index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
glsl
/
linker.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
glsl2: Don't assert in a couple of places when encountering sampler arrays.
Eric Anholt
2010-08-06
1
-4
/
+6
*
glsl2: Add a pass to convert exp and log to exp2 and log2.
Eric Anholt
2010-08-05
1
-0
/
+1
*
ir_structure_splitting: New pass to chop structures into their components.
Eric Anholt
2010-08-05
1
-0
/
+1
*
glsl2: Add a pass for removing unused functions.
Eric Anholt
2010-08-05
1
-0
/
+1
*
glsl2: Remove the shader_in/shader_out tracking separate from var->mode.
Eric Anholt
2010-08-04
1
-2
/
+0
*
glsl2: Use linked ir_constant_variable after linking, instead of unlinked.
Eric Anholt
2010-08-04
1
-1
/
+1
*
glsl2: Don't try to assign locations for samplers during linking.
Eric Anholt
2010-08-04
1
-0
/
+3
*
glsl2: Make the clone() method take a talloc context.
Eric Anholt
2010-08-04
1
-11
/
+14
*
glsl2: Give the path within src/mesa/ for headers instead of relying on -I.
Aras Pranckevicius
2010-08-02
1
-1
/
+1
*
glsl2: Do algebraic optimizations after linking as well.
Eric Anholt
2010-07-31
1
-0
/
+1
*
glsl2: Add new tree grafting optimization pass.
Eric Anholt
2010-07-31
1
-0
/
+1
*
glsl2: Fix spelling of "sentinel."
Eric Anholt
2010-07-29
1
-1
/
+1
*
glsl2: Fail linking where the FS reads a varying that the VS doesn't write.
Eric Anholt
2010-07-28
1
-7
/
+30
*
glsl2: Unmark unwritten varyings as varying.
Eric Anholt
2010-07-28
1
-0
/
+1
*
glsl2: Actually use the linked dead code eliminator.
Eric Anholt
2010-07-27
1
-1
/
+1
*
glsl2: Use ir_dead_code's linked version after linking.
Eric Anholt
2010-07-27
1
-3
/
+1
*
Merge remote branch 'origin/master' into glsl2
Eric Anholt
2010-07-26
1
-1
/
+1
*
linker: Link built-in functions instead of including them in every shader
Ian Romanick
2010-07-21
1
-1
/
+22
*
linker: Do post-link lowering and optimization
Ian Romanick
2010-07-20
1
-0
/
+38
*
glsl2: Add and use new variable mode ir_var_temporary
Ian Romanick
2010-07-20
1
-6
/
+44
*
linker: Remove the FINISHME comment for intrastage linking
Ian Romanick
2010-07-19
1
-1
/
+2
*
linker: Remove redundant check for 'main' in shaders
Ian Romanick
2010-07-19
1
-10
/
+0
*
linker: Track and validate GLSL versions used in shaders
Ian Romanick
2010-07-19
1
-0
/
+21
*
linker: Add comment about bug in initializer handling
Ian Romanick
2010-07-19
1
-0
/
+8
*
linker: First bits of intrastage, intershader function linking
Ian Romanick
2010-07-19
1
-0
/
+2
*
linker: Remove some unnecessary includes
Ian Romanick
2010-07-19
1
-2
/
+0
*
linker: Use foreach_list_safe in move_non_declarations
Ian Romanick
2010-07-19
1
-1
/
+1
*
linker: Move global instructions from the linked shader first
Ian Romanick
2010-07-19
1
-4
/
+8
*
glsl2: When linking makes a variable not a varying output, make it ir_var_auto.
Eric Anholt
2010-07-13
1
-1
/
+4
*
glsl2: Remove unnecessary casts of clone return values
Ian Romanick
2010-07-13
1
-2
/
+1
*
linker: Merge global-scope instructions into main
Ian Romanick
2010-07-12
1
-0
/
+121
*
linker: Detect the shader that contains "main" during intrastage linking
Ian Romanick
2010-07-12
1
-5
/
+45
*
linker: Implement first bits of intrastage linking
Ian Romanick
2010-07-12
1
-2
/
+58
*
linker: Refactor cross_validate_uniforms into cross_validate_globals
Ian Romanick
2010-07-12
1
-13
/
+54
*
linker: Stub-out intrastage linker
Ian Romanick
2010-07-12
1
-14
/
+67
*
linker: Use bit-0 instead of VERT_BIT_GENERIC0
Ian Romanick
2010-07-07
1
-1
/
+1
*
glsl2: Allow a fragment shader to not write a color.
Eric Anholt
2010-06-30
1
-6
/
+0
*
linker: Don't dynamically allocate slots for linked shaders
Ian Romanick
2010-06-30
1
-2
/
+0
*
linker: Don't automatically allocate VERT_ATTRIB_GENERIC0
Ian Romanick
2010-06-30
1
-0
/
+6
*
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
Eric Anholt
2010-06-30
1
-8
/
+8
*
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
Eric Anholt
2010-06-30
1
-24
/
+24
*
glsl2: Wrap includes of C interfaces with extern "C".
Eric Anholt
2010-06-24
1
-0
/
+2
*
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
2010-06-24
1
-0
/
+871
[prev]