass for gl_VertexIDIan Romanick2014-09-101-0/+3
* glsl/linker: Make get_main_function_signature publicIan Romanick2014-09-101-4/+5
* Linking fails when not writing gl_Position.Kalyan Kondapally2014-09-091-3/+3
* glsl: free uniform_map on failure path.Dave Airlie2014-09-021-1/+3
* glsl: Use UniformBooleanTrue value for uniform initializers.Matt Turner2014-08-181-1/+1
* mesa: move ShaderCompilerOptions into gl_constantsMarek Olšák2014-08-111-2/+2
* glsl: Make it possible to ignore built-ins when matching signatures.Kenneth Graunke2014-08-041-1/+2
* glsl: Use typed foreach_in_list_safe instead of foreach_list_safe.Matt Turner2014-07-011-3/+1
* glsl: Use typed foreach_in_list instead of foreach_list.Matt Turner2014-07-011-27/+23
* glsl: Validate vertex emission in geometry shaders.Iago Toral Quiroga2014-06-301-14/+134
* glsl: check _mesa_hash_table_create return value in link_uniform_blocksJuha-Pekka Heikkila2014-06-261-0/+2
* glsl/linker: initialize explicit uniform locationsTapani Pälli2014-06-161-0/+114
* mesa: Eliminate gl_shader_program::InternalSeparateShaderIan Romanick2014-05-021-2/+1
* mesa: Enable GL_EXT_separate_shader_objects for OpenGL ESIan Romanick2014-05-021-1/+2
* linker: Allow geometry shader without vertex shader for separable programsIan Romanick2014-05-021-1/+2
* linker: Assign varying locations for separable programsIan Romanick2014-05-021-3/+13
* glsl: Apply the link error conditions to GL_ARB_fragment_coord_conventionsAnuj Phogat2014-05-011-1/+6
* glsl: Link error if fs defines conflicting qualifiers for gl_FragCoordAnuj Phogat2014-05-011-0/+77
* glsl: Allow overlapping locations for vertex input attributesAnuj Phogat2014-05-011-15/+72
* glsl: Fix copy-paste error in linker_warning()Anuj Phogat2014-04-161-1/+1
* glsl: Drop do_common_optimization's max_unroll_iterations parameter.Kenneth Graunke2014-04-111-3/+1
* glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().Kenneth Graunke2014-04-081-1/+3
* glsl: Rewrite unrolled link_invalidate_variable_locations calls as a loopIan Romanick2014-03-121-11/+4
* glsl/linker: produce gl_shader_program Geom.InvocationsJordan Justen2014-02-201-0/+18
* glsl: Fix condition to generate shader link errorAnuj Phogat2014-02-181-4/+5
* glsl/linker: Count and check image resources.Francisco Jerez2014-02-121-0/+41
* glsl/cs: Prohibit mixing of compute and non-compute shaders.Paul Berry2014-02-051-0/+7
* mesa/cs: Handle compute shader local size during linking.Paul Berry2014-02-051-0/+64
* glsl/cs: Change some linker loops to use MESA_SHADER_FRAGMENT as a bound.Paul Berry2014-02-051-4/+4
* glsl/linker: Refactor in preparation for adding more shader stages.Paul Berry2014-01-211-75/+41
* glsl: Match unnamed record types across stages.Grigori Goronzy2014-01-211-0/+4
* glsl: Use a new foreach_two_lists macro for walking two lists at once.Kenneth Graunke2014-01-131-5/+4
* glsl: Convert piles of foreach_iter to the newer foreach_list macro.Kenneth Graunke2014-01-131-5/+4
* glsl: Index into ctx->Const.Program[] rather than using ad-hoc code.Paul Berry2014-01-091-35/+8
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-091-12/+12
* mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.Paul Berry2014-01-081-8/+8
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-31/+31
* mesa: Improve static error checking of arrays sized by MESA_SHADER_TYPES.Paul Berry2013-12-301-4/+10